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Historical UO Guild and Veteran Character Numbers

Tina Small

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A couple of weeks ago, I got the bug to play with making some more spreadsheets and charts. Kind of missed the big spreadsheet and charts from tracking zoo donation activity a few years ago and trying to stir up some shard rivalry!

I decided it might be interesting to keep track of the information on the official UO site that lists how many guilds each shard has and the number of veteran characters there are in the top 10 guilds on each shard. I thought I'd share the numbers I've gathered so far just to give folks something to mull over.

There's a set of Google spreadsheets for each shard and also a set that combines numbers for all shards. At the top right corner of each spreadsheet, you'll find a link that takes you to the Web page that is/was the source of the data in that spreadsheet. (In the "All Shards" set of sheets, however, the first two spreadsheets and their corresponding charts get their numbers from all the individual shard spreadsheets.) The "current data" spreadsheets get their data from the UO website and the "historical data" spreadsheets get their data from the Internet Archive's "Way Back Machine" website. Note that the historical data spreadsheets also include numbers of order and chaos guilds for the years that those types of guilds were allowed. Also listed are the number of warring guilds, up to a maximum of ten. I believe "veteran characters" are characters with total real skills of at least 700 that were logged in during the most recent 30 days, and I think the "number of guilds" reported only includes guilds that had at least one character logged in during the most recent 30 days. I'm not sure if that character had to have at least 700 real skill points or not, however, for the guild to be counted.

So, without further ado, below are the links to the Google spreadsheets. Have fun browsing the spreadsheets and charts. I've only typed in the historical data on some of the spreadsheets so far, but will slowly be adding it for the other ones as I get time. (The shards with an asterisk before the name have a spreadsheet and charts with historical info.) I'll try to keep adding the current information on a daily basis for as long as I'm able to and hopefully I won't miss too many days in the process. Keep in mind when you look at the historical data that there are many many gaps in the data. I could only type in what ended up being archived and in all cases no info seems to have been archived past August 2008.

Use the tabs at the bottom of a page to navigate between spreadsheets and charts. Holler if links don't work and I'll try to provide better ones.

*All Shards: https://spreadsheets.google.com/ccc?key=0Aj2lpjetLFwwdFN5TXJLVmQtNWNVZ3NvU1JRTWc3QVE&hl=en CURRENTLY LOCKED UNTIL I CAN FIX THE CHARTS! Sorry!

*Arirang: https://spreadsheets.google.com/ccc?key=0Aj2lpjetLFwwdG5odm9lb3pkTU1yb0ZiSUQwcEhTZUE&hl=en

*Asuka: https://spreadsheets.google.com/ccc?key=0Aj2lpjetLFwwdDZEOW4wVjIwQUdrZDUzZ2IxcG8zcnc&hl=en

*Atlantic: https://spreadsheets.google.com/ccc?key=0Aj2lpjetLFwwdFhWOVhQX0kxSjBEUlZyeERHVE9RT0E&hl=en

*Baja: https://spreadsheets.google.com/ccc?key=0Aj2lpjetLFwwdElleXVPVmZIRFNHekNvWHdzMkZZT1E&hl=en

*Balhae: https://spreadsheets.google.com/ccc?key=0Aj2lpjetLFwwdEJxaXFha1FOc09YRVV0YlhEandHVFE&hl=en

*Catskills: https://spreadsheets.google.com/ccc?key=0Aj2lpjetLFwwdHlNb3JEa3ZJNW4zYURNNjdPQzZlMlE&hl=en

*Chesapeake: https://spreadsheets.google.com/ccc?key=0Aj2lpjetLFwwdHJGeVZTVHJlZXpESWowR1RhLUtBR1E&hl=en

*Drachenfels: https://spreadsheets.google.com/ccc?key=0Aj2lpjetLFwwdDk1YmtmWTc0NWhzM0JibEZLc25FZVE&hl=en

*Europa: https://spreadsheets.google.com/ccc?key=0Aj2lpjetLFwwdExqZkpucjdCempDR2k0bHR3TzNxaVE&hl=en

*Formosa: https://spreadsheets.google.com/ccc?key=0Aj2lpjetLFwwdFVTN2psbmhfMXBiSVhfbUtSd2lodkE&hl=en

*Great Lakes: https://spreadsheets.google.com/ccc?key=0Aj2lpjetLFwwdHNkTmJEQUxMODU0VUZBMzRUOXJYTXc&hl=en

*Hokuto: https://spreadsheets.google.com/ccc?key=0Aj2lpjetLFwwdFo0dFl1aDRqdTZlQklIMnIxTDc4elE&hl=en

Izumo: https://spreadsheets.google.com/ccc?key=0Aj2lpjetLFwwdGtKeUhjbWhSOHdhSE1FaHlfVXd6V3c&hl=en

Lake Austin: https://spreadsheets.google.com/ccc?key=0Aj2lpjetLFwwdEFiVUxrM1ViTXV4YWxLQVhCclJrckE&hl=en

*Lake Superior: https://spreadsheets.google.com/ccc?key=0Aj2lpjetLFwwdGlwUDg3Y2s3LVpCbHMta0ZaaC10bVE&hl=en

Legends: https://spreadsheets.google.com/ccc?key=0Aj2lpjetLFwwdFo1WjczQUtSZ05NQ1cyUXFMOVhvWFE&hl=en

Mizuho: https://spreadsheets.google.com/ccc?key=0Aj2lpjetLFwwdEJxdWIwZ1JYbFJTd2NMcEt4WVl2ZlE&hl=en

Mugen: https://spreadsheets.google.com/ccc?key=0Aj2lpjetLFwwdGZTTlljcm5aV0QzTjlTUUhQbVIxN1E&hl=en

Napa Valley: https://spreadsheets.google.com/ccc?key=0Aj2lpjetLFwwdG9XZVROOHdIcFJzSTcwaEFmZTBYa3c&hl=en

Oceania: https://spreadsheets.google.com/ccc?key=0Aj2lpjetLFwwdERjQ1ltMElxb1QwVWtNOUNYWTFZaEE&hl=en

Origin: https://spreadsheets.google.com/ccc?key=0Aj2lpjetLFwwdFoxNllsVFFNdm5fUE9WREEtQzBtdmc&hl=en

*Pacific: https://spreadsheets.google.com/ccc?key=0Aj2lpjetLFwwdFR1MWtkUGZlVW1jSVFrQXVnSFczQkE&hl=en

Sakura: https://spreadsheets.google.com/ccc?key=0Aj2lpjetLFwwdFFuM2hqR2Y3cUZVNFJONl9DRTcwSVE&hl=en

*Siege Perilous: https://spreadsheets.google.com/ccc?key=0Aj2lpjetLFwwdEFqcGxaZWNYazg4QzlTS0xWVEZObUE&hl=en

Sonoma: https://spreadsheets.google.com/ccc?key=0Aj2lpjetLFwwdGhBVzRVb3VMVEpXVWhCODVKTW4teWc&hl=en

Wakoku: https://spreadsheets.google.com/ccc?key=0Aj2lpjetLFwwdFdRUzBXT1BHQXAzTXh0LVJWTmNNVUE&hl=en

Yamato: https://spreadsheets.google.com/ccc?key=0Aj2lpjetLFwwdEtpenpXMDJ2OVRXalFfUFFBQ2l1cEE&hl=en

Top 20 Guilds: https://spreadsheets.google.com/ccc?key=0Aj2lpjetLFwwdDdyd2pVYjBqX0dhMUE3el8xTXJyRXc&hl=en

Historical Data: https://spreadsheets.google.com/ccc?key=0Aj2lpjetLFwwdENWOWhTemd0TmdOS2ZoZng3SXpXUWc&hl=en
 

Taylor

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Good to hear from you, Tina. Your analytic mind is missed, especially in light of the new beta release. :)
 

Lord Chaos

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I got the bug to play with making some more spreadsheets and charts
You wouldn't happen to be related to Cal by any chance...I hear he likes to play with spreadsheets too.

