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Humility Virtue

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Death Adder

Guest
I've been gone for a couple of years... did this virtue ever go active, i.e. offer a reward for helping young characters?

Thanks!
 

GalenKnighthawke

Grand Poobah
Stratics Veteran
Stratics Legend
Thanks... saw a Humility page on UO and thought maybe it was implemented.
*shakes head*

Was proposed, never implemented.

You might find a very old Honor proposal that revolves around PvP; that's out-of-date too. Honor as implemented is a PvM system.

We really need to face the fact that the odds are very strongly against the Virtue system ever being finished.

As much as this pains me, I have to say that there's about a couple of hundred more pressing things.

Welcome back.

-Galen's player
 
D

Death Adder

Guest
Thanks... I also would like to see the virtue system finished. Way back when it was the virtues that separated Ultima from its competitors like Wizardry and Bard's Tale. It's a shame they are not fully developed yet in UO.

FYI (and this may be incorrect as it's been a few years since I tested it) but Honor is quite powerful in PvP as it grants a 25% overall damage bonus (not 25% DI bonus) for several minutes (2 minutes at Follower, IIRC). I used to use it to get "over the top" on tough opponents... nothing like jumping your damage up from 32 per hit to 40.
 
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Yen Sid

Guest
FYI (and this may be incorrect as it's been a few years since I tested it) but Honor is quite powerful in PvP as it grants a 25% overall damage bonus (not 25% DI bonus) for several minutes (2 minutes at Follower, IIRC). I used to use it to get "over the top" on tough opponents... nothing like jumping your damage up from 32 per hit to 40.
You can't use Honor against players now.
 

GalenKnighthawke

Grand Poobah
Stratics Veteran
Stratics Legend
Ugh... when was this changed?
Awhile back.

I was one of the big advocates of removing this.

The Honor damage bonus is known as Perfection.

It was supposed to be the Samurai version of Enemy of One.

Enemy of One, of course, doesn't work in PvP.

And, frankly, Samurai have enough damage possibilities.

-Galen's player
 
D

Death Adder

Guest
Awhile back.

I was one of the big advocates of removing this.

The Honor damage bonus is known as Perfection.

It was supposed to be the Samurai version of Enemy of One.

Enemy of One, of course, doesn't work in PvP.

And, frankly, Samurai have enough damage possibilities.

-Galen's player
Ah, I see we are talking about different things. I'm not talking about Perfection, where you honor an opponent and gain +10% damage for every consecutive strike. I'm talking about the Honor virtue, where you work it up, then have the option to target yourself, granting yourself 1) the ability to walk unnoticed among monsters who would otherwise attack, and 2) the aforementioned 25% overall damage bonus. I was still playing when they changed Perfection, but they never changed the Honor Virtue. I will test it to see if you still get the 25% overall damage bonus for Honoring yourself.
 

Konge

Lore Master
Stratics Veteran
Stratics Legend
Ah, I see we are talking about different things. I'm not talking about Perfection, where you honor an opponent and gain +10% damage for every consecutive strike. I'm talking about the Honor virtue, where you work it up, then have the option to target yourself, granting yourself 1) the ability to walk unnoticed among monsters who would otherwise attack, and 2) the aforementioned 25% overall damage bonus. I was still playing when they changed Perfection, but they never changed the Honor Virtue. I will test it to see if you still get the 25% overall damage bonus for Honoring yourself.
I think that was removed PvP when honorable executions damage increase was removed. Dunno, never tried to use it in pvp.
 
C

Connor_Graham

Guest
Ah, I see we are talking about different things. I'm not talking about Perfection, where you honor an opponent and gain +10% damage for every consecutive strike. I'm talking about the Honor virtue, where you work it up, then have the option to target yourself, granting yourself 1) the ability to walk unnoticed among monsters who would otherwise attack, and 2) the aforementioned 25% overall damage bonus. I was still playing when they changed Perfection, but they never changed the Honor Virtue. I will test it to see if you still get the 25% overall damage bonus for Honoring yourself.
Honoring yourself only gives a 10% boost in damage unless something has changed in the past few years.
 
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Fink

Guest
I'm not a fan of linking Humility to a new player mentor program. I can see the "help industry" being overrun with powerplayers throwing cheques and items at newbies in an effort to get quick referrals, rather than actually helping the young.

Throwing trinkets at them will only rob them of an important part of the experience and lead quickly to boredom and quitting. Besides, there needs to be far more new players to actually feed the system, and turnover is a poor substitute for staying power.

I'd rather see Humility advanced by related professions, namely Herding & Begging. People with those skills could gain the virtue through normal play, others could gain them through shepherd and beggar NPC quests (similar to Compassion escorts). Rather than a fixed cap on gains, perhaps diminishing returns.
 
M

Mairut

Guest
I'm not a fan of linking Humility to a new player mentor program. I can see the "help industry" being overrun with powerplayers throwing cheques and items at newbies in an effort to get quick referrals, rather than actually helping the young.

Throwing trinkets at them will only rob them of an important part of the experience and lead quickly to boredom and quitting. Besides, there needs to be far more new players to actually feed the system, and turnover is a poor substitute for staying power.

I'd rather see Humility advanced by related professions, namely Herding & Begging. People with those skills could gain the virtue through normal play, others could gain them through shepherd and beggar NPC quests (similar to Compassion escorts). Rather than a fixed cap on gains, perhaps diminishing returns.
Have you even read the Humility page on UO.com??



