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How do you fight a turkey if you don't have any legendary bards?

D

DarkVoid

Guest
Simple question, what's the best way to fight one of these things if your bard's not legendary, your tamer's Greater Dragon keeps getting eaten, your mage seems ineffective, etc?

I play on Oceania, most times just finding players to help out is difficult.

To EA/Mythic: Why did you make these turkeys so that only legendary skilled characters would have any chance of defeating them?

I would have expected at least that pets fighing the turkey do not cause their owner to be teleported to the turkey. Hey, my Greater Dragon is my weapon here, why do I get teleported and killed instead?

There should be some way that a mage of at least Grandmaster in skill can have a small effect on the turkey, and not have to constantly run off on foot just to avoid getting pecked to death.

While I appreciate that EA/Mythic are catering to legendary skilled characters with these turkeys, I do feel that less skilled players are not catered to at all. Perhaps there could be some way of making less powerful characters more effective if they don't have many people to help out.

Or perhaps the turkey's AI could evaluate whatever people/pets are fighting it and at least put up a decent and difficult fight tailored to the character(s) or pet(s) fighting it?

I don't mind difficult to kill critters, especially if they're special event critters but to have to run off while being chased through jungles by a turkey I can't kill with another character is not what I expected.

I'm stuck with my mage and my tamer being my most powerful characters as they're the most developed on the oldest account I have. Other characters I have to develop further in order to have a chance against a turkey. Why EA/Mythic can't cater to the variety of players out there and not make things impossible to kill right at the start is beyond my understanding.
 
D

deraiky

Guest
Sampire (+ Disco Necro Mage)
Takes just a few minutes..


It is just fine that it teleports people to it.. that way all those stupid tamers are finally nerfed atleast A BIT...
 

Farsight

Crazed Zealot
Stratics Veteran
Stratics Legend
I've found that it only uses its teleport attack when you are either in a house or using a pet or summon to kill it.

This means that when you are using a mage, you can only use direct damage attacks. I've heard that energy bolts have been good.

Myself? I just use my archer (typically with archer-friends). It takes a while, but the results are satisfactory.
 

Zayin666

Lore Keeper
Stratics Veteran
Stratics Legend
Uhm... we are playing a multiplayer game.

I dont see any problems with this.. every game does this. You cant expect to go to World of Warcraft and defeat a 40 player raid boss solo.

You cant blame Mythic that you cant find a guild to play and hunt with.

If you want to solo the game... fine... just dont expect to solo everything :)
 

Stranger

Lord of the Dance
Stratics Veteran
Stratics Legend
They should of also added medium or small sized turkeys that would rarely drop map fragments so that new players could participate. So we'd have the option of killing 1 giant turkey or 100 little turkeys. Whats it matter? Thanksgiving is all about mass slaughtering millions of turkeys anyway. :D
 
R

RavenWinterHawk

Guest
Grab five people and kill it.
Everyone gets a map 9 out of 10 times.

ARGH.
 

Taylor

Former Stratics CEO (2011-2014)
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Still easy to solo with an archer. Just hook it on a building and shoot away. Takes about one full quiver.
 

the 4th man

Lore Master
Stratics Veteran
Stratics Legend
Uhm... we are playing a multiplayer game.

I dont see any problems with this.. every game does this. You cant expect to go to World of Warcraft and defeat a 40 player raid boss solo.

You cant blame Mythic that you cant find a guild to play and hunt with.

If you want to solo the game... fine... just dont expect to solo everything :)
Why don't you give him/her sound advice, instead of smart*** rhetoric.
Ever stop to think that, not everyone, can be on the game for endless pathetic hours?

Also note, not everyone has played world of whatever....I have no clue as to what you're babbling about there.......The original poster was asking a simple question.....I too wonder what else can be used, characterwise, to pluck our oversized fat feathered freinds......
 

