I'm far from experienced on that shard but I do not think you can have a customized "hybrid" template outside of a predefined skill set. Example is that I wanted to have GM magery on my crafter to help gather resources (leather is kind of a chore to gather) and I haven't been able to do so. When I asked in chat nobody knew and when I asked how crafters were expected to gather leather or even just recall people said they got around by using recall scrolls.If you choose the quest paths, how do you make a hybrid archer/tamer or other hybrid chars? New ruleset, not used to that,but fun. Any suggestions appreciated.
They made classes. You can choose from what is available to that class. Crafters can't get magery. My mage can't get tailoring.I'm far from experienced on that shard but I do not think you can have a customized "hybrid" template outside of a predefined skill set. Example is that I wanted to have GM magery on my crafter to help gather resources (leather is kind of a chore to gather) and I haven't been able to do so. When I asked in chat nobody knew and when I asked how crafters were expected to gather leather or even just recall people said they got around by using recall scrolls.
Like I said, I've only played the shard for a few days so maybe I'm missing something but from what I've gathered the templates have only limited customization available.
Only you think it is. Players are doing it every day on NL.Needless to say I tried testing the divergent path was ridiculed and ignored now people are shocked it's messed up??
Archer tamer would start as a warrior. Do those quests to100. Change swords to Archery so you wont waste arrows during the skill process. (The skill in swords will convert to archery) You can change those skills once a week.If you choose the quest paths, how do you make a hybrid archer/tamer or other hybrid chars? New ruleset, not used to that,but fun. Any suggestions appreciated.
I understand the premise of trying to force interaction through templates but not allowing a crafter to have magery (having swords/etc instead) is a bit too restrictive IMO.They made classes. You can choose from what is available to that class. Crafters can't get magery. My mage can't get tailoring.
Has to do with them wanting use to interact with each other in this multi-player game. Crazy.
There are so many sheep and small animals in NL you can gather leather. Nothing but mongbats to harm you.I understand the premise of trying to force interaction through templates but not allowing a crafter to have magery (having swords/etc instead) is a bit too restrictive IMO.
As a crafter, I recall from town to town (or resource places) and at times I run into mobs where I can't really even heal myself (yet I have a fighting ability). I'm not saying we need the ability to have the combo's we have on Prod like a parry mage but I think allowing for magery instead of a combat skill on a crafter is far from game-breaking.
Once again you are missing the point.There are so many sheep and small animals in NL you can gather leather. Nothing but mongbats to harm you.
There are 4 mountains outside trinsic that have plenty of ore. The big one has no harmful mobs unless you use a garg pickaxe.
As for town recall, gates are in the towns in NL. Also you will be hard pressed to find an NPC that can be used to bribe in other towns. Which sux.
You can only mark runes outside of towns where an obelisk exists. So no recalling to gather spots. You can not mark a rune in shops.
If you do want to use a book for recalls.
2 of the obelisks are near big mountains. You can mark on public house steps. You can get a farm plot in skara that will give you a rune.
Change is difficult.