One "Fortification" item (either loot or reforged) can do wonders for doing the resists part of your suit build.
1 item with 90-110 total resists (a LOT more common than you'd think as loot, if you're willing to put up with Prized or Cursed) can knock down the average resist needed for the rest of your suit to about 50 resists per item (and high-end metals and leathers, plus exceptional, can be up to 50 - so you can make the other items, imbue non-resist properties, and enhance, and not use any slots for imbuing resists at all, if you are lucky - of course, if you are going to imbue and enhance with gold, you'll probably have to imbue 3-5 resist slots, and you'll definitely be using the forged metal tool since 100 luck before enhancing is 80% fail chance by itself, before the resists and durability are factored in)
Remember:
All Resistances: failure % = 20 + Current Resistance (each resist that changes is a different check). A 13-14% resist BEFORE enhancement is about a 1/3 failure chance
- Durability: failure % = 20 + ( Current Max. Durability / 40 ); About 26-27% failure chance at 240-255 Durability
- Lower Requirements: failure % = 20 + ( Current Lower Requirements% / 4 ) (not a factor, except when enhancing an item that already has the property)
- Luck: failure % = 30 + ( Current Luck / 2 ); That's a 30% failure chance to enhance from 0 luck to 40. 80% failure chance to enhance from 100 to 140. 90% failure when enhancing from 120 to 160. 105% failure chance when enhancing from 150 to 190! This is why a forged metal tool is important for building luck suits.
Breaking chance is about 90% of the failure chance.
Failure chance: take the success chance for each above (which is 100% - the failure chance, as a decimal), then multiply all those together.
Enhancing a 100 luck item with an average resist of 13-14 in the 4 resists that gold affects is (2/3)^4 (or 16/81, or about 20%) times 20% (for the gold imbue) times about 75% (255 durability, if powdered to max) or
0.2 x 0.2 x 0.75 = 0.04 x 0.75 = 0.03 = 3% (THREE PERCENT) success. 97% failure, about 85-90% break chance.