I am interested in how often you guys really use the new ships and cannons to hold or participate in PVP Sea Battles. If you like, explain in this thread!
Aye, but the question referred to PvP sea battles, not to fighting NPC ships.I typically go after the merchant ships[...]
sea battles and those monster huge ships... the MOST unneeded features in UO they ever madeI am interested in how often you guys really use the new ships and cannons to hold or participate in PVP Sea Battles. If you like, explain in this thread!
This is what i used to love about pvp, you had some nice people who returned the items that you needed and was worthless to them and you also had the scoundrals who took everything.Stick around on Siege. My poor boat's been scuttled 4 times. Nightstalker got all my cannons, I haven't replaced them. Dr Steel was quite generous, he returned all my armor and was pleased with his 'booty' of a white net.
Like Martyna's player, I see ship-to-ship PvP as primarily, perhaps even exclusively, an RP tool.Seriously, I think that sea battles are a great variation of usual PvP and player interaction, in theory. I'd be interested why so few people do it (opposed to regular PvP, which however isn't too popular in UO anymore either).
For me personally it is the hassle of creating charges and fuses, which is too time consuming and expensive. And the extensive material you have to waste on repairs. That's why I only participate in a sea battle maybe once a month.
If it were less time consuming, cost efficient and you didn't have to do so many stupid things to fire a cannon more might be doing it. I'll keep my money till then.In theory, the High Seas booster should have been awesome.
While I found the handling of cannons too complicated in the beginning, today I actually think it makes sense and adds to the sea battle experience.If it were less time consuming, cost efficient and you didn't have to do so many stupid things to fire a cannon more might be doing it. I'll keep my money till then.
So, you think there's a degree to which there'd be more non-RP ship to ship PvP if there were more PvPers?Hey Bianca, this was originally not meant to be an advertising thread for Catskills RP.
While I found the handling of cannons too complicated in the beginning, today I actually think it makes sense and adds to the sea battle experience.
This being said, I agree that sea battles today are only used in rare RP situations, and practically not at all in regular PvP situations. This may have several reasons, one being that PvP is generally almost dead anyway. Another one could be that there still are not enough reasons to use a boat (mosty cause traveling spells are more common). The most important reason though might be that the player activity is steadily decreasing.
Want to tell us why never?Never...Another Epic Fail !!
You would think, I love the concept, implementation total failure, from the code to the 5 day beta period. This could have been great but it ended up just pissing people off, IMHO.When I look at these poll results, I cannot help but wonder:
Why does someone design such an elaborate system like ship-to-ship battles with cannons (and I really think it is a fantastic system) when the constraints are so messed up that nobody really wants to utilize this system? Wouldn't it be wise to adjust the constraints?
This.Too time consuming for preparations .
Too time consuming trying to find someone to fight.
Too expensive both for preparation and repairs.
Too little reward for all this cost and time.