Taylor

Former Stratics CEO (2011-2014)
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P.S. My advice to the OP is this: spend some time creating other characters. You can train up a legendary necro/mage or ABC/archer in a week or two. As with any RPG, some templates will fare better against certain mobs than others. Hence, the reason it is important to have a variety of characters.
 
D

DarkVoid

Guest
It is just fine that it teleports people to it.. that way all those stupid tamers are finally nerfed atleast A BIT...
What is NOT fine that it teleports your GHOST to it every time it takes a tick of damage from any kind of attack. Ehh, what? I'm a ghost, I can't do anything except look for a healer to get a res, and this idiot turkey wants to teleport me every time it gets damaged. From over a screen away. Sheesh!

I would actually be fine with some of the turkey's attacks if EA/Mythic got something right for a change and made it impossible for ANY monster to do useless or annoying things like teleport ghosts.

If EA/Mythic are going to force something uber powerful on us, at least do us the decency of getting it right when it hits the public servers.
 

Harlequin

Babbling Loonie
Stratics Veteran
Stratics Legend
1 - This is a peerless level mob and was designed for a group of players rather than solo players

2 - Tamers excel in alot of areas better than bards. This is one of the scenarios where bards outshine other templates

3 - Also, see other posts on players successfully using warrior and mage templates, bards are really good in this event, but it is not exactly a bard-only event.

4 - Then, there's at least 1 way to use tamers safely, see sweeney's post in the other thread on ninja mage + evs. Adapt it for a tamer. With cus/GDs, your pet is strong, unfortunately, the weak link is your tamer. So if we can find a way to get around it, you're golden.

5 - Finally, there's also the group strategy...let tamer die, but don't rez (leave stuff in your bank first). Let pet tank and keep the turkey engaged. Then have friends heal your pet. But this is a group strategy and brings us back to point 1.
 
D

deraiky

Guest
What is NOT fine that it teleports your GHOST to it every time it takes a tick of damage from any kind of attack. Ehh, what? I'm a ghost, I can't do anything except look for a healer to get a res, and this idiot turkey wants to teleport me every time it gets damaged. From over a screen away. Sheesh!

I would actually be fine with some of the turkey's attacks if EA/Mythic got something right for a change and made it impossible for ANY monster to do useless or annoying things like teleport ghosts.

If EA/Mythic are going to force something uber powerful on us, at least do us the decency of getting it right when it hits the public servers.
Then log out and log back in.. voilá, your pet is in the imaginary stable and you can go ress - woot !
Actually the turkeys arent powerfull at all.... but thats just my opinion -_-

Im still hoping EA will add smth strong which will ACTUALLY NEED A GROUP to fight it....
But with inventing the harbringers and adding a lot of special attacks to the monsters i guess they are on a good way !
 

Sarsmi

Grand Poobah
Stratics Veteran
Stratics Legend
Then log out and log back in.. voilá, your pet is in the imaginary stable and you can go ress - woot !
Actually the turkeys arent powerfull at all.... but thats just my opinion -_-

Im still hoping EA will add smth strong which will ACTUALLY NEED A GROUP to fight it....
I don't think pets get stabled when someone logs out/in in ghost form.
 

hen

Certifiable
Stratics Veteran
Stratics Legend
Man this Thanksgiving is going to suck for people who don't have friends in-game or friends and families in rl.
:sad4:
 
D

deraiky

Guest
I don't think pets get stabled when someone logs out/in in ghost form.
Of course they dont, but they go to your imaginary stable.. means they are removed from the game and when you relog while being alive they spawn under your feet..

IF THEY ARE BONDED OF COURSE
 

Harlequin

Babbling Loonie
Stratics Veteran
Stratics Legend
I don't think pets get stabled when someone logs out/in in ghost form.
Actually...they do get stabled. That's also how warriors can save their swampies should their character die.

The turkeys gave us a chance to test it yesterday when wife and I were still experimenting with the best ways to do this with our tamers.
 