Nice to see you back though and thanks for the info.
 

Tina Small

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You wouldn't happen to be related to Cal by any chance...I hear he likes to play with spreadsheets too.

Nice to see you back though and thanks for the info.
Nope, not related. Plus these spreadsheets are not in Excel and they're very public as well.
 

Sir_Bolo

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Nice! I'll have fun posting some random observations on your data - just don't take this as a statistical analysis :)

- I'm surprised that the total number of 'Veteran Characters' has been practically constant over the last ten years. I wouldn't have expected that.

_ It's also interesting to look at the evolution of Order-Chaos, at least on Atlantic
* Huge increase in number of O/C guilds right after UO:R - reaction to Trammel?
* Huge drop again after the release of Factions
* Then, O/C guilds basically disappeared with AoS - either because the PvPers quit, or more likely because stat-loss was removed and everybody on Felucca was free to go red
* This probably explains why the system was dropped with SE - it was already almost dead...
 

Tina Small

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I don't have the experience with UO to make very many comments on the data. Just want to remind everyone looking at the historical information that it has MANY gaps in it and pretty much cuts off in the summer of 2008. For some shards, there are no figures at all for 2005 and few for 2006. Other shards do have figures for those years.

I'll try to keep posting "current" figures, especially now that the campaign to draw people back to UO has apparently kicked off. Let's just hope that nothing goes wacky with the pages on the official site and we go into another extended period of having no updated guild and vet character figures. If we do, I'll be very tempted to cry "foul" and assume it is because someone at EA doesn't want the figures to be available.

Note: Below is the order in which I generally update the sheets each day, as the information is posted on the UO website. I think the listed times are in the North American Central time zone and just happened to be the times I noted on a specific date. There's probably some variance from day to day in the update times.

Mugen (1:18 am)

Sakura (2:50 am)

Asuka (3:20 am)
Yamato (3:21 am)

Drachenfels (5:05 am)

Europa (5:56 am)

Legends (6:58 am)

Chesapeake (7:40 am)
Catskills (7:41 am)

Atlantic (9:08 am)
Siege Perilous (9:21 am)

Lake Superior (10:43 am)
Great Lakes (11:06 am)

Lake Austin (12:51 pm)
Sonoma (1:11 pm)
Baja (1:12 pm)
Napa Valley (1:13 pm)
Pacific (1:40 pm)

Origin (4:37 pm)
All Shards (4:37 pm)

Arirang (8:21 pm)
Formosa (8:23 pm)
Balhae (8:24 pm)
Oceania (8:30 pm)

Izumo (10:42 pm)
Mizuho (10:49 pm)
Wakoku (10:51 pm)
Hokuto (11:03 pm)
 

Tina Small

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Just a quick observation as I start adding today's figures to the spreadsheets and letting the charts update: On most shards, I'm seeing a small but definite increase in the number of "active" guilds (i.e., guilds that have had at least one character logged in during the last 30 days). What I haven't seen so far is an increase in the number of veteran characters in the top 10 guilds on most shards. That leads me to believe that most people who are logging in as part of the "return" campaign have their characters in dormant guilds and/or smaller but still active guilds.
 

Tina Small

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Here's a quick summary by shard of the percentage changes in (1) the number of guilds and (2) the number of veteran characters in the top 10 guilds between October 1, 2010 and September 16, 2010 (a span of 16 days):

Arirang
106% 106/100 Guilds
106% 146/138 Vet Chars in Top 10 Guilds

Asuka
105% 1115/1065 Guilds
108% 370/343 Vet Chars in Top 10 Guilds

Atlantic
106% 1348/1268 Guilds
102% 1560/1528 Vet Chars in Top 10 Guilds

Baja
107% 417/391 Guilds
110% 652/592 Vet Chars in Top 10 Guilds

Balhae
104% 135/130 Guilds
94% 150/160 Vet Chars in Top 10 Guilds

Catskills
108% 637/590 Guilds
101% 749/741 Vet Chars in Top 10 Guilds

Chesapeake
101% 582/578 Guilds
103% 925/896 Vet Chars in Top 10 Guilds

Drachenfels
116% 348/299 Guilds
107% 383/359 Vet Chars in Top 10 Guilds

Europa
104% 671/648 Guilds
104% 539/518 Vet Chars in Top 10 Guilds

Formosa
110% 137/124 Guilds
113% 580/515 Vet Chars in Top 10 Guilds

Great Lakes
105% 823/785 Guilds
101% 1185/1168 Vet Chars in Top 10 Guilds

Hokuto
112% 1064/950 Guilds
112% 311/277 Vet Chars in Top 10 Guilds

Izumo
105% 760/721 Guilds
99% 280/282 Vet Chars in Top 10 Guilds

Lake Austin
114% 262/229 Guilds
103% 463/448 Vet Chars in Top 10 Guilds

Lake Superior
106% 626/590 Guilds
96% 528/549 Vet Chars in Top 10 Guilds

Legends
107% 359/337 Guilds
100% 466/466 Vet Chars in Top 10 Guilds

Mizuho
109% 837/771 Guilds
108% 267/248 Vet Chars in Top 10 Guilds

Mugen
118% 174/147 Guilds
96% 102/106Vet Chars in Top 10 Guilds

Napa Valley
103% 415/402 Guilds
102% 391/382 Vet Chars in Top 10 Guilds

Oceania
116% 151/130 Guilds
103% 462/447 Vet Chars in Top 10 Guilds

Origin
104% 222/213 Guilds
111% 388/351 Vet Chars in Top 10 Guilds

Pacific
104% 585/563 Guilds
100% 856/859 Vet Chars in Top 10 Guilds

Sakura
107% 897/839 Guilds
109% 369/339 Vet Chars in Top 10 Guilds

Siege Perilous
109% 139/128 Guilds
107% 178/166 Vet Chars in Top 10 Guilds

Sonoma
102% 378/371 Guilds
106% 554/523 Vet Chars in Top 10 Guilds

Wakoku
109% 871/796 Guilds
98% 284/289 Vet Chars in Top 10 Guilds

Yamato
107% 1255/1172 Guilds
106% 298/281 Vet Chars in Top 10 Guilds

All Shards Combined (My totals, not the ones from the official site, which seems to be missing a number of guilds and doesn't total top 10 guild vet characters across all shards.)
107% 15,314/14,337 Guilds
104% 13,436/12,971 Vet Chars in Top 10 Guilds
 

Tina Small

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Just a reminder that I'm still tracking these numbers. Also wanted to let you all know I started tracking some additional data a week ago: total characters in the top 10 guilds on each shard and top 10 guilds that don't have an active guild leader. So, if you're bored, take a peek, especially at the "All Shards" sheet. It's up-to-date with numbers through mid-day today. Don't forget that the blue button on the bottom right side of a chart provides an easy way to navigate the "tabs" or "sheets" of a particular document.

