R
RavenWinterHawk
Guest
Assumption 1.
The game can tell how much gold is on the shard.
Now take the amount of gold dropped on monsters and make it a percentage of all the gold in the game.
Now take the cost for NPC items and make it a percentage of the total gold in hte game.
Assumption 2.
The game can decrease or increase loot drop gold based on a formula.
The game can adjust prices up or down on NPCs based on a formula.
Please lets have a debate. A nice one.
EDIT: Woops wanted my own thread. Posted wrong place.
The game can tell how much gold is on the shard.
Now take the amount of gold dropped on monsters and make it a percentage of all the gold in the game.
Now take the cost for NPC items and make it a percentage of the total gold in hte game.
Assumption 2.
The game can decrease or increase loot drop gold based on a formula.
The game can adjust prices up or down on NPCs based on a formula.
Please lets have a debate. A nice one.
EDIT: Woops wanted my own thread. Posted wrong place.