Sarsmi

Grand Poobah
Stratics Veteran
Stratics Legend
I don't think pets get stabled when someone logs out/in in ghost form.
Actually...they do get stabled. That's also how warriors can save their swampies should their character die.

The turkeys gave us a chance to test it yesterday when wife and I were still experimenting with the best ways to do this with our tamers.
Did they change it? I remember logging out/in as a ghost before to get my pet to me and it not working. But i haven't tried to do it in a while.
 

ACB1961

Lore Keeper
Stratics Veteran
Stratics Legend
I've found that it only uses its teleport attack when you are either in a house or using a pet or summon to kill it.

This means that when you are using a mage, you can only use direct damage attacks. I've heard that energy bolts have been good.

Myself? I just use my archer (typically with archer-friends). It takes a while, but the results are satisfactory.
This is true. There were 3 of us & none of us got summoned one time in hours and hours of killing turkeys unless we were using a pet, eving (you will get summoned over and over and over if you're eving. I guess you could run far enough away to not get summoned) or in a house. It won't summon you from a house if you run to another story without a door though.
 

Zayin666

Lore Keeper
Stratics Veteran
Stratics Legend
If EA/Mythic are going to force something uber powerful on us, at least do us the decency of getting it right when it hits the public servers.
They are not forcing you to do a thing... you can just leave the poor turkeys alone if you cant kill them.

I think its great they put more content in that urges players to stick together.
They even made so that many players will get loot instead of the curent Doom distribution!

Please more of this Mythic!
 
M

MariamATL

Guest
I would have expected at least that pets fighing the turkey do not cause their owner to be teleported to the turkey. Hey, my Greater Dragon is my weapon here, why do I get teleported and killed instead?[end of quote]

Frankly I'm pretty excited about that. SOMETHING finally that tamers CAN NOT rule over!!!! Sorry if it hurts your feelings but that's what the rest of the non taming world goes through EVERYTIME we fight.

Loving the turkeys and the loot!!!
 

Harlequin

Babbling Loonie
Stratics Veteran
Stratics Legend
Man this Thanksgiving is going to suck for people who don't have friends in-game or friends and families in rl.
:sad4:
If you think about it in another way, it's a good chance to make friends!

OP has a slightly different problem though, he mentioned that finding players is a bit difficult during the times he plays. So he probably has to adjust his tamer template or use a different template instead.

Tamers are cool and great for lots of situations, but not a 1 size fit all template.

Oh, and if OP finds anyone that actually plays during his time zone, get their contact details! It's a lot more fun when you have someone else to play the game with.
 
M

MariamATL

Guest
They should of also added medium or small sized turkeys that would rarely drop map fragments so that new players could participate. So we'd have the option of killing 1 giant turkey or 100 little turkeys. Whats it matter? Thanksgiving is all about mass slaughtering millions of turkeys anyway. :D
We had (young) players fighting with us last night on ATL. They did not die. I'm not sure that they got anything because there were about 30 of us but then again I didn't get something off of every turkey.

Making the game easier isn't any fun. Truly (young) people would enjoy running through the woods killing ogres and trolls as much as these turkey things. They are not like the rest of us where everything has already been done. They still enjoy seeing the sights of UO. Give the devs a break....this is a GREAT event!
 

Harlequin

Babbling Loonie
Stratics Veteran
Stratics Legend
Did they change it? I remember logging out/in as a ghost before to get my pet to me and it not working. But i haven't tried to do it in a while.
No changes, it has been this way since bonding was introduced iirc.

The quirk is that if it's a packy with something in it's pack, it won't auto-stable when you logout whether you are alive or a ghost. But if it's has an empty pack, or a non-pack pet, it with auto-stable when you log (ghost or not doesn't matter).

However, if you re-login with your ghost, you'll get a gump saying "your pet can't join you while you are dead". Have to get rezzed, then re-log again to get it back.
 
