I appreciate the overwrought, dramatic, pseudo-intellectual eloquence with which you delivered the now-standard "Trammel Ruined UO" argument that we've heard, literally, thousands of times before from dozens of different posters.
The sad thing is that I'm so tired of refuting it that it's getting tempting to just let it win.
The reality is that "community" was a scarce and dangerous thing before Felucca. What RP existed and what player-run towns existed were under constant assault by vastly superior numbers.
Anti-PKs faced as much resentment as gratitude from the populace ("you're just making it worse!!" was a common, sad mantra).
*shrugs* Deny it if you want....On the boards, there's more of you than there are of me...Of course, in the actual game, paying subscriptions, you are a distinct minority.
All I can really do is hope that Mythic looks a subscriptions, and not boards.
These arguments have a lot less to do with reality than with romance.
-Galen's player
Well said. I was here in 97, I remember the game back then. It was great fun, but it was also incredibly frustrating. It did have something special, because it was dangerous and unpredictable, but the thing that was most special about it was that it was the first of it's kind, and utterly unique.
For most of us gamers UO was our "first time" mmorpg, and we will never ever have an experience like that again. You could revert UO completely to the way it was back then, and you would soon discover how much better the game is now than it was then, and it would never get back that certain special something that it had back then, because it was the first of it's kind.
As a pure game goes, UO is a much more interesting, varied, and challenging game than it was back then. I still think that UO is the best MMORPG ever created, when it comes to depth of game play, and diversity of every kind.
I don't think UO is dying, but I do think it could be doing better than it is currently doing, and here are what I think could be improved on, in terms of increasing the client base, and none of them have to do with going back to a pre-Renaissance, or pre-AoS world order.
1. Clean up the cheating. Either implement Punk Buster, or something similar to it and clean the game up. It is a complete mess with regard to cheating right now and has been for a very long time.
2. Polish the KR client and get it up to production quality. The KR client would be a good client, if it was working properly. It is decent as it stands, but it needs some fixing. The KR client is essential to attracting new players. New players will want to play on a modern client, and the KR client is definitely the way to go for new players.
3. Make the Stygian Abyss expansion release a well planned commercial assault. Put a product on the shelves to be sold in game stores, and do some serious advertising. I'm not talking multi-million dollar advertising slots during the Super Bowl, but some well thought out advertising on gaming websites, and in gaming magazines.
Ultima Online is a good game, and I like the current development team. I think that UO will be around for a long time to come, and could continue to do very well for a long time to come, if what I have listed happens. I should also say that I think all of those three things are going to be done, although I am somewhat pessimistic about 1, I'm just about certain that 2 and 3 are already in the works.