M
MoonglowMerchant
Guest
No one on production shards will complain, it will fix ROT on Siege, and it will be good for population in the old dungeons.
It is a band aid for both ROT and production shards. What they need to do is just turn on accelerated skill gain period. Ideally, I would like to see it where we gain 10 points each gain instead of 1 point.No one on production shards will complain, it will fix ROT on Siege, and it will be good for population in the old dungeons.
Few people bother to train skills legitimately anymore. Most either macro them or find other interesting ways to gain them. The problem is with the systems themselves. UO is to old of a game at this point to require such an extreme entry level when no other game actually does.I like the idea of having accelerated gains somewhere, but I think turning them on for all virtue dungeons would be a bad idea. virtue dungeons are too easy to give them a reward like that. It would be entirely too easy for people to train while invisible or just lure all the monsters away from their training area and macro.
The abuses far outweigh the benefits imo.
Isn't the alternative simply scripting gains?I like the idea of having accelerated gains somewhere, but I think turning them on for all virtue dungeons would be a bad idea. virtue dungeons are too easy to give them a reward like that. It would be entirely too easy for people to train while invisible or just lure all the monsters away from their training area and macro.
The abuses far outweigh the benefits imo.
So again you show your lack of knowledge on Siege. Most people train skills the old way here. You can't buy up your skills off NPC, and to be honest, most new players don't have homes to macro safely in, and town certainly isn't safe to train in.Few people bother to train skills legitimately anymore.
I think he was talking about production shards.So again you show your lack of knowledge on Siege. Most people train skills the old way here. You can't buy up your skills off NPC, and to be honest, most new players don't have homes to macro safely in, and town certainly isn't safe to train in.
You have Siege envy really bad, don't ya?...la
I like this idea.No one on production shards will complain, it will fix ROT on Siege, and it will be good for population in the old dungeons.
I don't think anyone said anything about this being specifically in Fel dungeons...Fel already has power scrolls, increased Fame, increased Karma (I think?), increased resources, increased chances for a Virtue Artifact.I would never leave felucca ever ever ever again if they made fel virtue dungeons have increased skill gain. it would be insane, heart pounding uo again.
i love the idea! it would make those deserted dungeons useful again!No one on production shards will complain, it will fix ROT on Siege, and it will be good for population in the old dungeons.
Advanced characters on Siege, blackrock gains, alacrity scrolls, fixing ROT.....surely the dev team doesn't have anymore excuses and surely they have the ability to figure out at least one of these options...i love the idea! it would make those deserted dungeons useful again!
Great Idea... seriously, its fantastic.i love the idea! it would make those deserted dungeons useful again!No one on production shards will complain, it will fix ROT on Siege, and it will be good for population in the old dungeons.
Put a guy at brit bank. When you walk up to him he asks if you need an alacrity scroll. You say yes, you get a menu that lets you pick one. One per day, one per week, I don't care. But that would help.Interesting notion. How do you see it working for crafters?
I'm currently training a new crafter on Siege, and contrary to popular belief, I don't train afk or with any assistance other than uoa.
My point with all this is that there are several ways to "fix" ROT without actually messing with the ROT code. These ways are newer and therefore ought to be more workable than the old code. They could also benefit all shards and not just Siege which is another excuse trotted out all too often.Put a guy at brit bank. When you walk up to him he asks if you need an alacrity scroll. You say yes, you get a menu that lets you pick one. One per day, one per week, I don't care. But that would help.Interesting notion. How do you see it working for crafters?
I'm currently training a new crafter on Siege, and contrary to popular belief, I don't train afk or with any assistance other than uoa.
Edit: Heck, make it so you have to drop gold or silver or something on him. The possibilities are endless.
I said MOST PEOPLE. Not to mention, you don't even have the gain system that is on the production shard.So again you show your lack of knowledge on Siege. Most people train skills the old way here. You can't buy up your skills off NPC, and to be honest, most new players don't have homes to macro safely in, and town certainly isn't safe to train in.
Thank you for your opinion.You have Siege envy really bad, don't ya?...la
He mentioned both production shards and Siege in is his original post.The fact he was replying to you when you actually stated that the intended purpose was to aid Siege is the little hint that he was directing his comments at Siege specifically...la
I hunt to level in WoW. However, UO is a totally different game in that going out hunting is by far not the best way to actually gain skills.how about you do it the old fashiond way and go out hunting and get to know your skill and character well.
instant gratification isn't all it's cracked up to be.
No one is asking for instant gratification. The training times for ROT now are horrifically long. It just needs to be speeded up some so that it isn't such a huge obstacle to anyone who wants to play here.how about you do it the old fashiond way and go out hunting and get to know your skill and character well.
instant gratification isn't all it's cracked up to be.
You're welcome...laThank you for your opinion.