J

jfkeach

Guest
My legendary Disco bard, which took 3 days to build, is on account 3. I take tamer from acct 1. Party them. Bard disco, tamer attacks and dies, bard heals dragon. Bard loots turket then resses tamer. Tamer got map, simple.
 
P

Prince Caspian

Guest
The old recipe still works:

Take one pallyarcher, add EoO and CW, mix in a whole lotta patience, and sprinkle in a few hunded arrows.

Serve with potatoes or stuffing.


Last night I killed two, and both times took me a long, long time. They don't regenerate worth a plug, they just have soooo many hitpoints (by my calculations, more than 10x a paragon dragon), and they are easily trapped in the terrain.

Oddly enough I found my bird slayer medallion didn't make a bit of difference.

As for catering to bards, I guess. That's OK, I can't think of an event that bards were favored since they were nerfed
 

Viquire

Crazed Zealot
Stratics Veteran
Stratics Legend
Just wondering out loud here if anyone has tried any tinkered creatures on these beasts at all? I mean it would seem like they should be the same as mage summons or "pets" then again...
 

Harlequin

Babbling Loonie
Stratics Veteran
Stratics Legend
My legendary Disco bard, which took 3 days to build, is on account 3. I take tamer from acct 1. Party them. Bard disco, tamer attacks and dies, bard heals dragon. Bard loots turket then resses tamer. Tamer got map, simple.
What he said :D

If you don't mind, can I add something that may be beneficial? If you can find a way that do not need you to keep healing the pet, your bard can also mana dump on the turkey at the same time. With enough damage, your bard will also get a drop.



5 - Finally, there's also the group strategy...let tamer die, but don't rez (leave stuff in your bank first). Let pet tank and keep the turkey engaged. Then have friends heal your pet. But this is a group strategy and brings us back to point 1.
 

hawkeye_pike

Babbling Loonie
Stratics Veteran
Stratics Legend
I must admit, I haven't played UO for a week and haven't even seen those turkeys yet.

UO is a multiplayer game. Emphasis on MULTI. Some game content is meant to be solved by a group of players, not by single players. Sorry to hear that your shard is kindof empty. Maybe you should try to find a guild or something.
 
H

Harb

Guest
Oh boy, a simple observation and request concerning a single creature from a mini-event does seem to stir so many issues and viewpoints. Yes, groups of players have a huge advantage over those playing alone, whether that is a "good" or "bad" thing depends on how one plays the game. It seems the OP plays mostly solo, and of note as I've roamed shards over the years, it really isn't so easy to be welcome into groups playing together for years or with bonds external to the game, particularly during events! So I have sympathy and certainly do understand, but have no real or definitive "answer" for such happenstance.

And yes, bards have an advantage in this specific event, but IMO this really isn't a "bad" thing in and of itself, it's been a while since bards have seen much of an edge in anything. But alas, the bard has to be legendary, violating an age old promise not to require powerscrolls. Powerscrolls require group play or large expenditures of gold to enable, followed by a huge investment of time and effort unless one violates the games TOS (which in this case actually aren't written or specific, but nonetheless are interpreted by the support staff as violations) and uses known "shortcuts" to expedite skill gains as the gain system itself has been "broken" for years depending on which skill you're discussing.

Specific to the point, I've used two characters thus far, a bard, and a mystic. The mystic with rising colossus does work, but yes you'll die and will need a healer nearby or an alternative means of ressing. And the mystic's gear has to be first rate, as you will be teleported and beaten severely about the head by the irritated bird. Personally, I don't think anything about the event or the beast is particularly out of allignment. I do think the teleport range is excessive, probably anything outside of normal targeting range is "overkill" all things considered. Ghost teleporting I agree is too much. But they are a challenge for all of us, group and solo, rewards aren't excessive (although based on player vendors something went "wrong" on day 1 via a bug or exploit), and the plot line and "system" is new and interesting. All in all, the event itself is well done IMO, but yes, there are age old "issues" and opinions that result.
 

