G
Guest
Guest
We all have our complaints about how the game is evolving, and I'm sure many of us have thot "If *I* was in charge, I would.......".
So ok, what would you change? Add? Take out?
(This is all fantasy, so no need to worry about the technical issues.)
First thing, objects, objects, objects. I would set up where we would get at least one object from sims1 per week.
I would keep the cash-in, but drop cash-out (keeping it on the back burner).
Adjust prices and payouts to 10% of their production city values.
Modify all objects to eventually wear down to 100% and then fall apart (with a cool animation).
Drop the "cap" - ugh.
Modify the catalogue (for non-stores) to include the basic items needed for new lots (basic fridge, basic stove, toilet, shower, etc.
Add an EA "store" where specialty items and interactions can be purchased for RL bucks (these items would be available no other way). Items such as can be found on various hack sites, specialty clothing, skill locks, accessories, new heads, etc.
Get serious about dynamic pricing and payouts - clean up the code so it works right.
Add features from TS1, like fishing, amusement parks, magic, etc.
New rares - Jaguars, wolves, baby dragons (the dragon eggs from Makin' Magic!), etc.
Quests that pay off in skill points or rare items according to their difficulty.
Grass that grows and has to be mowed.
Weather.
Fruit and veggies that can be harvested and used for food.
Pizza delivery.
Activities that are specific to the type of lot (sand, grass, etc) like surfing, or fishing on a beach lot with water, snowboarding on a snow lot (halfpipe), etc.
There's lots more I'm thinking of, but no time to include here.
So, what's *your* ideas???
How would *you* do it???
So ok, what would you change? Add? Take out?
(This is all fantasy, so no need to worry about the technical issues.)
First thing, objects, objects, objects. I would set up where we would get at least one object from sims1 per week.
I would keep the cash-in, but drop cash-out (keeping it on the back burner).
Adjust prices and payouts to 10% of their production city values.
Modify all objects to eventually wear down to 100% and then fall apart (with a cool animation).
Drop the "cap" - ugh.
Modify the catalogue (for non-stores) to include the basic items needed for new lots (basic fridge, basic stove, toilet, shower, etc.
Add an EA "store" where specialty items and interactions can be purchased for RL bucks (these items would be available no other way). Items such as can be found on various hack sites, specialty clothing, skill locks, accessories, new heads, etc.
Get serious about dynamic pricing and payouts - clean up the code so it works right.
Add features from TS1, like fishing, amusement parks, magic, etc.
New rares - Jaguars, wolves, baby dragons (the dragon eggs from Makin' Magic!), etc.
Quests that pay off in skill points or rare items according to their difficulty.
Grass that grows and has to be mowed.
Weather.
Fruit and veggies that can be harvested and used for food.
Pizza delivery.
Activities that are specific to the type of lot (sand, grass, etc) like surfing, or fishing on a beach lot with water, snowboarding on a snow lot (halfpipe), etc.
There's lots more I'm thinking of, but no time to include here.
So, what's *your* ideas???
How would *you* do it???
