R
RavenWinterHawk
Guest
What would you do to simply the game of UO?
Maybe formulas
Maybe actions
Maybe sequences
Whatever? How would you simplify the game.
This is a brainstorm exercise. Not no the idea sucks.
First I would get rid of the 6 types of resists and simplify the formula.
Any armour piece or piece of jewelry can have up to 100 AR rating.
For a person, putting on jewelry armor, carry a weapon and what have you the maximium is 1000.
All damage would be dealt with this equation.
I mean why have all this stuff really if we use consecrete weapon 8 or 10 times.
Wouldnt it be simplier to just toss on your items and see you have an armor rating of 798/1000.
When buying armour you dont have to subtract ER and add the FR and see if you PR changes. No the other PR.
Simplify it.
THEN you could use Energy Resist, Physical Resist, Poison Resist, Cold Resist and Fire Resist in this fashion.
BENEFITS and PENALTIES to the different armor types. Now youre adding depth and simplifying.
Wood armour might have ER benefit but suffers from fire.
Plate might have a FR and PR resist but energy might be a bit of a quirk
Leater helps with CR but is week with physical harm.
Scale armour who knows.
Now consecrete goes to the above. Casting and weapon selection is based on what the guy is actually wearing. Everyone isnt wearing the same stuff. What Samuari or Leather.
Maybe formulas
Maybe actions
Maybe sequences
Whatever? How would you simplify the game.
This is a brainstorm exercise. Not no the idea sucks.
First I would get rid of the 6 types of resists and simplify the formula.
Any armour piece or piece of jewelry can have up to 100 AR rating.
For a person, putting on jewelry armor, carry a weapon and what have you the maximium is 1000.
All damage would be dealt with this equation.
I mean why have all this stuff really if we use consecrete weapon 8 or 10 times.
Wouldnt it be simplier to just toss on your items and see you have an armor rating of 798/1000.
When buying armour you dont have to subtract ER and add the FR and see if you PR changes. No the other PR.
Simplify it.
THEN you could use Energy Resist, Physical Resist, Poison Resist, Cold Resist and Fire Resist in this fashion.
BENEFITS and PENALTIES to the different armor types. Now youre adding depth and simplifying.
Wood armour might have ER benefit but suffers from fire.
Plate might have a FR and PR resist but energy might be a bit of a quirk
Leater helps with CR but is week with physical harm.
Scale armour who knows.
Now consecrete goes to the above. Casting and weapon selection is based on what the guy is actually wearing. Everyone isnt wearing the same stuff. What Samuari or Leather.