Thanks.
Actually I did read the sticky's. But I'm wondering if 70 resist armor can be made without imbuing the pieces. I see 70 armor occasionally that also has Mana regen, Plus to Mana, Plus to HP, and 18% LRC. I'd think it would be hard to get all these properties imbued on each piece if there was a resist number imbued also. That would be 5 imbued properties.
You'd probably love my gloves.
Barbed, 5 properties from Runic.
Total resists over 80 (not logged in at the moment), 17% LRC.
Only equivalent to about 400 total intensity. I could boost it a bit higher if I wanted with Imbuing, but I like having something I won't lose from the durability eventually running out. I've got a few pieces with MR 2, 18-20% LRC, and 3 resist properties, but the resists don't line up with my suits, so they sit in my box of armor parts.
As for the suit I use the gloves in...
I was able to use kelp leggings, protector of the battle mage, kasa of the raj-in, an orny and imbued sleeves and ring with those gloves to work my mage's suit to include a Pendant of the magi, and STILL be high 60s-70 resists, and even be 70 physical resist with protection cast and inscription soulstoned (I swap GM inscription and 120 fishing as needed), 40%+ LMC, 100%+ LRC, and a lot of MR, MI and SDI, and 30% DCI for when I'm using my swords of prosperity (or SC Mage weapon bow) instead of my spellbook and shield. Other accessories include totem of the void, tangle, the 140 luck halloween robe, and either a cloak or quiver of infinity.
The only item bought out of the lot was the protector tunic - everything else was crafted by/for me (still looking for a pendant recipe, so I gave a guildie the ingredients to do it) or a loot drop.
If you only imbue the jewelry, you can theoretically make suits with MR 2 on all pieces, 100% LRC, and high mana increase, and have all resists 70+, with about 50+ points of resist wiggle room, (53 for an elf, 58 for a human), so the resists don't have to be max intensity on all pieces. Having 20% LRC on one or both the jewelry pieces can give you even more playing room. (so a couple pieces can be MR 2, MI, and either 3 resist properties, or 2 plus LMC).
Frankly, while having LMC AND MI is better, if you have to choose one or the other, only LMC works better:
125 mana, no MI, 40% LRC = cast 4 8th circle spells in a row, and probably have regened the mana for a 5th by the time you get the 4th off (unless you're running no MR and no Med).
125 mana + 48 MI, no LMC = will get off 3 such spells, and barely have recovered enough for a 4th if you have good regen/med, after the 3rd.
Example is for a human - all being an elf does is add 1 more spell to the above numbers (from the extra 20 mana), and the wait is even longer for the second example, for the last spell, compared to the first.
After hitting rock bottom, only having to wait for 60% of the normal mana amounts works a lot better under most circumstances (and where it doesn't, typically you're screwed either way, such as something or someone chain-casting mana vampire on you).