Overall, the total number of guilds has continued to show a small but steady increase on most shards, while membership in the largest guilds on all shards has stayed fairly flat. So it seems to me that the majority of people who might be reactivating accounts for the current "Return to Britannia" campaign are not in the largest guilds on the various shards and aren't clamoring to join them and/or are not being actively recruited to join those guilds. I guess whether or not that's a good thing remains to be seen. Will the total number of guilds start dropping 30 days after the campaign opened, or will the numbers keep increasing or stay flat? Will we see any kind of a drop in membership numbers for the top 10 guilds per shard as we approach 30 days after the purported "mass bannings"? Who knows?!

Also, if you're looking at Baja's figures in particular, there seemed to be a bit of a hiccup in the reporting on Friday and the total number of guilds reported just for Baja jumped by 1400 and several guilds had significant one-day drops in their total and vet character members. I chose to just skip those numbers for Baja for one day because the totals for the next day (Saturday) were completely in line with Thursday's figures and because the total number of guilds for all shards reported for Friday absolutely didn't reflect a jump of 1400 guilds.

I'm also considering making another spreadsheet just for grins but am not sure anyone would be interested in looking at it. Thought I'd periodically (i.e., once a week perhaps) compare the skill averages for the top 20 guilds in the game. Only problem is that the skill averages info lacks figures for Imbuing, Mysticism, and Throwing! (Why am I not really surprised at that?) If I decide to go ahead with making a comparison, I'll make another post with the link. (It's rainy here and I can't get outside to putter in the yard and I don't watch football.) I'm trying to figure out if there's an easy way to make the charts identify faction guilds versus nonfaction guilds. I don't have the time to try to figure out which guilds might be "PvP" guilds to make the comparison more interesting, but thought a good shortcut might be to identify faction guilds by bracketing the guild names or something like that so they're easy to identify in the chart legend.

Anyway, holler if you have questions/comments about the spreadsheets and charts.

Forgot to add this tip: When you're looking at the charts using lines and dots, you can click on the dots to help identify the shard and the number it represents. Same with the stacked bar charts. Hope that helps.

One more note regarding the skill averages info: I think the values reported for Stealthing are switched with another skill, perhaps Remove Trap. Anyone know if this is true and are any other skills swapped on these pages?
 

Tina Small

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I put together a set of spreadsheets and a chart on Google showing the guild skill averages for UO's "top 20" guilds (determined by their number of veteran characters) as of October 10, 2010. Took a while to type in all the data and figure out how to format it.

Anyway, use the link below if you're interested. There are actually 21 guilds represented because I included the Knights of Ni, which was on the list in the morning but not in the afternoon after the list was updated for the day.

You'll notice a few oddities such as no information for Imbuing, Mysticism, or Throwing. Also, I'm pretty sure that the values shown for the Remove Trap skill actually represent values for the Stealth skill, and vice versa.

Don't know how often I'll bother with updating this since it's very time consuming to look up and type in all those numbers. However, here's the information for one date in time, just for grins. Kind of interesting to see the total amount of skill points tied up in various skills among the members of the largest guilds in the game. Kinda makes you wonder if power scrolls, SoTs, and SoA drop rates bear any relationship to the amount of points characters have tied up in various skills. Probably not. That would be too easy.

I will try to do this again at some point in the future just to see if there's been much change in which skills are most popular and to see if the devs fix the web pages to include the missing skills and also fix the mislabeled skills. I suspect there is a significant amount of skill points tied up in Imbuing and Mysticism, but no way to know for sure if the data isn't provided to us.

https://spreadsheets.google.com/ccc?key=0Aj2lpjetLFwwdEJSaktqdU9UcVZaMWoxZnVXcTBGQ2c&hl=en

Note: View the chart full screen if you want all the skills listed at the bottom to show their names.
 

Tina Small

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Just wanted to say I'm still tracking the numbers posted daily at town.uo.com for all shards (i.e., total # of guilds, veteran-only and total characters in the "top 10" guilds on each shard, and number of "top 10" guilds whose guild leader character has not logged in for over a month), as well as the total and veteran-only characters in the game's 20 largest guilds. (There's also some historical information posted in many of the spreadsheets, although I still haven't finished collecting this information from the Wayback Machine for all shards.)

A complete list of links to all the spreadsheets is in the first post in this thread. You can also find links to the shard-specific spreadsheets on one of the pages inside the "all shards" spreadsheet. I also added a timeline of sorts as the last page in the "all shards" spreadsheet. [If you're too lazy to scroll back to the top of the thread, here's a link to the "all shards" spreadsheet: https://spreadsheets.google.com/ccc?key=0Aj2lpjetLFwwdFN5TXJLVmQtNWNVZ3NvU1JRTWc3QVE&hl=en#gid=9.]

Once again, keep in mind when viewing these numbers that characters are counted for about a month after their last log in. The fastest way to navigate through the pages within any particular spreadsheet is to click on the blue button near the bottom right corner of any particular page. Clicking this button brings up a list of all pages in the spreadsheet so you can easily click on any page name to proceed directly to it.

Edited to add: Don't be intimidated by the huge amount of numbers. Each document includes some graphs that make it easier to spot trends, and in the "all shards" document, to compare numbers across shards.

And since no one will probably spot this by actually opening any of the documents, I'll just point out that today is exactly 31 days since the Return to Britannia campaign started. Yesterday's publish and the unconfirmed announcement of a "classic PvP shard" should provide at least some small bump to the numbers that were bound to drop off as the bump from the Return to Britannia campaign wore off. Yes, I'm wearing my cynic's hat today.
 

Tina Small

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In early November, I stopped updating the numbers in these spreadsheets and made them inaccessible to the public because I just didn't care at that point and it didn't seem like anyone else did either.

Now, given the possibility (however remote) that the UO team is going to give us their annual update on the state of the game, I thought it might be interesting to update these numbers again and make them available to anyone willing to dig through the spreadsheets.

So, this morning I'm busy looking up shard figures and updating the sheets, if the numbers are available. (So far, Lake Austin has no figures on uo.com and I have no clue how long that situation has existed.) If you want to take a look, feel free. I leave it to you to scrounge back through this thread for the links to the shard spreadsheets and the "all shards" spreadsheet, an explanation of the format of the sheets, and to draw your own conclusions on the current state of UO.
 

Andrasta

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Wow! Lots of work Tina. Thank you.

If you look at All Shards Combined Guilds and Veteran Characters in the Top 20 Largest Guilds, the huge drop in vets corresponds roughly between Publish 16 and AOS launch. Go figure.
 

Arcus

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You wouldn't happen to be related to Cal by any chance...I hear he likes to play with spreadsheets too.

Nice to see you back though and thanks for the info.

Tina's seem more valuable.
 
F

Fayled Dhreams

Guest
FANtastic ... you may "upgrade" your min-max estimations from
And since no one will probably spot this by actually opening any of the documents, I'll just point out that today is exactly 31 days since the Return to Britannia campaign started.
(min +3)

My GD did ... and I am under the impression that she's tweeted (at least one) of her statistical analysis MATH studies group for "mulling" upon.