  • [*]Whenever a [young] character gains skill points in the following skills while within a squire-sponsor relationship, the sponsor may gain points in Humility:
    • Alchemy
    • Animal Taming
    • Archery
    • Blacksmithy
    • Bowcraft/Fletching
    • Carpentry
    • Cartography
    • Cooking
    • Fencing
    • Fishing
    • Healing
    • Inscription
    • Lockpicking
    • Mace Fighting
    • Magery
    • Mining
    • Provocation
    • Stealing
    • Swordsmanship
    • Tailoring
    • Tinkering
    • Veterinary

    [*]A new gump will appear to the [young] player 10 minutes after accepting to become a squire. This gump will ask them if they are enjoying their time, and has two response buttons:
    • “Continue” — pressing this option will allow the sponsor-squire relationship to continue without interference, and this same gump will appear 20 minutes later.
The way this was supposed to be set up, you would only get "gains" in the humility virtue if you were standing next to the [young] player while they were gaining a skill.

It was never meant to be set up so you can throw items at young players to get humility. :-\
 

Konge

Lore Master
Stratics Veteran
Stratics Legend
Have you even read the Humility page on UO.com??



  • [*]Whenever a [young] character gains skill points in the following skills while within a squire-sponsor relationship, the sponsor may gain points in Humility:
    • Alchemy
    • Animal Taming
    • Archery
    • Blacksmithy
    • Bowcraft/Fletching
    • Carpentry
    • Cartography
    • Cooking
    • Fencing
    • Fishing
    • Healing
    • Inscription
    • Lockpicking
    • Mace Fighting
    • Magery
    • Mining
    • Provocation
    • Stealing
    • Swordsmanship
    • Tailoring
    • Tinkering
    • Veterinary

    [*]A new gump will appear to the [young] player 10 minutes after accepting to become a squire. This gump will ask them if they are enjoying their time, and has two response buttons:
    • “Continue” — pressing this option will allow the sponsor-squire relationship to continue without interference, and this same gump will appear 20 minutes later.
The way this was supposed to be set up, you would only get "gains" in the humility virtue if you were standing next to the [young] player while they were gaining a skill.

It was never meant to be set up so you can throw items at young players to get humility. :-\
Well doesn't change the underlying problem, we don't have a wealth of new players to gain Humility from this way.
 
M

Mairut

Guest
Well doesn't change the underlying problem, we don't have a wealth of new players to gain Humility from this way.
I see plenty of new players on Atlantic everyday. Not returning vets, but brand new ones.

Besides, you'd only need to find one to train with for a couple of hours or so once a day, if Humility gained like any other virtue. You can always find a different young player everyday if you want to, or set up training times for a week or two with one.
 

Konge

Lore Master
Stratics Veteran
Stratics Legend
I see plenty of new players on Atlantic everyday. Not returning vets, but brand new ones.

Besides, you'd only need to find one to train with for a couple of hours or so once a day, if Humility gained like any other virtue. You can always find a different young player everyday if you want to, or set up training times for a week or two with one.
Ok, that's one shard. Can you honestly say that there are 20+ or so new players, brand new players, going in on every shard?

The virtue is based on helping unique new players. I know on my shard, I don't see any new players. It's been said about other shards too.

So, the underlying problem is still there.
 
E

Evlar

Guest
That's one way to generate PvP...

...have vets fighting over newbies to gain humility :D
 

Konge

Lore Master
Stratics Veteran
Stratics Legend
That's one way to generate PvP...

...have vets fighting over newbies to gain humility :D
Um... no... because Blues would fight blues, the loser would make the winner go red, thus negating gaining humility.

Jeeze noob!
 
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Evlar

Guest
What if the noob wanted to learn the subtle art of player-killing then? ;)
 
F

Fink

Guest
I'm not a fan of linking Humility to a new player mentor program. I can see the "help industry" being overrun with powerplayers throwing cheques and items at newbies in an effort to get quick referrals, rather than actually helping the young.

Throwing trinkets at them will only rob them of an important part of the experience and lead quickly to boredom and quitting. Besides, there needs to be far more new players to actually feed the system, and turnover is a poor substitute for staying power.

I'd rather see Humility advanced by related professions, namely Herding & Begging. People with those skills could gain the virtue through normal play, others could gain them through shepherd and beggar NPC quests (similar to Compassion escorts). Rather than a fixed cap on gains, perhaps diminishing returns.
Have you even read the Humility page on UO.com??



  • [*]Whenever a [young] character gains skill points in the following skills while within a squire-sponsor relationship, the sponsor may gain points in Humility:
    • Alchemy
    • Animal Taming
    • Archery
    • Blacksmithy
    • Bowcraft/Fletching
    • Carpentry
    • Cartography
    • Cooking
    • Fencing
    • Fishing
    • Healing
    • Inscription
    • Lockpicking
    • Mace Fighting
    • Magery
    • Mining
    • Provocation
    • Stealing
    • Swordsmanship
    • Tailoring
    • Tinkering
    • Veterinary

    [*]A new gump will appear to the [young] player 10 minutes after accepting to become a squire. This gump will ask them if they are enjoying their time, and has two response buttons:
    • “Continue” — pressing this option will allow the sponsor-squire relationship to continue without interference, and this same gump will appear 20 minutes later.
The way this was supposed to be set up, you would only get "gains" in the humility virtue if you were standing next to the [young] player while they were gaining a skill.

It was never meant to be set up so you can throw items at young players to get humility. :-\
Yes, I've read it. The quickest way to gain skill is to throw money at it.

Example #1: "Here, have 5 mil in regs and scrolls, now chew through Inscription while I go afk"

Example #2: "Here's a max stamina suit, 120 scroll, and poison sword. Bash this golem until I tell you you're enjoying yourself."

Example #3 "Here's the bard exploit that will let you max out in an hour, do this. I'll give you a nice fat cheque and I will pwn Humility"
 
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