M
Morgana LeFay (PoV)
Guest
I disagree Trebr. Some kind of game mechanic was needed to make sure that there were adequate consequences for killing innocent players. As you know from discussions in the Classic Shard thread, my guild spent our time doing what you are describing, but we were woefully out numbered when it came right down to it. Even at our height, at 150+ members, you could only get a third to one half of those people online at the same time, and even then, the logistics of planning an outting of that size is almost more trouble than it is worth...believe me, I know. Most often, we operated in squads of 5-10, unless we called in backup. Most of the PK groups back then operated much the same way, in groups of 3-10, but there were WAY more PK groups than Anti-PK groups. So the end result was that we could not be in all places at all times...and thus PKing ran rampant.
It was just too easy to be a PK in the old days. No doubt about it. You could just hide, and wait for a player to get really low on hp, then ebolt that player and take everything he or she worked hours for. Then move on to a new target. In a single night back then, a good PK could earn more than most non-PvP players did in a week (except certain crafters).
You know me well enough to know that I am not advocating for a Trammel type solution...never! But there had to be more in place that what was in place. It would have taken work, trial and error, resources, and the devs or producers or someone didn't feel it was worth it, so we got Trammel. Now the ideas that are being discussed here are all moot...unless of course we get that Classic Shard I am always begging for
It was just too easy to be a PK in the old days. No doubt about it. You could just hide, and wait for a player to get really low on hp, then ebolt that player and take everything he or she worked hours for. Then move on to a new target. In a single night back then, a good PK could earn more than most non-PvP players did in a week (except certain crafters).
You know me well enough to know that I am not advocating for a Trammel type solution...never! But there had to be more in place that what was in place. It would have taken work, trial and error, resources, and the devs or producers or someone didn't feel it was worth it, so we got Trammel. Now the ideas that are being discussed here are all moot...unless of course we get that Classic Shard I am always begging for