Sarsmi

Grand Poobah
Stratics Veteran
Stratics Legend
Did they change it? I remember logging out/in as a ghost before to get my pet to me and it not working. But i haven't tried to do it in a while.
No changes, it has been this way since bonding was introduced iirc.

The quirk is that if it's a packy with something in it's pack, it won't auto-stable when you logout whether you are alive or a ghost. But if it's has an empty pack, or a non-pack pet, it with auto-stable when you log (ghost or not doesn't matter).

However, if you re-login with your ghost, you'll get a gump saying "your pet can't join you while you are dead". Have to get rezzed, then re-log again to get it back.

Ok I see what I'm confused about. The pet goes in the mystery stable when you log out but doesn't rejoin you when you log back in (as per usual). I think I was thinking about it a different way, as in when you are a ghost and log out your pet stays where it is and when you log back in it's still where it was before. I never realized it would go to the stable while you were logged out cause, well, I would be logged out and therefore wouldn't see it vanish.

To my mind you might as well just get a rez then log out/in to get it back. I mean if you're going to log back in as a ghost that will put the pet right back in the same situation it was in right? Unless you're pvping and are trying to save your swampy I guess.
 

Mistura

Lore Keeper
Stratics Veteran
Stratics Legend
Oh boy, a simple observation and request concerning a single creature from a mini-event does seem to stir so many issues and viewpoints. Yes, groups of players have a huge advantage over those playing alone, whether that is a "good" or "bad" thing depends on how one plays the game. It seems the OP plays mostly solo, and of note as I've roamed shards over the years, it really isn't so easy to be welcome into groups playing together for years or with bonds external to the game, particularly during events! So I have sympathy and certainly do understand, but have no real or definitive "answer" for such happenstance.

And yes, bards have an advantage in this specific event, but IMO this really isn't a "bad" thing in and of itself, it's been a while since bards have seen much of an edge in anything. But alas, the bard has to be legendary, violating an age old promise not to require powerscrolls. Powerscrolls require group play or large expenditures of gold to enable, followed by a huge investment of time and effort unless one violates the games TOS (which in this case actually aren't written or specific, but nonetheless are interpreted by the support staff as violations) and uses known "shortcuts" to expedite skill gains as the gain system itself has been "broken" for years depending on which skill you're discussing.

Specific to the point, I've used two characters thus far, a bard, and a mystic. The mystic with rising colossus does work, but yes you'll die and will need a healer nearby or an alternative means of ressing. And the mystic's gear has to be first rate, as you will be teleported and beaten severely about the head by the irritated bird. Personally, I don't think anything about the event or the beast is particularly out of allignment. I do think the teleport range is excessive, probably anything outside of normal targeting range is "overkill" all things considered. Ghost teleporting I agree is too much. But they are a challenge for all of us, group and solo, rewards aren't excessive (although based on player vendors something went "wrong" on day 1 via a bug or exploit), and the plot line and "system" is new and interesting. All in all, the event itself is well done IMO, but yes, there are age old "issues" and opinions that result.
You do drone on quite a bit don't you Harb...
 

LordDrago

Certifiable
Stratics Veteran
Stratics Legend
What is NOT fine that it teleports your GHOST to it every time it takes a tick of damage from any kind of attack. Ehh, what? I'm a ghost, I can't do anything except look for a healer to get a res, and this idiot turkey wants to teleport me every time it gets damaged. From over a screen away. Sheesh!

I would actually be fine with some of the turkey's attacks if EA/Mythic got something right for a change and made it impossible for ANY monster to do useless or annoying things like teleport ghosts.
If EA/Mythic are going to force something uber powerful on us, at least do us the decency of getting it right when it hits the public servers.
If it keeps you from rezzing and attacking the turkey, or stops you from interfering with it wacking your pet, then it is not useless, at least from the turkeys point of view.
 
S

Salya Sin

Guest
My absolute favorite... Turkey Teleports to point b... which happens to be in an area players can't get to. Some little area between stuff... the Turkey can't get out.. move.. nothing. You think.. ok..

