This is a documentary showing of the efforts of a ragtag group of landlubbers with asperations of wealth, fame, women and rum.
Part One: Research and Preparation.
The advent of High Seas brought on many things...beautiful ships, cannon functionality, new PvP options and a spunky new way of talking. Arr...
But how do we put it all together? Many websites exist to help us along our way, including our own Startics Guide:
UO Stratics *New* | Ships Guide
Aquiring the ship was the easy part. Now for cannons. Apparently vending on Siege has not been profitable lately so I resorted to trading in game and here on the forums. THere...shiney new cannons.
Cannon supplies turned out to be more problematic and to be quite honest, a pain in the aft. Salt peter must be mined or farmed off seamarket vendors. The mystical blackpowder requires a hefty amount of alchemy skill. So between work, RL and playing in the abyss, I started to work.
Important lesson: Plan ahead.
Part Two: Peeking around the corner.
Any time I commit to a quest or certain type of hunt, I like to go scope out the area on my own to see how it feels, size up of opposition, and see what all I fogot to bring before embarrassing myself in front of others. So I set out in my tokono ship and it wasn't long before I ran across an orc ship. I discovered several things. I needed a bow with more distance. Its probably better to kill the orcs before trying to scuttle the ship. Seafaring orcs are harder to kill than thier landwalking cousins. And your corpse will stay on your boat while you sail to a healer.
Important lesson: This is not a one man occupation.
Part Three: Dry Run.
We decided to look for random NPC ships rather than grabbing a quest, again to scope things out and see how things go. I beleive the first one was a merchant ship. We had four pirates and more or less stationed one at the nose, one driving and the last two flipping sides to shoot cannons. We ran into all sorts of glitches. We had trouble with security settings so crew members could access the hold. We learned the match has to be lit... *nods sagely* Heavy cannon balls are......heavy. And at least in EC the cannon gump seems to jump around a bit. It takes more materials to repair a ship than I anticipated, and it may be worth while to assign a crew member to watching that and performing damage control on the fly. Non-quest NPC ships carry mostly materials, so bring extra commodity deeds as a ship's hold acts as a commodity box. Just remember to carry all filled deeds except what you need for the current battle in case you are set upon by other player pirates. Also, pirate orcs do carry both forms of yeast.
Important lesson: Don't leave your only experienced sailor at home.
As for the rum, the only interesting loot we found was the smuggler's liquor crate. *hic*
Next time: Bigglesby’s Pirate Quests.
Part One: Research and Preparation.
The advent of High Seas brought on many things...beautiful ships, cannon functionality, new PvP options and a spunky new way of talking. Arr...
But how do we put it all together? Many websites exist to help us along our way, including our own Startics Guide:
UO Stratics *New* | Ships Guide
Aquiring the ship was the easy part. Now for cannons. Apparently vending on Siege has not been profitable lately so I resorted to trading in game and here on the forums. THere...shiney new cannons.
Cannon supplies turned out to be more problematic and to be quite honest, a pain in the aft. Salt peter must be mined or farmed off seamarket vendors. The mystical blackpowder requires a hefty amount of alchemy skill. So between work, RL and playing in the abyss, I started to work.
Important lesson: Plan ahead.
Part Two: Peeking around the corner.
Any time I commit to a quest or certain type of hunt, I like to go scope out the area on my own to see how it feels, size up of opposition, and see what all I fogot to bring before embarrassing myself in front of others. So I set out in my tokono ship and it wasn't long before I ran across an orc ship. I discovered several things. I needed a bow with more distance. Its probably better to kill the orcs before trying to scuttle the ship. Seafaring orcs are harder to kill than thier landwalking cousins. And your corpse will stay on your boat while you sail to a healer.
Important lesson: This is not a one man occupation.
Part Three: Dry Run.
We decided to look for random NPC ships rather than grabbing a quest, again to scope things out and see how things go. I beleive the first one was a merchant ship. We had four pirates and more or less stationed one at the nose, one driving and the last two flipping sides to shoot cannons. We ran into all sorts of glitches. We had trouble with security settings so crew members could access the hold. We learned the match has to be lit... *nods sagely* Heavy cannon balls are......heavy. And at least in EC the cannon gump seems to jump around a bit. It takes more materials to repair a ship than I anticipated, and it may be worth while to assign a crew member to watching that and performing damage control on the fly. Non-quest NPC ships carry mostly materials, so bring extra commodity deeds as a ship's hold acts as a commodity box. Just remember to carry all filled deeds except what you need for the current battle in case you are set upon by other player pirates. Also, pirate orcs do carry both forms of yeast.
Important lesson: Don't leave your only experienced sailor at home.

As for the rum, the only interesting loot we found was the smuggler's liquor crate. *hic*
Next time: Bigglesby’s Pirate Quests.