Basara
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One of the most irritating things with fishing is getting several quests in a row for the same fish, so that you're almost certain to deplete and stocks you had built up beforehand of that type.
Instead of lots of marginally effective baits for rare fish, wouldn't it be better to have reasonably effective baits for each of the specific common fish?
While theoretically you can catch a bluegill on a Smallmouth bait, or vice versa (and growing up within a half-hours drive of Lake Cumberland and several very good fishing lakes, in Laurel Co., KY, I've done both), typically most baits are very specific in their presentation, to where there's only 3 or 4 fish types in the lake that will try to take it, and the rigging and choice of fishing location narrows down that even further.
Far more bait is sold this way, than bait for specialized fish.
What would be nice, and a better option for bait, would be to have the current bait rewards be MUCH rarer, and a bit more powerful - and replace them in the low-BOD range with baits for normal fish.
Said baits would make it to where your chance to catch a fish is halved, but if you catch a fish, it will be the type the bait is for 80% of the time, provided you are in the right water depth for the fish. Using the bait in the wrong depth would result in the chance to catch still being halved, with a random fish of the proper water level being caught 90% of the time on a success, with the type the bait is for, being 10% of the successes.
Frankly, it's obvious that the devs have done little or no RL fishing, as only a textbook refers to the Bluegill Sunfish as more than just "Bluegill", and that Shiners are a type of BAIT themselves (The bigger the shiner, the bigger what you're going for) - and that the world record Bluegill is less than HALF the weight, in lbs. of the stone weight of the game fish (leading to the question, just what does a Britannian stoneweight translate to, as the RL stoneweight would have max-normal-STR characters literally running around carrying TONS without fatigue).
Instead of lots of marginally effective baits for rare fish, wouldn't it be better to have reasonably effective baits for each of the specific common fish?
While theoretically you can catch a bluegill on a Smallmouth bait, or vice versa (and growing up within a half-hours drive of Lake Cumberland and several very good fishing lakes, in Laurel Co., KY, I've done both), typically most baits are very specific in their presentation, to where there's only 3 or 4 fish types in the lake that will try to take it, and the rigging and choice of fishing location narrows down that even further.
Far more bait is sold this way, than bait for specialized fish.
What would be nice, and a better option for bait, would be to have the current bait rewards be MUCH rarer, and a bit more powerful - and replace them in the low-BOD range with baits for normal fish.
Said baits would make it to where your chance to catch a fish is halved, but if you catch a fish, it will be the type the bait is for 80% of the time, provided you are in the right water depth for the fish. Using the bait in the wrong depth would result in the chance to catch still being halved, with a random fish of the proper water level being caught 90% of the time on a success, with the type the bait is for, being 10% of the successes.
Frankly, it's obvious that the devs have done little or no RL fishing, as only a textbook refers to the Bluegill Sunfish as more than just "Bluegill", and that Shiners are a type of BAIT themselves (The bigger the shiner, the bigger what you're going for) - and that the world record Bluegill is less than HALF the weight, in lbs. of the stone weight of the game fish (leading to the question, just what does a Britannian stoneweight translate to, as the RL stoneweight would have max-normal-STR characters literally running around carrying TONS without fatigue).