Doesn't make much sense to judge by speed of movement, since that's arbitrary.My first thought would have been that you could measure the distance travelled at a walk in a period of time, then extrapolate from an average walks speed that distance is.
To greatly simplify it, if you assume that an average walk speed is 5mph, then the distance travelled in 12 minutes would be a mile.
But, there's a problem that the walk speed in a game is largely down to the developers' discretion, and even slight discrepancies in actual relative walk speeds lead to greater inaccuracies as you scale it up.
Using that method, though, 1,440 tiles would be a mile. 900 tiles for a kilometer.
The total map, including sea, is 5120x4095.
3.56mi x 2.85mi, or 5.69km x 4.55km.
That's not really very big...
Movement rate seems like a better metric for measuring distance, to me.Doesn't make much sense to judge by speed of movement, since that's arbitrary.
Proportionality of objects makes more sense (namely people to tiles)
I don't get how you're converting from the sextant coordinates to distance, when that conversion would require us to already know a dimension of the land.So! now we figure out how big a tile is.. time to get a sextant....
Each tile comes out to about 5' x 5' so.....
I love your Signature. I wonder how many of these people get it.too bad we dont have a Five on Friday anymore to answer this
Well considering UO is on a 2 dimensional plain circumference shouldn't matter. Additionally the sextants show a difference of 5 minutes between each tile so saying it's 5 feet by 5 feet (since it's written as 5' for example if you use a sextant in game) is just as good as trying to say that each tile is 5.75 miles on a side (1 minute of latitude is 6076 feet in our world). We be takin some big steps.....and if people want to feel better about UO they can take those raw tile counts and multiply the first on in each pair by 6076 and the second one by 5274 then divide them by 5280 and get a much bigger number. Still very unrealistic considering that means each set our toons take is roughly 5.75 miles...I don't get how you're converting from the sextant coordinates to distance, when that conversion would require us to already know a dimension of the land.
Starting from LB's throne, at (0,0) if you walked east, once you've reached 1 degree east, you've travelled a 1/360 the circumference of the world. Without already having the data to determine that circumference, then you can't determine the distance you've travelled.
And I have strong words for anyone who says "torus" >=(
Tell me about it, ask a simple question…Tek, I applaud your Nerd Trapping question abilities.
Well, the UO map can't actually be mapped only any standard 3D geometric shape. Sextants work on a sphere, with known points of reference (stars), which is why I referred to it as such.Well considering UO is on a 2 dimensional plain circumference shouldn't matter. Additionally the sextants show a difference of 5 minutes between each tile so saying it's 5 feet by 5 feet (since it's written as 5' for example if you use a sextant in game) is just as good as trying to say that each tile is 5.75 miles on a side (1 minute of latitude is 6076 feet in our world). We be takin some big steps.....and if people want to feel better about UO they can take those raw tile counts and multiply the first on in each pair by 6076 and the second one by 5274 then divide them by 5280 and get a much bigger number. Still very unrealistic considering that means each set our toons take is roughly 5.75 miles...
And I have strong words for anyone who says "torus" >=(
Theoretically, yes. The wrapping at the edges supports that.Actually, didn't someone show that because of the way the wrapping works at the map edges, that Trammel and Felucca (without T2A) are the surfaces of Toroids?