*cries* Don't rain on me!You really should never think how "far behind" something can be. In case you forget, they made the colored Pigments of Tokuno limited charges because they were thinking of adding a permanent way to get them "soon". How many years ago was that now?
Wine too please. We've got grapes, just give me some yeast and I'll be all set.This is something I have wanted for years! If this is a possibility, I may actually log in and rework my pub! I don't want to get ahead of myself, but...
*hopes*
A copper kettle, yeast, malt, grains, pitchers of water, tripod stand for kettle,I think it would be too limited to be a skill on its own. My best guess is that in the same way the the Ilshenar gargoyles sold our carpenters books to learn to craft stone, alchemists, glass and for miners to learn how to dig stone and sand, the gargoyles of the abyss will sell our cooks books to learn to brew beer.
Though actually I hope, if we're going to brew beer, that we don't have to wait for SA to do it, that's a minimum of 12 months away if I've understood correctly.
You know they could really hit a home run with a total cooking skill revamp. Just think of the possibilities of eating food for stat bonus' or other enhancements of any single or combination of current item properties. Set the food timer to 30 min and drink ale to mod INTand STR +5, MR +2, DEX -5 for that 30 min. Even a bit higher boosts for exceptional.This is something I have wanted for years! If this is a possibility, I may actually log in and rework my pub! I don't want to get ahead of myself, but...
*hopes*
Brewing and wine making are different in a lot of little ways, but still very similiar. (I'm a home wine maker myself.) I think brewing and wine making would make an awesome addition to one of my favorite underrated skills (cooking).So, a winemaking system could be a combination of brewing and gardening. Players could get various grape seeds to grow a vineyard of the kinds of grapes they want. Then they could brew the grapes into wine (not sure if brew is the right term).
Second!!*hic*
I think it would be more realistic if there was a tending cycle, like with plants now. But I can't think at the moment what this would entail - hopefully not pouring potions on the cask or on a cheese wheel. I don't know too much about winemaking - I think the "tending" involves tasting, filtering, checking temperatures, maybe blending?Would be interesting to see if you would have to wait for fermentation or have instantly alchoholized beer!
It could give a nice use for taste ID.... gosh is that still a skill?Any hand crafted beverage has the chance to be a masterful brew or it could be vile. I think it should be tied to existing skills. Recipes and ingredients, mystical and mundane could be difficult and or complex to acquire. I would hope that many would be attainable by Crafters, though some might have to purchased or procured by hired agents.
As a matter of fact, it is.It could give a nice use taste ID.... gosh is that still a skill?
Well, you know I love this idea.![]()
How are we going to get yeast, do you suppose? Leave open barrels of mash in our houses until a natural layer forms, then cultivate it? Ooooo, we could trade yeasts for various regions! Perhaps the Zento area would have a perfect mead yeast (since we can get honey from our beehives now, I wanna make mead), and Luna grows a yeast suitable for ales...
Devs, please bring on the game-booze!![]()
I so hope they add brewing. And has anyone said yet why we now have the ability to milk cows?
Imagine it....after a long day hunting swoops and your throat is as dry as the Umbra desert. Where to go for a refreshing stout? Come to "Lebruns Ole Towne Tavern-Home of the Frostwood Stout!
Skills that could be given something to assist in the making of ale. Lumberjacking,leatherworking,glassblowing,tinkering,chef,plant-growing(alchemy),Taste ID.
Lumberjacking:Farm the specific wood for the vats to make different type brewing vats.
leatherworking: Make the skins that will hold some types of ale/mead.
Glassblowing/Tinkering: Make the barrels specificly for crafted brew to be held for a certain time.
Chef/Brewer: Either add the brewing skill into the chef skill or create a new skill.
Alchemist/plant-grower Whats a stout without the barley/hops/sugar that goes in it? Make Hops,Barley,Sugar(for Rum) a growable resource.
Taste ID Ahh yes....can't give out half-fermented stouts to the public now can we?? We need skilled tasters to let us know when it is ready for public consumption!
Each harvested wood would give the crafted stout a different 'flavor'. Example-A brewing vat made from frostwood would give the drinker +3 to frost resistance for 10 minutes. Not too much of an advantage so the PvP'ers wont scream 'nerf' at the idea. Also make it where the vats and barrels wear out over time...nothing should last forever...we already have too much of that in the game. This way each skill in the string is always in demand. You can't just drop down a vat for each wood and not have to worry about it again.
I wouldn't think of brewing as a waste of skill points. Either way I would like to see the ability to brew even if it is a side skillI think just adding brewing as a side skill for cooking is good enough. Such as glassblowing is to alchemy.
Brewing as a separate skill would be kind of a waste of skill points
most likely thing I can think of is chocolate making. BUT I thought it was cool enough my chef now has a pet cow...she likes to do things the natural way.I so hope they add brewing. And has anyone said yet why we now have the ability to milk cows?
Winemaking is a RL hobby of mine, and I would love to see it in UO. Wine does require a little 'tending' but not in a way that requires it to be done every day. Usually every few weeks during the fermenting process over a period of a few months. Personally, I would like to see a system like plant growing used. Tending it every day or so to get to the finished product quicker. I hope one of the dev's have taken a peek at this thread, and take the idea and run with it.I don't know too much about winemaking - I think the "tending" involves tasting, filtering, checking temperatures, maybe blending?
I don't know about you, but I'd live to have a character with the title of Grandmaster Brewer. I'd go so far as to dedicate an entire character to all the skills necessary to make wine & beer.I think just adding brewing as a side skill for cooking is good enough. Such as glassblowing is to alchemy.
Brewing as a separate skill would be kind of a waste of skill points
*nods* I would go so far as to dedicate an account for that title on Siege.I don't know about you, but I'd live to have a character with the title of Grandmaster Brewer. I'd go so far as to dedicate an entire character to all the skills necessary to make wine & beer.
Wow, now if that's not a show of support for the skill, nothing is.*nods* I would go so far as to dedicate an account for that title on Siege.
most likely thing I can think of is chocolate making. BUT I thought it was cool enough my chef now has a pet cow...she likes to do things the natural way.
I'm sure they will have sugar soon from the sugar cane. We need sugar to make chocolates, and the only way to get it now is by killing stuff. So why wouldn't they have sugar cane produce sugar now that they have cocoa trees?I thought the same thing when I saw the hops plant and then the sugar cane....so who knows it might be in the works as a cooking add on maybe.
*grumbles* This is about the beer, woman... *winks*I do wish chocolate making was a bit more worthwhile. All that effort for one teensy chocolate that can hardly be seen?
If we can make a tray of cookies, why can't we make a box of chocolates? I'm pretty sure the sushi rolls graphic could be adapted for the purpose, or even the tray of cookies graphic.
Chocolate stout!Mmm. Beer and chocolate.
Chocolate stout!