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Death Adder
Guest
I've been gone for a couple of years... did this virtue ever go active, i.e. offer a reward for helping young characters?
Thanks!
Thanks!
No.I've been gone for a couple of years... did this virtue ever go active, i.e. offer a reward for helping young characters?
Thanks!
Thanks... saw a Humility page on UO and thought maybe it was implemented.No.
We have only Valor, Justice, Honor, Sacrifice, Compassion.
-Galen's player
*shakes head*Thanks... saw a Humility page on UO and thought maybe it was implemented.
You can't use Honor against players now.FYI (and this may be incorrect as it's been a few years since I tested it) but Honor is quite powerful in PvP as it grants a 25% overall damage bonus (not 25% DI bonus) for several minutes (2 minutes at Follower, IIRC). I used to use it to get "over the top" on tough opponents... nothing like jumping your damage up from 32 per hit to 40.
Ugh... when was this changed?You can't use Honor against players now.
Awhile back.Ugh... when was this changed?
Ah, I see we are talking about different things. I'm not talking about Perfection, where you honor an opponent and gain +10% damage for every consecutive strike. I'm talking about the Honor virtue, where you work it up, then have the option to target yourself, granting yourself 1) the ability to walk unnoticed among monsters who would otherwise attack, and 2) the aforementioned 25% overall damage bonus. I was still playing when they changed Perfection, but they never changed the Honor Virtue. I will test it to see if you still get the 25% overall damage bonus for Honoring yourself.Awhile back.
I was one of the big advocates of removing this.
The Honor damage bonus is known as Perfection.
It was supposed to be the Samurai version of Enemy of One.
Enemy of One, of course, doesn't work in PvP.
And, frankly, Samurai have enough damage possibilities.
-Galen's player
I think that was removed PvP when honorable executions damage increase was removed. Dunno, never tried to use it in pvp.Ah, I see we are talking about different things. I'm not talking about Perfection, where you honor an opponent and gain +10% damage for every consecutive strike. I'm talking about the Honor virtue, where you work it up, then have the option to target yourself, granting yourself 1) the ability to walk unnoticed among monsters who would otherwise attack, and 2) the aforementioned 25% overall damage bonus. I was still playing when they changed Perfection, but they never changed the Honor Virtue. I will test it to see if you still get the 25% overall damage bonus for Honoring yourself.
Honoring yourself only gives a 10% boost in damage unless something has changed in the past few years.Ah, I see we are talking about different things. I'm not talking about Perfection, where you honor an opponent and gain +10% damage for every consecutive strike. I'm talking about the Honor virtue, where you work it up, then have the option to target yourself, granting yourself 1) the ability to walk unnoticed among monsters who would otherwise attack, and 2) the aforementioned 25% overall damage bonus. I was still playing when they changed Perfection, but they never changed the Honor Virtue. I will test it to see if you still get the 25% overall damage bonus for Honoring yourself.
Have you even read the Humility page on UO.com??I'm not a fan of linking Humility to a new player mentor program. I can see the "help industry" being overrun with powerplayers throwing cheques and items at newbies in an effort to get quick referrals, rather than actually helping the young.
Throwing trinkets at them will only rob them of an important part of the experience and lead quickly to boredom and quitting. Besides, there needs to be far more new players to actually feed the system, and turnover is a poor substitute for staying power.
I'd rather see Humility advanced by related professions, namely Herding & Begging. People with those skills could gain the virtue through normal play, others could gain them through shepherd and beggar NPC quests (similar to Compassion escorts). Rather than a fixed cap on gains, perhaps diminishing returns.
Well doesn't change the underlying problem, we don't have a wealth of new players to gain Humility from this way.Have you even read the Humility page on UO.com??
The way this was supposed to be set up, you would only get "gains" in the humility virtue if you were standing next to the [young] player while they were gaining a skill.
[*]Whenever a [young] character gains skill points in the following skills while within a squire-sponsor relationship, the sponsor may gain points in Humility:
- Alchemy
- Animal Taming
- Archery
- Blacksmithy
- Bowcraft/Fletching
- Carpentry
- Cartography
- Cooking
- Fencing
- Fishing
- Healing
- Inscription
- Lockpicking
- Mace Fighting
- Magery
- Mining
- Provocation
- Stealing
- Swordsmanship
- Tailoring
- Tinkering
- Veterinary
[*]A new gump will appear to the [young] player 10 minutes after accepting to become a squire. This gump will ask them if they are enjoying their time, and has two response buttons:
- “Continue” — pressing this option will allow the sponsor-squire relationship to continue without interference, and this same gump will appear 20 minutes later.
It was never meant to be set up so you can throw items at young players to get humility. :-\
I see plenty of new players on Atlantic everyday. Not returning vets, but brand new ones.Well doesn't change the underlying problem, we don't have a wealth of new players to gain Humility from this way.
Ok, that's one shard. Can you honestly say that there are 20+ or so new players, brand new players, going in on every shard?I see plenty of new players on Atlantic everyday. Not returning vets, but brand new ones.
Besides, you'd only need to find one to train with for a couple of hours or so once a day, if Humility gained like any other virtue. You can always find a different young player everyday if you want to, or set up training times for a week or two with one.
Um... no... because Blues would fight blues, the loser would make the winner go red, thus negating gaining humility.That's one way to generate PvP...
...have vets fighting over newbies to gain humility![]()
Yes, I've read it. The quickest way to gain skill is to throw money at it.Have you even read the Humility page on UO.com??I'm not a fan of linking Humility to a new player mentor program. I can see the "help industry" being overrun with powerplayers throwing cheques and items at newbies in an effort to get quick referrals, rather than actually helping the young.
Throwing trinkets at them will only rob them of an important part of the experience and lead quickly to boredom and quitting. Besides, there needs to be far more new players to actually feed the system, and turnover is a poor substitute for staying power.
I'd rather see Humility advanced by related professions, namely Herding & Begging. People with those skills could gain the virtue through normal play, others could gain them through shepherd and beggar NPC quests (similar to Compassion escorts). Rather than a fixed cap on gains, perhaps diminishing returns.
The way this was supposed to be set up, you would only get "gains" in the humility virtue if you were standing next to the [young] player while they were gaining a skill.
[*]Whenever a [young] character gains skill points in the following skills while within a squire-sponsor relationship, the sponsor may gain points in Humility:
- Alchemy
- Animal Taming
- Archery
- Blacksmithy
- Bowcraft/Fletching
- Carpentry
- Cartography
- Cooking
- Fencing
- Fishing
- Healing
- Inscription
- Lockpicking
- Mace Fighting
- Magery
- Mining
- Provocation
- Stealing
- Swordsmanship
- Tailoring
- Tinkering
- Veterinary
[*]A new gump will appear to the [young] player 10 minutes after accepting to become a squire. This gump will ask them if they are enjoying their time, and has two response buttons:
- “Continue” — pressing this option will allow the sponsor-squire relationship to continue without interference, and this same gump will appear 20 minutes later.
It was never meant to be set up so you can throw items at young players to get humility. :-\