Peer reviewed KUDOS for properly noting the conditionals that may apply. (re: source reliability)

Highest marks for thoroughness
Saintly status for sharing to the public

:bowdown:the code must flow
the data needs be pure ... :danceb:
 

Tina Small

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I had to make the "All Shards" sheet private again because the pages with the charts keep locking up. Google has updated the chart types and mine are "behind the times." Go figure. So until I have some time to give all those charts a new style, I'm just going to lock it for now. Hopefully I will have things straightened out by sometime on Monday. You can still get a sense for how things are going by using the links above to look at the sheets for individual shards.

IMPORTANT NOTE: There is no data available on uo.com currently for any of the west coast shards (Baja, Lake Austin, Napa, Origin, Pacific, Sonoma), or for Chesapeake or Lake Superior. I have no idea how long this has been the case or why it's even happening. Maybe someone who plays those shards and has had more of a reason than me to look at those figures knows when the website stopped providing updated info for these shards. The info for all other shards is up-to-date through either February 11th or February 12th, depending on when the last shard maintenance was and when I looked at the website this morning.

EDITED TO ADD: Here's the link for a new spreadsheet that contains only the "top 20 guilds" info: https://spreadsheets.google.com/ccc?key=0Aj2lpjetLFwwdDdyd2pVYjBqX0dhMUE3el8xTXJyRXc&hl=en. I included the figures that were posted yesterday, but suspect they might not reflect guild totals and top 10 largest guild info for Chesapeake, LS, Baja, Lake Austin, Napa, Origin, Pacific, and Sonoma.

ONE MORE ADDITION: A new spreadsheet with just the historical data is here: https://spreadsheets.google.com/ccc?key=0Aj2lpjetLFwwdENWOWhTemd0TmdOS2ZoZng3SXpXUWc&hl=en.
 

Tina Small

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FANtastic ... you may "upgrade" your min-max estimations from
(min +3)

My GD did ... and I am under the impression that she's tweeted (at least one) of her statistical analysis MATH studies group for "mulling" upon.

Peer reviewed KUDOS for properly noting the conditionals that may apply. (re: source reliability)

Highest marks for thoroughness
Saintly status for sharing to the public

:bowdown:the code must flow
the data needs be pure ... :danceb:
Fayled, I have a very strong suspicion that lately Cal makes important teaser posts and blesses the release of some publishes so they coincide almost to the day to when the numbers on uo.com are potentially about to slump significantly because of "wear-away" in those figures.
 
F

Fayled Dhreams

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Fayled, I have a very strong suspicion that lately Cal makes important teaser posts and blesses the release of some publishes so they coincide almost to the day to when the numbers on uo.com are potentially about to slump significantly because of "wear-away" in those figures.
Plausible. but ...
indeterminate (note: wiki fail in/of the "7")

We(da Dhreams) currently disallow such "Dead/Invisible hand" theories/syllogisms to influence our "maths".
Case of Howard Hughes ... when did he die ... and when were we >sure< he had died. (some days after, when the FBI verified his corpse fingerprints. ew! ew! ew! EWWWW)

As for the >separate< analysis of personnel, single instance, Cal
He ain't no SunTsu.

*winks* :danceb:
 

Zosimus

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Some of the west coast shards numbers on uo.com have been dwindling for 3 weeks before they just disappeared. Strange though its only messing with certian shards. Last time this happened on uo.com it was on all shards not just a select few.

Fayled....

I liked the Howard Hughes statement. The big question to >me< is... when he did die..was it really him?
 

Tina Small

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Since Mythic seems to have decided to not waste their resources reporting figures for a third of the shards (9 out of 27), I'm not sure I'm going to continue with this effort. However, I wanted to post a smidgeon of information before I decide whether or not to give up on this little project once again.

Below are the number of guilds and the total number of "veteran" characters in the ten largest guilds on each shard as reported on the official UO website for three specific dates in the recent past (September 16, 2010; November 6, 2010; and February 13, 2011):

Date / Guilds / Total "Veteran" Chars in 10 Largest Guilds

Arirang
09/16/2010 100 138
11/06/2010 154 171
02/13/2011 127 133

Asuka
09/16/2010 1,065 343
11/06/2010 1,436 409
02/13/2011 1,234 425

Atlantic
09/16/2010 1,268 1,528
11/06/2010 1,530 1,597
02/13/2011 1,182 1,327

Baja
09/16/2010 391 592
11/06/2010 497 687
02/13/2011 NO DATA AVAILABLE

Balhae
09/16/2010 130 160
11/06/2010 183 201
02/13/2011 141 136

Catskills
09/16/2010 590 741
11/06/2010 666 910
02/13/2011 500 659

Chesapeake
09/16/2010 578 896
11/06/2010 706 1,037
02/13/2011 NO DATA AVAILABLE

Drachenfels
09/16/2010 299 359
11/06/2010 436 398
02/13/2011 335 371

Europa
09/16/2010 648 518
11/06/2010 813 608
02/13/2011 625 534

Formosa
09/16/2010 124 515
11/06/2010 163 692
02/13/2011 131 545

Great Lakes
09/16/2010 785 1,168
11/06/2010 923 1,224
02/13/2011 693 1,246

Hokuto
09/16/2010 950 277
11/06/2010 1,309 369
02/13/2011 1,018 351

Izumo
09/16/2010 721 282
11/06/2010 1,015 340
02/13/2011 792 286

Lake Austin
09/16/2010 229 448
11/06/2010 315 492
02/13/2011 NO DATA AVAILABLE

Lake Superior
09/16/2010 590 549
11/06/2010 727 545
02/13/2011 NO DATA AVAILABLE

Legends
09/16/2010 337 466
11/06/2010 418 544
02/13/2011 297 542

Mizuho
09/16/2010 771 248
11/06/2010 1,037 319
02/13/2011 778 276

Mugen
09/16/2010 147 106
11/06/2010 221 129
02/13/2011 178 110

Napa Valley
09/16/2010 402 382
11/06/2010 487 423
02/13/2011 NO DATA AVAILABLE

Oceania
09/16/2010 130 447
11/06/2010 169 528
02/13/2011 161 489

Origin
09/16/2010 213 351
11/06/2010 321 447
02/13/2011 NO DATA AVAILABLE

Pacific
09/16/2010 563 859
11/06/2010 661 975
02/13/2011 NO DATA AVAILABLE

Sakura
09/16/2010 839 339
11/06/2010 1,101 426
02/13/2011 885 402

Siege Perilous
09/16/2010 128 166
11/06/2010 196 188
02/13/2011 109 119

Sonoma
09/16/2010 371 523
11/06/2010 488 646
02/13/2011 NO DATA AVAILABLE

Wakoku
09/16/2010 796 289
11/06/2010 1,109 342
02/13/2011 885 259

Yamato
09/16/2010 1,172 281
11/06/2010 1,537 360
02/13/2011 1,273 315

I have a bad feeling that data may soon become unavailable for a few more shards. No numbers have been posted yet today for these shards: Legends (now 3 hours late) and Atlantic (now 1 1/2 hours late). (It's still too early to tell if GL's figures will be updated.)
 

