It seems that they are on the right track. With the mana increase to 50 for Holy Fist, this seems like a step towards balance.
I have noticed that sometimes you hit for 35 points, sometimes only 19. Is this not resisted damage? Or just a bad roll? It seems really hit or miss.
Or low karmaProbably an elf. Doesn't do a whole lot vs elves
But, it CAN be resisted. He is not wrong. This is from the Publish 90 notes on UO guide.
Skill Masteries
- Updated Mastery Book layout in both clients.
- Mastery Primers now drop as rewards from all Champion Spawns, Scalis, and Charybdis.
- Mastery Necromancy ability Conduit no longer forces hands free when casting.
- Mastery abilities Called Shot, Thrust, Shield Bash, and Elemental Fury damage is now capped at 35 in player verses player.
- Mastery Chivalry ability Holy Fist now has a chance to slow its target that can be resisted.
- Mastery Archery ability Playing the Odds now applies a lower defense buff to targets within a five tiles radius.
- Mastery abilities that trigger from hitting targets no longer trigger when combined with special moves.
- Mastery Animal Taming abilities Combat Training and Whispering now unhide caster.
- Mastery Parry ability Shield Bash now interrupts spells if players are not immune to paralyze.
- Mastery Poisoning ability Injected Strike debuff will be reduced on ranged weapons.
- Mastery Balance: All special abilities (Death Strike, Counter Attack …) now cancel Injected
Even at 80 energy you should be hitting for 21-23 or so... so I'm guessing if you hit for 19 you have low karma.I have noticed that sometimes you hit for 35 points, sometimes only 19. Is this not resisted damage? Or just a bad roll? It seems really hit or miss.
Not yet. If this trend of fixing issues while they're still on test continues, then I will gladly admit I was wrong and feel dumb about it.Do you feel dumb yet?
The devs have been going back and forth with the community/this board fixing things in this update from player requests for quite some time now. That's why I was certain it was going to be fixed. Have you not been around the past few months?Not yet. If this trend of fixing issues while they're still on test continues, then I will gladly admit I was wrong and feel dumb about it.
Until then, I am certain that this is an exception, not the rule, and we will continue to have more of the same (unwarranted changes being pushed to production as people plead to have them removed/fixed).
Dev's. I strongly encourage you to prove me wrong.
Nope, just came back within the last month actually. So you're saying it only took them 17 years to finally acknowledge that unwarranted PvP changes over the years were actually making PvP worse? That they should have consulted the players all along? I'll be damned.. Looks like they waited too long however; the game is more of a ghost town now than it was last time I checked in (about one year ago).The devs have been going back and forth with the community/this board fixing things in this update from player requests for quite some time now. That's why I was certain it was going to be fixed. Have you not been around the past few months?
@Kyronix Can anyone speak to why it hits near max at 70 resist to begin with?You guys are going down the right path with Holy Fist by slowing it down.. but going about it the wrong way as stated above.
Also, can you fix something that makes no sense.... For Magery to be effective you need to curse someone down to 60 for max damage.. For archery hitting does more based on resist etc. Holy Fist max damage is capped at 35. But it can hit 33 at 70 energy. Can you fix it to where it hits 35 at 60 energy and scale based off of that? That fix would go a long way to getting Holy Fist correct. Along with the slow down. You are half way there..
@Bleak
Is that flat rate including faster casting or without ?There is a new update and HF now casts at a flat rate of 2.5s
I think this is very appropriate