Cast E-bolt... suddenly you too are teleported to weird square, patch, corner, terrain that you can not get out of... and you are now dead and must 'help out' so you can get rezzed.

Next... I tried a solo trick to see if it would work... it didn't... but it was funny! I lured a Turkey into Trinsic... let the Paladins have at it while I poisoned and e-bolted. We got it down a fourth of the way... when suddenly the Turkey Teleported... INTO one of the walls... said Turkey is now inside the Trinsic walls and a massive group of Paladins are crowded outside said wall. I would have tried to hit it again... but figured it would just teleport me like the last one... and then I would die inside the wall...

I was not attempting to lure or trap... fyi... I simply couldn't find anyone on my shard who was Turkey hunting and thought maybe the Paladins would help me kill it. It was working for awhile... Who knew Turkeys walked through walls?

For anyone who attempts this... the Turkey kills the Trinsic guards with no trouble... so you have to keep moving him to the different guard areas so that the dead guards respawn... tricky... but doable...
 
U

UOKaiser

Guest
1 - This is a peerless level mob and was designed for a group of players rather than solo players
I disagree with this only because it has drake level loot!!! Seriously if a monster requires a group to kill or is difficult and is considered peerless level champ level whatever why the hell ain't the loot also increased to the required level.
 
P

Prince Caspian

Guest
I disagree with this only because it has drake level loot!!! Seriously if a monster requires a group to kill or is difficult and is considered peerless level champ level whatever why the hell ain't the loot also increased to the required level.
Hear, hear. The turkey's loot is UTTERLY pathetic considering how much work you have to do.

I could have made 10x that gold fighting other monsters, in half the time it takes me to roast that gianormous pool of hitpoints on legs.
 
U

UOKaiser

Guest
Hear, hear. The turkey's loot is UTTERLY pathetic considering how much work you have to do.

I could have made 10x that gold fighting other monsters, in half the time it takes me to roast that gianormous pool of hitpoints on legs.
It's beyond pathetic. The items them selves average 3 mods at 1-2 intensity and like 3 to 5 of them per corpse I barely can manage to scrape of some magic residue from queens forge at 120imbuing after solo killing 5 of them which took me a hell a long time each using my poor mage. Reminds me of the renowns where is the loot!!! I feel sorry for group players they end up with like 50 gold and a +1 luck ring.
 

Harlequin

Babbling Loonie
Stratics Veteran
Stratics Legend
It's beyond pathetic. The items them selves average 3 mods at 1-2 intensity and like 3 to 5 of them per corpse I barely can manage to scrape of some magic residue from queens forge at 120imbuing after solo killing 5 of them which took me a hell a long time each using my poor mage. Reminds me of the renowns where is the loot!!! I feel sorry for group players they end up with like 50 gold and a +1 luck ring.
Lol true, I have to agree that the loot isn't terribly good except for the special event drops (both the common and rarer types).

But in my defense, I was referring to the difficulty (special attacks, hp in the ??? Zone and with discord only doing 5% reduction instead of 28%) and it being meant more for a group of players rather than soloing.

Them turkeys probably can't retain too much loot (or got much orifices to hide treasure), what with players beating the stuffing outta them :D
 
O

olduofan

Guest
1 - This is a peerless level mob and was designed for a group of players rather than solo players

2 - Tamers excel in alot of areas better than bards. This is one of the scenarios where bards outshine other templates

3 - Also, see other posts on players successfully using warrior and mage templates, bards are really good in this event, but it is not exactly a bard-only event.

4 - Then, there's at least 1 way to use tamers safely, see sweeney's post in the other thread on ninja mage + evs. Adapt it for a tamer. With cus/GDs, your pet is strong, unfortunately, the weak link is your tamer. So if we can find a way to get around it, you're golden.