Tina Small

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Below are updated figures through February 18, 2011. I figured I'd post these today as the 18th may be the last date that data is available for the 19 shards currently reporting data. The server(s) for the Japanese, Korean, and Taiwanese shards will be receiving new hardware over the next couple of days (and Oceania's hardware is moving back into the same black hole with the North American west coast shards) and it's anyone's guess as to whether or not we'll ever see numbers reported for them again once that process is complete. During the last week, data was still not reported for 8 of 27 shards (Baja, Chesapeake, Lake Austin, Lake Superior, Napa Valley, Origin, Pacific, and Sonoma).

Also, the Great Lakes page is once again reporting an erroneous number of guilds. The other day the bad figure was 4070; today it's 4170.

Date / Guilds / Total "Veteran" Chars in 10 Largest Guilds

Arirang
09/16/2010 100 138
11/06/2010 154 171
02/13/2011 127 133
02/18/2011 136 133

Asuka
09/16/2010 1,065 343
11/06/2010 1,436 409
02/13/2011 1,234 425
02/18/2011 1,255 451

Atlantic
09/16/2010 1,268 1,528
11/06/2010 1,530 1,597
02/13/2011 1,182 1,327
02/18/2011 1,042 1,237

Baja
09/16/2010 391 592
11/06/2010 497 687
02/13/2011 NO DATA AVAILABLE
02/18/2011 NO DATA AVAILABLE

Balhae
09/16/2010 130 160
11/06/2010 183 201
02/13/2011 141 136
02/18/2011 140 136

Catskills
09/16/2010 590 741
11/06/2010 666 910
02/13/2011 500 659
02/18/2011 444 603

Chesapeake
09/16/2010 578 896
11/06/2010 706 1,037
02/13/2011 NO DATA AVAILABLE
02/18/2011 NO DATA AVAILABLE

Drachenfels
09/16/2010 299 359
11/06/2010 436 398
02/13/2011 335 371
02/18/2011 310 354

Europa
09/16/2010 648 518
11/06/2010 813 608
02/13/2011 625 534
02/18/2011 563 511

Formosa
09/16/2010 124 515
11/06/2010 163 692
02/13/2011 131 545
02/18/2011 139 557

Great Lakes
09/16/2010 785 1,168
11/06/2010 923 1,224
02/13/2011 693 1,246
02/18/2011 624 1,157

Hokuto
09/16/2010 950 277
11/06/2010 1,309 369
02/13/2011 1,018 351
02/18/2011 1,042 346

Izumo
09/16/2010 721 282
11/06/2010 1,015 340
02/13/2011 792 286
02/18/2011 828 293

Lake Austin
09/16/2010 229 448
11/06/2010 315 492
02/13/2011 NO DATA AVAILABLE
02/18/2011 NO DATA AVAILABLE

Lake Superior
09/16/2010 590 549
11/06/2010 727 545
02/13/2011 NO DATA AVAILABLE
02/18/2011 NO DATA AVAILABLE

Legends
09/16/2010 337 466
11/06/2010 418 544
02/13/2011 297 542
02/18/2011 274 501

Mizuho
09/16/2010 771 248
11/06/2010 1,037 319
02/13/2011 778 276
02/18/2011 820 291

Mugen
09/16/2010 147 106
11/06/2010 221 129
02/13/2011 178 110
02/18/2011 183 115

Napa Valley
09/16/2010 402 382
11/06/2010 487 423
02/13/2011 NO DATA AVAILABLE
02/18/2011 NO DATA AVAILABLE

Oceania
09/16/2010 130 447
11/06/2010 169 528
02/13/2011 161 489
02/18/2011 164 485

Origin
09/16/2010 213 351
11/06/2010 321 447
02/13/2011 NO DATA AVAILABLE
02/18/2011 NO DATA AVAILABLE

Pacific
09/16/2010 563 859
11/06/2010 661 975
02/13/2011 NO DATA AVAILABLE
02/18/2011 NO DATA AVAILABLE

Sakura
09/16/2010 839 339
11/06/2010 1,101 426
02/13/2011 885 402
02/18/2011 904 402

Siege Perilous
09/16/2010 128 166
11/06/2010 196 188
02/13/2011 109 119
02/18/2011 97 112

Sonoma
09/16/2010 371 523
11/06/2010 488 646
02/13/2011 NO DATA AVAILABLE
02/18/2011 NO DATA AVAILABLE

Wakoku
09/16/2010 796 289
11/06/2010 1,109 342
02/13/2011 885 259
02/18/2011 922 268

Yamato
09/16/2010 1,172 281
11/06/2010 1,537 360
02/13/2011 1,273 315
02/18/2011 1,304 317
 

Tina Small

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I assembled some graphs of the data from the UO guild pages that I've been tracking in Google spreadsheets and thought I'd share them with you all.

It's been said that a picture is worth a thousand words. In this case, I don't know whether or not that's true, since I need to give you a few explanatory notes!

1) I kept track of this data for several months late last year (i.e., early September through early November) and then took a break of several months. I resumed tracking the numbers earlier this month. On the graphs of the shards that had data posted in both periods, you'll see a wavy white line to help identify the break in tracking the figures.

2) No data has been posted in quite some time for eight shards (Baja, Chesapeake, Lake Austin, Lake Superior, Napa Valley, Origin, Pacific, and Sonoma). No one from Mythic seems to be willing to provide any explanation for this continued and troubling lack of data. The charts for these shards will show a large red question mark after the last data from early November.

3) On some graphs for the other shards, any gaps you notice in the period starting in February 2011 are the result of no data being posted on the UO website or, in the case of Great Lakes on two occasions, clearly erroneous data was posted. Check the underlying spreadsheets at the links elsewhere in this thread if you want more information about what was missing or "bad."

4) I wanted the range on the vertical axis for the charts that are lined up next to each other to be the same, but knew that using the same range for Atlantic and Siege would make it very difficult to see what's going on with Siege's numbers. As a result, I decided to group and sequence the shards based on a very, very rough estimate of the total number of characters per shard. The charts show up roughly in sequence from largest to smallest and the range of the vertical axis on the charts in each row is the same on every chart in that row, but not necessarily the same as the charts in the row above or below. My formula for roughly estimating total number of characters on each shard was Current Number of Guilds x Average No. of Vet Characters in Top 10 Guilds. Klunky and missing all those unguilded characters, I know, but the best I could do for some sort of sequencing with the available data. And yes, I realize that making that calculation with data that's several months old for the eight shards that have no current data might put them in the wrong category. Can't be helped.

I know some of the numbers are going to be a bit hard to read, but you can always look at the actual spreadsheets if you want to see actual numbers and dates. The primary purpose of these graphs is to show trends and highlight, ONCE AGAIN, how many shards' data continues to go missing or is being deliberately suppressed.















Edited to add: Replaced Drachenfels and Mizuho charts with new ones because the originals didn't have 0 as the minimum for the vertical axis.
 
Z

Zyon Rockler

Guest
I thought for sure the history had been lost. This is an amazing thing that someone can recover so much information. It makes you wonder if people will read or look at things like this in 100 years from now.

I'm not sure though, if you can blame AoS for the decrease or the lock of new players. I completely blame the guild system itself and even the top 10 list came into play, I think for alot of people who wanted to be #1 or most powerful.

