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I feel like I'm running into a brick wall...

Faeryl

2011 Winter Deco Contest 1st Place
Alumni
Stratics Veteran
Stratics Legend
Heh... Nice.

I ran into a hatch (no ship, just the hatch) a couple days ago. And then a lone tillerman a little while later.

No brick walls yet though XD
 
K

Kiminality

Guest
I found a roped off section, maybe big enough to fit a small old-style ship inside, in the middle of nowhere.
Lots of oddities out there.
 
O

Old Man of UO

Guest
I found a roped off section, maybe big enough to fit a small old-style ship inside, in the middle of nowhere.
Lots of oddities out there.
Did you try to place a house there? Just think of the possibilities!
 
T

Trebr Drab

Guest
I found a roped off section, maybe big enough to fit a small old-style ship inside, in the middle of nowhere.
Lots of oddities out there.
There's two or three (maybe more) roped off sections in the waters. These are somehow bugged locations.

One of them, near Tar Valon (the island next to Horseshoe Island), where there are the marble buildings and an entrance to the Lost Lands in one, you used to be able to drop down into. There was a marble room down there, part of an unfinished connection to the other marble buildings that was never finished upon the release of UO.

It makes me wonder what undiscovered things might still be under Sosaria's waters.
 

Silverbird

Slightly Crazed
Stratics Veteran
Stratics Legend
It makes me wonder what undiscovered things might still be under Sosaria's waters.
Actually theres a really large room beneath the waters were GM's walk around and pull all those lobster traps down into the deep.
 
T

Trebr Drab

Guest
It makes me wonder what undiscovered things might still be under Sosaria's waters.
Actually theres a really large room beneath the waters were GM's walk around and pull all those lobster traps down into the deep.
Eh, don't believe me if you don't want to.
"The odd thing is that the tunnel to the Lost Lands is only partly underwater and ends long before extending out to where the roped-off area is (see picture). On many shards, the roped-off area is further blocked off to prevent players from getting to that underwater room. When down there, one can only walk around, and cast the recall spell to leave. "



http://turbulen****ers.thefcb.com/TURBWATERS1/Map.html

Edit: Links aren't working because stratics found a dirty word that you'd never notice buried in the middle of the long string of text. If you want to see it, copy/paste it and replace the **** with "TW" and "AT".
 
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