5 - Finally, there's also the group strategy...let tamer die, but don't rez (leave stuff in your bank first). Let pet tank and keep the turkey engaged. Then have friends heal your pet. But this is a group strategy and brings us back to point 1.
I still cant remember my 120 swordsman ever outshining ANY Template when it comes to events or mob bosses can you or even in fel most dungeons hmm he is main char thats what deters me from playing uo much i thought this was a fantasy game its not its a Tamer/mage game thats completely unbalanced ? :mad:

PS he is good at picking up pumpkins :pint:
 

Potgut

Seasoned Veteran
Stratics Veteran
Stratics Legend
I still cant remember my 120 swordsman ever outshining ANY Template when it comes to events or mob bosses can you or even in fel most dungeons hmm he is main char thats what deters me from playing uo much i thought this was a fantasy game its not its a Tamer/mage game thats completely unbalanced ? :mad:

PS he is good at picking up pumpkins :pint:
training to 120 swords is easy cake compared to training up to 120 tamer/magery, hence tamers/mage have an advantage. but if done right, people can build really effective tamplates using 120 swords.
 
O

olduofan

Guest
training to 120 swords is easy cake compared to training up to 120 tamer/magery, hence tamers/mage have an advantage. but if done right, people can build really effective tamplates using 120 swords.
sry to disagree but if you add in all the time it takes to get ALL skills gained to 120/100 for a worrier and to put together a good suit and weapons , and the the cost to maintain them its FAR from balanced i have a greater dragon and the time it took to train my tamer and how easy it is to kill mobs is way over powered, i could go on and on the here about it im sure it will fall on deaf ears tho :thumbdown:
 
L

Lord GOD(GOD)

Guest
They have the same corpse as Hiryu with possibly more gold.
 

Shelleybean

Certifiable
Stratics Veteran
Stratics Legend
My absolute favorite... Turkey Teleports to point b... which happens to be in an area players can't get to. Some little area between stuff... the Turkey can't get out.. move.. nothing. You think.. ok..
We had a rough time of it since the turkeys are now moving during battle. We started outside Skara Brae and ended up all the way at the hedge maze. First the turkeys got caught on a small house outside the maze. Then turkeys kept getting stuck inside the maze, inside the hedges, etc. We'd get pulled in and then somehow have to get back out. It certainly is tricky trying to kill these things.
 

Stranger

Lord of the Dance
Stratics Veteran
Stratics Legend
They should of also added medium or small sized turkeys that would rarely drop map fragments so that new players could participate. So we'd have the option of killing 1 giant turkey or 100 little turkeys. Whats it matter? Thanksgiving is all about mass slaughtering millions of turkeys anyway. :D
We had (young) players fighting with us last night on ATL. They did not die. I'm not sure that they got anything because there were about 30 of us but then again I didn't get something off of every turkey.

Making the game easier isn't any fun. Truly (young) people would enjoy running through the woods killing ogres and trolls as much as these turkey things. They are not like the rest of us where everything has already been done. They still enjoy seeing the sights of UO. Give the devs a break....this is a GREAT event!
It's easy to find a group of people on a very populated shard like Atlantic. But as some people have said it's hard to find a group of players on one of the smaller shards. Especially at odd hours. And as more and more people get tired of fighting the turkeys it will be harder and harder to find a group of players.

It wouldn't necessarily be easier. Sure you could kill the smaller turkeys in a few hits, but they wouldn't have any of the special drops and they would rarely drop a map fragment. So you would have the option to spend 15-30 minutes killing a giant turkey to get a map or spend 1-2 hours killing little turkeys to compile a map. It'd just be a way to give new characters the chance to experience finding a nest. I don't really care either way. I was just thinking of ways to make it so everyone could participate in the holiday themed event. :)
 
W

Warrior of Time

Guest
I say what's the fun of dieing for 15 to 20 min. when in just a couple sec. it is back to full health from 1/2?
A lot of dieing for nothing on Great Lakes this morning.
 
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