What the guild system basically did, was just take Trammel, newly created and turn guilds into the new Felucia. Growing a guild was easy, you basically had a core structure, I think we had about 25 solid, awesome people and then the people that knew people, who were new people, were a constant, also people who saw you out hunting or at the bank would ask to join.

Once you got on the top list of 10, you could do 10 characters a day. So, we accepted everyone but at the same time we had our problems. Guildmates killing other guildmates, stealing and members would come to you constantly. I think during this time I learned to handle 5 or 6 conversations at a time but the important conversations were always the people coming to me, telling me what happened, who did what.

So, then the banning started and this caused multiple problems because you would lose friends of friends and it was just a big mess. One day somebody killed someone, might of even been a few people, I don't know why they got angry but everyone came to me, that was killed, so, we had to ban them. The next day, the player was waiting outside and told me that they were sorry and they didn't know what to do, that all they did was play UO and that they loved us. So, of course we called another Council Meeting and we changed some rules, that characters would no longer be account banned, where we would ban all of there characters and that any player that asked to come back into the guild would be given a second chance.

It got out of hand. Alot of peoples lives were affected and it became very difficult to manage. Brand new players could join one day and be all 120 the next, simply killing everyone. One of the interesting things to me, was that people would leave the guild. Some would start their own, some would join another but eventually most of them would just leave the game to play WoW, which interestingly enough, is the Trammel ruleset.

So, rather than putting people through the constant chaos, we decided to cut back, rather than continually grow. People would look at the top 10 guilds and infiltrate them, kill everyone, forcing people out into their guilds. It just got really ugly and if you're able to track the characters themselves, I think you would see, they were most active in their original guilds but as they were burnt down to the ground and rebuilt so many times, they were forced to change. Some guilds got lucky enough to avoid this from happening but that doesn't make them a good guild and the sad part is, most of those players are gone that were from those core groups.
 
C

ChReuter

Guest
I'm looking at the date for Atlantic and I see a huge spike in number of guilds during the second half of 2005. What was this about? I was retired at this point, so I have no clue what would have caused it. It doesn't appear the population mushroomed, so is it just bad data? Or did some publish cause guilds to become insanely more popular for a short amount of time?

Oh and wonderful job Tina. I'm really impressed. :D
 

Tina Small

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I'm looking at the date for Atlantic and I see a huge spike in number of guilds during the second half of 2005. What was this about? I was retired at this point, so I have no clue what would have caused it. It doesn't appear the population mushroomed, so is it just bad data? Or did some publish cause guilds to become insanely more popular for a short amount of time?

Oh and wonderful job Tina. I'm really impressed. :D
Thanks, ChReuter!

I believe the spike in guild numbers in the second half of 2005 was probably caused by the Mondain's Legacy expansion. Someone else would have to explain why it might have made guilds more popular for a time. I was still fairly new to UO at the time and pretty immersed in just trying to figure out how to play!
 
Z

Zyon Rockler

Guest
I have a theory. I think you could call it the copycat age. Alot of people thought it would be easy to start a guild and run a successful operation, I think, mainly because of Trammel.

One of the reasons I started a guild was because the GM of CHK wanted to keep the guild small. So, I left and started one of my own. There were also alot of things I wanted to do but could not.

When I created the guild, I thought about all the different things to try to be the best and the first. Laws, Rules, Council, Titles, Storyline, Events but it turned out to be alot of work. Some of the Council Members would complain that it was worse than a full time job and you took a big chance. For example: With titles and colors. If people didn't like those things, they would not like your guild.

So, you had hundreds of people that would join and think they could do a better job because people would always put the blame on somebody. So, I think, what you would see happening, the people would start their own guild with a variation of their original guild and they would even come back and tell me, "I think you have to many people on the Council, It's not a Democracy." So, some of the guilds were successful but most of them were not.

I remember this one guy even made a COS 2. He took me to the guild house and everything was identical, not the tower but everything else. So, I think you would of seen this happening in all of the guilds, on all of the shards.
 

Tina Small

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I have a theory. I think you could call it the copycat age. Alot of people thought it would be easy to start a guild and run a successful operation, I think, mainly because of Trammel.

One of the reasons I started a guild was because the GM of CHK wanted to keep the guild small. So, I left and started one of my own. There were also alot of things I wanted to do but could not.

When I created the guild, I thought about all the different things to try to be the best and the first. Laws, Rules, Council, Titles, Storyline, Events but it turned out to be alot of work. Some of the Council Members would complain that it was worse than a full time job and you took a big chance. For example: With titles and colors. If people didn't like those things, they would not like your guild.

So, you had hundreds of people that would join and think they could do a better job because people would always put the blame on somebody. So, I think, what you would see happening, the people would start their own guild with a variation of their original guild and they would even come back and tell me, "I think you have to many people on the Council, It's not a Democracy." So, some of the guilds were successful but most of them were not.

I remember this one guy even made a COS 2. He took me to the guild house and everything was identical, not the tower but everything else. So, I think you would of seen this happening in all of the guilds, on all of the shards.
One of the things I always find interesting when looking at these figures is how many guilds there are on the Japanese shards but how much smaller they are than elsewhere.
 

Tina Small

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Here are the same numbers reported above, updated with the most recently available data.

Date / Guilds / Total "Veteran" Chars in 10 Largest Guilds

Arirang
09/16/2010 100 138
11/06/2010 154 171
02/13/2011 127 133
02/18/2011 136 133
02/25/2011 142 131

Asuka
09/16/2010 1,065 343
11/06/2010 1,436 409
02/13/2011 1,234 425
02/18/2011 1,255 451
02/25/2011 1,251 447

Atlantic
09/16/2010 1,268 1,528
11/06/2010 1,530 1,597
02/13/2011 1,182 1,327
02/18/2011 1,042 1,237
02/26/2011 776 979

Baja
09/16/2010 391 592
11/06/2010 497 687
02/13/2011 NO DATA AVAILABLE
02/18/2011 NO DATA AVAILABLE
02/25/2011 NO DATA AVAILABLE

Balhae
09/16/2010 130 160
11/06/2010 183 201
02/13/2011 141 136
02/18/2011 140 136
02/25/2011 139 144

Catskills
09/16/2010 590 741
11/06/2010 666 910
02/13/2011 500 659
02/18/2011 444 603
02/26/2011 317 425

Chesapeake
09/16/2010 578 896
11/06/2010 706 1,037
02/13/2011 NO DATA AVAILABLE
02/18/2011 NO DATA AVAILABLE
02/26/2011 NO DATA AVAILABLE

Drachenfels
09/16/2010 299 359
11/06/2010 436 398
02/13/2011 335 371
02/18/2011 310 354
02/26/2011 266 306

Europa
09/16/2010 648 518
11/06/2010 813 608
02/13/2011 625 534
02/18/2011 563 511
02/26/2011 476 442

Formosa
09/16/2010 124 515
11/06/2010 163 692
02/13/2011 131 545
02/18/2011 139 557
02/25/2011 146 558

Great Lakes
09/16/2010 785 1,168
11/06/2010 923 1,224
02/13/2011 693 1,246
02/18/2011 624 1,157
02/26/2011 481 934

Hokuto
09/16/2010 950 277
11/06/2010 1,309 369
02/13/2011 1,018 351
02/18/2011 1,042 346
02/26/2011 1,017 319

