S
Sevin0oo0
Guest
Remember When Dev's say "we need to revisit that"?
or "we're working on that but can't release the details"?
Dev's are like R&D, at some point it has to give a return, So that means they are NOT gonna just do it - well, they'll do it but We have to Pay for it - Fishing is the first
With the current trend of events, what do we have now?
people complaining a Lot,
people quitting
empty/under-utilized Fel
empty/under-utilized cities
mining/resource gathering
dupes/speeders
pvp dieing
crafting - (GM means nothing)
Loot tables (crap)
Housing/Storage (every body want more)
inflation
shopping is a PITA
the game is just old
few challenges
Was the below a dream, or Nightmare?
Trammel is not so wonderful anymore - no more care-bear environment, (exc. New Haven)
Monsters are a Lot tougher in Tram, but have increased loot tables and Increased chance of arties
there will still be areas of 'no spawn',both in-city and out
pvp is not consensual in Tram OR Fel, toggle on/off
Huge outside areas for PVP and in new city provided arenas, also w/ unique monsters.
Red Entry gates to PVP areas, to Random or Fixed spot inside these and existing areas
Most guard zones removed
Spell casting limitations removed in cities
Cities are themed, and not All items/vendors are available in Every city
Everything gets extra storage, backpack, bank, containers, packie, vendor
Increased check amt size - but all checks cost 10%
Greatly increased number of public forges(in dungeons too) - Fel only
New RNG used to determine resource type, Every location - Fel only
Packie speed & tracking adjusted similar to a paragon
Smelt or combine fixed for backpack and on packie, Carry weight and item count increased
Movements checks are monitored, if set rate is exceeded, player is kicked and acct noted
Every item has a unique ID, w date/time and acct# stamps
If a new item of same ID is created (ie request made to add it to db) - auto deletion, kicked, acct noted.
Since we know who you are and what you have and where you have it, restoration is possible
We would also know what's on your vendors, and selling price, so search-able database of items on vendors, and location
Makes location relatively unimportant
Since we know who you are and what you have and where you have it, restoration is possible
IDOC's - No visible timer, but clock countdown Works.
Increased stable slots
woke up as I got to crafting
or "we're working on that but can't release the details"?
Dev's are like R&D, at some point it has to give a return, So that means they are NOT gonna just do it - well, they'll do it but We have to Pay for it - Fishing is the first
With the current trend of events, what do we have now?
people complaining a Lot,
people quitting
empty/under-utilized Fel
empty/under-utilized cities
mining/resource gathering
dupes/speeders
pvp dieing
crafting - (GM means nothing)
Loot tables (crap)
Housing/Storage (every body want more)
inflation
shopping is a PITA
the game is just old
few challenges
Was the below a dream, or Nightmare?
Trammel is not so wonderful anymore - no more care-bear environment, (exc. New Haven)
Monsters are a Lot tougher in Tram, but have increased loot tables and Increased chance of arties
there will still be areas of 'no spawn',both in-city and out
pvp is not consensual in Tram OR Fel, toggle on/off
Huge outside areas for PVP and in new city provided arenas, also w/ unique monsters.
Red Entry gates to PVP areas, to Random or Fixed spot inside these and existing areas
Most guard zones removed
Spell casting limitations removed in cities
Cities are themed, and not All items/vendors are available in Every city
Everything gets extra storage, backpack, bank, containers, packie, vendor
Increased check amt size - but all checks cost 10%
Greatly increased number of public forges(in dungeons too) - Fel only
New RNG used to determine resource type, Every location - Fel only
Packie speed & tracking adjusted similar to a paragon
Smelt or combine fixed for backpack and on packie, Carry weight and item count increased
Movements checks are monitored, if set rate is exceeded, player is kicked and acct noted
Every item has a unique ID, w date/time and acct# stamps
If a new item of same ID is created (ie request made to add it to db) - auto deletion, kicked, acct noted.
Since we know who you are and what you have and where you have it, restoration is possible
We would also know what's on your vendors, and selling price, so search-able database of items on vendors, and location
Makes location relatively unimportant
Since we know who you are and what you have and where you have it, restoration is possible
IDOC's - No visible timer, but clock countdown Works.
Increased stable slots
woke up as I got to crafting