L
Lugh Simaldinach
Guest
There was this thing called 'learn by watching'. You could be riding up the pass toward the crossroads, pass a miner as he was digging and gain a few tenths of mining. This was almost a good thing except that there were no skill locks and the skill that had the most points to lose was always knocked down first. So, you bust your heinie to GM a skill, run past someone doing something that you had no skill at all in and poof, there goes your GM'ed skill and you go work on it for another 4 or 5 days.
For a while, to stop runaway gains, each shard had a skill pool of so many points. Once enough chars made enough gains to empty the pool, no more gains for anyone for the rest of the day. Naturally, this lead to a lot of people launching looping macros at server up and going back to bed or off to work or school, which, in turn, lead to the unattended macro ban.
Pets were a lot smarter untill "localization" came along, and you had to earn their loyalty. If you had a well fed pet and said some nice keywords like "good dog" or "Nice cat", they would do something cute and gain a few points of loyalty. If you said too many bad things, like maybe call your pack horse lazy or stupid, the pet would run off, even if they were still tame. At that time, NPC's were a lot smarter and would RP a bit. There was even a time when they would hire you for a small quest. I even made a couple hundred gold once in Buc's Den when the boat builder told me, "Henry the smith has offended me. I will pay you well if you should bring me his head."
There was an in-game bounty on reds and, if you managed to defeat one and take his head to any guard, you could collect some amount depending on his notoriety. There was also a provision for players to put bounties on other players.
Wandering healers would go into players houses and take scrolls and reagents from their chests. NPC thiefs could (and did) snatch stuff from your open bankbox. Fortunately, they never taught players this skill, they could only steal from your pack.
There was an interesting exploit back when houses could be locked but containers couldn't be secured. A player would tame a mongbat, then use herding to get it to fly through a window into a house. Then he'd call his pet. When called, mongbats always walked, so the critter would walk out the door, and the player would run in while it was open and empty out the house.
I knew a guy who was almost banned once for using this to get several tamed dragons into someones house. He then went home and logged off. By the time the owner of the house logged on, the dragons had gone wild and ate him.
Speaking of dragons, there was a player that had taken up sitting on a log near the crossroads in a deathrobe looking as if he had just been ressed and was waiting for his health to recover. What was not so obvious was that he was wearing plate armour (it did something back then) under the robe and was guarded by 2 dragons that he had invis'ed. A gank squad would come along, assume he was easy pickings and get BBQ'ed by the dragons.
By the way, in case nobody has answered this yet, dread lord is the reputation title you get at max fame and max negative carma. In those days, they got this title by PK'ing everyone in sight. Back then, you gained a percentage of your opponents fame and lost a lot of carma for PK'ing, so they would kill everyone they could while specifically hunting those of great fame to keep up their reputation. Naturally, you had to be quite skillful to achieve that title.
For a while, to stop runaway gains, each shard had a skill pool of so many points. Once enough chars made enough gains to empty the pool, no more gains for anyone for the rest of the day. Naturally, this lead to a lot of people launching looping macros at server up and going back to bed or off to work or school, which, in turn, lead to the unattended macro ban.
Pets were a lot smarter untill "localization" came along, and you had to earn their loyalty. If you had a well fed pet and said some nice keywords like "good dog" or "Nice cat", they would do something cute and gain a few points of loyalty. If you said too many bad things, like maybe call your pack horse lazy or stupid, the pet would run off, even if they were still tame. At that time, NPC's were a lot smarter and would RP a bit. There was even a time when they would hire you for a small quest. I even made a couple hundred gold once in Buc's Den when the boat builder told me, "Henry the smith has offended me. I will pay you well if you should bring me his head."
There was an in-game bounty on reds and, if you managed to defeat one and take his head to any guard, you could collect some amount depending on his notoriety. There was also a provision for players to put bounties on other players.
Wandering healers would go into players houses and take scrolls and reagents from their chests. NPC thiefs could (and did) snatch stuff from your open bankbox. Fortunately, they never taught players this skill, they could only steal from your pack.
There was an interesting exploit back when houses could be locked but containers couldn't be secured. A player would tame a mongbat, then use herding to get it to fly through a window into a house. Then he'd call his pet. When called, mongbats always walked, so the critter would walk out the door, and the player would run in while it was open and empty out the house.
I knew a guy who was almost banned once for using this to get several tamed dragons into someones house. He then went home and logged off. By the time the owner of the house logged on, the dragons had gone wild and ate him.
Speaking of dragons, there was a player that had taken up sitting on a log near the crossroads in a deathrobe looking as if he had just been ressed and was waiting for his health to recover. What was not so obvious was that he was wearing plate armour (it did something back then) under the robe and was guarded by 2 dragons that he had invis'ed. A gank squad would come along, assume he was easy pickings and get BBQ'ed by the dragons.
By the way, in case nobody has answered this yet, dread lord is the reputation title you get at max fame and max negative carma. In those days, they got this title by PK'ing everyone in sight. Back then, you gained a percentage of your opponents fame and lost a lot of carma for PK'ing, so they would kill everyone they could while specifically hunting those of great fame to keep up their reputation. Naturally, you had to be quite skillful to achieve that title.