Izumo
09/16/2010 721 282
11/06/2010 1,015 340
02/13/2011 792 286
02/18/2011 828 293
02/26/2011 853 290

Lake Austin
09/16/2010 229 448
11/06/2010 315 492
02/13/2011 NO DATA AVAILABLE
02/18/2011 NO DATA AVAILABLE
02/25/2011 NO DATA AVAILABLE

Lake Superior
09/16/2010 590 549
11/06/2010 727 545
02/13/2011 NO DATA AVAILABLE
02/18/2011 NO DATA AVAILABLE
02/26/2011 NO DATA AVAILABLE

Legends
09/16/2010 337 466
11/06/2010 418 544
02/13/2011 297 542
02/18/2011 274 501
02/26/2011 218 417

Mizuho
09/16/2010 771 248
11/06/2010 1,037 319
02/13/2011 778 276
02/18/2011 820 291
02/26/2011 813 287

Mugen
09/16/2010 147 106
11/06/2010 221 129
02/13/2011 178 110
02/18/2011 183 115
02/24/2011 176 112

Napa Valley
09/16/2010 402 382
11/06/2010 487 423
02/13/2011 NO DATA AVAILABLE
02/18/2011 NO DATA AVAILABLE
02/25/2011 NO DATA AVAILABLE

Oceania
09/16/2010 130 447
11/06/2010 169 528
02/13/2011 161 489
02/18/2011 164 485
02/25/2011 153 461

Origin
09/16/2010 213 351
11/06/2010 321 447
02/13/2011 NO DATA AVAILABLE
02/18/2011 NO DATA AVAILABLE
02/25/2011 NO DATA AVAILABLE

Pacific
09/16/2010 563 859
11/06/2010 661 975
02/13/2011 NO DATA AVAILABLE
02/18/2011 NO DATA AVAILABLE
02/25/2011 NO DATA AVAILABLE

Sakura
09/16/2010 839 339
11/06/2010 1,101 426
02/13/2011 885 402
02/18/2011 904 402
02/24/2011 904 409

Siege Perilous
09/16/2010 128 166
11/06/2010 196 188
02/13/2011 109 119
02/18/2011 97 112
02/26/2011 75 91

Sonoma
09/16/2010 371 523
11/06/2010 488 646
02/13/2011 NO DATA AVAILABLE
02/18/2011 NO DATA AVAILABLE
02/25/2011 NO DATA AVAILABLE

Wakoku
09/16/2010 796 289
11/06/2010 1,109 342
02/13/2011 885 259
02/18/2011 922 268
02/26/2011 901 266

Yamato
09/16/2010 1,172 281
11/06/2010 1,537 360
02/13/2011 1,273 315
02/18/2011 1,304 317
02/24/2011 1,310 320
 

Flutter

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Maybe I missed it somewhere, but how are you getting accurate information when UO.com hasn't been updated in months?
Most of the West coast shards have very wrong numbers, people in wrong guilds/alliances and people not even on the shard anymore.
 

Tina Small

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Maybe I missed it somewhere, but how are you getting accurate information when UO.com hasn't been updated in months?
Most of the West coast shards have very wrong numbers, people in wrong guilds/alliances and people not even on the shard anymore.
Flutter, on each of the Google spreadsheets at the links in the first post of this thread, you'll find in the upper left hand corner a URL that takes you to the page on the UO website that I go to for data. I take guild totals and vet characters in the top 10 guilds and number of warring guilds from those pages. Then I click on the link for every one of the top 10 guilds and look up the total number of actual characters in each guild so I can keep track of both veteran and actual characters in each guild. (For Balhae, I have to look at the source code for a guild page URL to do this because two guilds there don't show up on the shard page with a clickable link, probably because the guild abbreviation contains nondisplaying characters.) I also mark the "actual characters" number for a guild in purple on a particular day if there was no guild leader listed on that date for the guild. Then I copy the guild number totals, veteran characters in top 10 guilds, actual characters in top 10 guilds, and number of top 10 guilds with no active guild leader to another spreadsheet that keeps track of this summary data for all the shards. I've also got a spreadsheet set up to keep track of the total number of guilds and the vet characters in the top 20 guilds.

Since I started tracking these figures again earlier this month, I've found that some shard pages (and shard faction pages) are updated daily by EA with actual numbers and the pages for eight other shards show a fresh update date and time but no values whatsoever.

If you see numbers in my posts for a particular shard and a particular date, those numbers came from EA's website. If you see a note that says, "No data available," it means there are no numbers on the page. I just use what they post, unless it's wildly inaccurate (e.g., two times in the last couple of weeks, the Great Lakes page showed that GL had over 4,000 guilds and the next day the number of guilds dropped to something consistent with the day before the wildly inflated number was posted).

I have no explanation for why EA continues to make meaningless updates on a daily basis for these shards: Baja, Chesapeake, Lake Austin, Lake Superior, Napa Valley, Origin, Pacific, and Sonoma. I also don't know why they don't seem to care that the "top 20 guilds" and the faction pages are also affected by these omissions. I've made several posts about it and so have a number of other folks but no one from EA ever replies. I've seen Phoenix in this thread, so I know at least one person on the UO team has glanced at it and may have actually read enough of it to be aware of the problem.

I hope anyone who doesn't trust what I'm posting will do themselves and me the favor of looking at both the UO website page and what I post and definitely let me know if I've slipped up somehow with the numbers I'm posting.
 

Ahuaeyjnkxs

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SAYINGS OF THE GUARDIAN

I -really- do appreciate your plight, Avatar.
Ah, Avatar, the thrill of conquest is so... invigorating.
Enjoying your stay on Pagan, Avatar?
Hark! Is that the sweet song of lamentation I hear?
I do so enjoy the cries of torment.
Yes, Avatar, seek a way home.
There is no escape from -this- prison!
Hurry, Avatar. After all, you have only -all- -of- -eternity- to complete your tasks.
Nystul sends his best, Avatar...
You should hear the pleas for help, Avatar.
At this very moment, Britannia burns.
One world lies in ruin, nothing more than a charred shell. The other will soon follow.
Perhaps I should destroy you now.
Care you no more for your own world, Avatar?
Will your precious Earth fall so easily?
Soon I shall be able to call Britannia mine. It seems, Avatar, that you are missed here.
Why, I believe I hear Lord British crying out for you now...
Your treasured Britannia succumbs easily. Soon -all- the land will be mine.
Ouch! -That- must have hurt, Avatar!
Do not go near -that-, Avatar.
ha hahahaha
he he he he
Feel my wrath!
Let the darkness come for you, Avatar.
no surprise for me here, but thanks for confirming my toughts.
 

Flutter

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Flutter, on each of the Google spreadsheets at the links in the first post of this thread, you'll find in the upper left hand corner a URL that takes you to the page on the UO website that I go to for data.
That's what I am saying.
That information is incorrect at this time and hasn't been updated in months.
 

Tina Small

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That's what I am saying.
That information is incorrect at this time and hasn't been updated in months.
Hmmm....I think you must be having trouble displaying the pages and/or might not be looking at them very often or maybe haven't reviewed them recently. You might want to clear your browser cache and see if that makes a difference.

When I look at the guild pages and the top 20 guilds page, I see different update dates, times, and data every day. Granted, the data shows a steady decline in guild totals and top 10 guild characters on every shard, but the data is very consistent from one day to the next (with the exception of two days when GL had some very odd guild totals). Also consistent is the time of day when the pages are updated. The only changes I've seen in the times have been with a couple of the Japanese shards during the last week (probably because of server hardware work) and Atlantic's update time seems to have gone back to earlier in the morning like it was last fall. GL's update time still seems to be later than it was a couple of months ago. And once in a while, there's nothing posted for one or another of the 19 shards that have been showing updated numbers.

I made screen shots of all 27 shard guild pages and the main page with the top 20 guilds a little while ago and plunked them into albums on Photobucket. You can access them here, one album per day: UO Guild Pages. You'll find 25 screen shots in the February 27th folder and three in the February 28th folder.

I'll try to post screen shots of the guild pages every day for the next week or so, if I have time. I don't know any other way to demonstrate for you that yes, the numbers do actually change in a consistent manner from one day to the next. I can't tell you how accurate they are, but I can tell you that they definitely CHANGE from day to day, so it's not at all accurate to say that for 19 shards out of 27 the data is not being updated. It IS being updated.
 

Ahuaeyjnkxs

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27 shards ?

why is there 27 shards ? :lol:

No wonder Siege has no em ? it must be very ironic...

Well hello dear crowd of, wait whats the name of the shard again ?

Well hello... you. You seem to be the only player to attend events on this shard...

well what can I do for you ? I can transform in anything you wish...
 

Miri of Sonoma

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I don't think this is working for Sonoma because I cannot find my guild or even myself!! And I know I am here :)
 
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Sevin0oo0

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guild skill averages. I suspect there is a significant amount of skill points tied up in Imbuing and Mysticism, but no way to know for sure if the data isn't provided to us.
https://spreadsheets.google.com/ccc?key=0Aj2lpjetLFwwdEJSaktqdU9UcVZaMWoxZnVXcTBGQ2c&hl=en
I find it very useful to see what skills Other People are using. It gave me that same question - few mystics, but enough to change their play-style a few wks ago?
Imbuing could be non-guilded toons?
 

Taylor

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United We Fight's records have not been updating properly. Shows characters that left over a month ago, but doesn't show any recent members.
 

Flutter

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That's what I am saying.
That information is incorrect at this time and hasn't been updated in months.
Hmmm....I think you must be having trouble displaying the pages and/or might not be looking at them very often or maybe haven't reviewed them recently. You might want to clear your browser cache and see if that makes a difference.

When I look at the guild pages and the top 20 guilds page, I see different update dates, times, and data every day. Granted, the data shows a steady decline in guild totals and top 10 guild characters on every shard, but the data is very consistent from one day to the next (with the exception of two days when GL had some very odd guild totals). Also consistent is the time of day when the pages are updated. The only changes I've seen in the times have been with a couple of the Japanese shards during the last week (probably because of server hardware work) and Atlantic's update time seems to have gone back to earlier in the morning like it was last fall. GL's update time still seems to be later than it was a couple of months ago. And once in a while, there's nothing posted for one or another of the 19 shards that have been showing updated numbers.

I made screen shots of all 27 shard guild pages and the main page with the top 20 guilds a little while ago and plunked them into albums on Photobucket. You can access them here, one album per day: UO Guild Pages. You'll find 25 screen shots in the February 27th folder and three in the February 28th folder.

I'll try to post screen shots of the guild pages every day for the next week or so, if I have time. I don't know any other way to demonstrate for you that yes, the numbers do actually change in a consistent manner from one day to the next. I can't tell you how accurate they are, but I can tell you that they definitely CHANGE from day to day, so it's not at all accurate to say that for 19 shards out of 27 the data is not being updated. It IS being updated.
I assure you quite a few of my characters aren't in my guild anymore(nor are they showing on character search) and people I have recruited recently aren't showing. Guilds that were created recently are not showing. Guilds that are allied aren't showing.
This page shows my guild as the top guild (for #s) on Catskills. Not only is it not showing half of my peoples characters many aren't showing at all and I know GRI has more characters than I do. I have approximately 125 active characters at this time in my guild. This page shows 58 and it's dropping every day. It most certainly is not being updated. Players are dropping off the list as their "logged in in the last 30 days" time expires.
ORIGIN - Ultima Online - Community
 

Flutter

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PS
Have you not noticed that in your comparison pictures all the numbers have just gone DOWN?
lol

They aren't going down because the page is updating, the numbers (on all of your comparison pics) go down because the pages aren't updating and people's characters are falling off the grid.
 
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Tazar

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Our guild on Atlantic has over 80 members that have been logged in within the last 30 days according to our in-game guild roster. The Myuo stats only shows us with 23 members. Something's not right...
 

Tina Small

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Well, I'm glad some people who actually have characters in large guilds on the shards that still have figures available have FINALLY piped up with some details on why the numbers are questionable instead of just saying they aren't being updated. The characters on my couple of accounts that are still active are almost all either unguilded or in small guilds on west coast shards that don't have figures of any kind. I have no success trying to check on them via the website.

Maybe EA will fix the problem or at least address it before their web site makes it look like most of the shards are virtually empty of guilds and characters.

I'll keep following the numbers for a while longer just to see if they show any change. However, it would be helpful if people who have characters in the top 10 guilds on the shards that still have data being published could also keep an eye on things and provide specific feedback occasionally on what they are noticing so EA gets the idea that people actually do look at those pages and try to use the information. I still think the website is the responsibility of the community people like James Nichols and Kai Schober and their boss, Rowland Cox, and that they probably aren't even aware of the problem or even know who can fix it if they do know about it.
 

Flutter

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The numbers will go down every day until there are 0 unless whomever is in charge of it gets it fixed. (this has happened before)

(Fact is my guild should be showing higher numbers than usual because everyone logs in all their characters for holiday gifts.)

Edit: in case you don't know I am the GM of Visiofelicitaphiliacs on Catskills.
 

Tina Small

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The numbers will go down every day until there are 0 unless whomever is in charge of it gets it fixed. (this has happened before)

(Fact is my guild should be showing higher numbers than usual because everyone logs in all their characters for holiday gifts.)

Edit: in case you don't know I am the GM of Visiofelicitaphiliacs on Catskills.
Yep, figured that out after seeing your name show up the first day or two I pulled numbers.

Thanks for popping in and straightening me out. I'll just try to fade into the woodwork for now and hope Cal or someone else eventually gets around to fixing the website figures. Can't imagine it's to anyone's benefit to let it look like UO's numbers are falling like a rock....
 

Taylor

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It is an excellent project, Tina. If only you had access to accurate numbers. :(
 

Flutter

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The numbers will go down every day until there are 0 unless whomever is in charge of it gets it fixed. (this has happened before)

(Fact is my guild should be showing higher numbers than usual because everyone logs in all their characters for holiday gifts.)

Edit: in case you don't know I am the GM of Visiofelicitaphiliacs on Catskills.
Yep, figured that out after seeing your name show up the first day or two I pulled numbers.

Thanks for popping in and straightening me out. I'll just try to fade into the woodwork for now and hope Cal or someone else eventually gets around to fixing the website figures. Can't imagine it's to anyone's benefit to let it look like UO's numbers are falling like a rock....
It's frustrating because I use it often to see what guilds are allied on different shards or who is in what guild now that they've changed it so your tags don't necessarily show.
 
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