Let me beging by stating that I am not a 10+ yr vet. I have been playing for a bit over 6 yrs so I do believe that I have found a fair understanding of the game. Yet there are some things that completely baffle me after so many days enjoying this wonderful game.
I began my quest in Ultima Online with dreams of becoming the crafter of crafters. I moved onto pvm, then a bit of pvp...but I have always come back to crafting as it gives me a rewarding factor that killing so and so under so and so circumstances never did. I still enjoy the fight, but I must say that burning a val hammer brings much more enjoyment to my personal game than hunting anything..even you!.. lol
I have some points of interest, and or more questions for the crafter type like myself that I would like to see some type of answers to. Please forgive me if they have been answered before, I certainly have looked long and hard for them.
1. Lets start with something simple.. Why the heck don't "skeletons" give bones when you kill them?? Hellooo? Do I destroy the quality of them as I smack them? This is something that I have never understood..
2. Why can I not smelt shovels, picks, and prospector tools? Seems to me they would have a higher metal content than a dagger? No? Please alter this.. I enjoy BOD's, but for me, the useless rewards (for those that mine, which I do periodically, they are wonderful, but I think we should have the option) shouldn't they be worth at least couple ingots?
3. Tinkering should require some sort of work bench. When I do mine it is nice to be able to tinker shovels on the fly, but how realistic is that? Does my tink kit have a mini nuclear reactor in it for melting the ingots into a shovel? This could possibly curb the scripters to some small level also. Yes they would work around it, I know, but if it slows them..all the better for us right?
Now onto more general questions about current and future changes in the game..
4. How is it when I use a val hammer to make some weapons do I end up with a ssi bonus of 20? My understanding is that it should have a minimum of 85% of possible, right? Now my calculator could be incorrect, but 85% of 30 is what?...25.5 right? Even if it rounds down shouldn't that be 25? Just something that puzzles me..srry..
5. This one I am open for many different views on. I would like to see the balanced property on wooden weapons of all sorts..across the board. I have not thought about all of the negative effects of this but I have certainly dreamed of the positive ones. Would you like to see this or should it be left alone? Not that they aren't now, but I think it could bring a new rejuvenated life to macing, among other things..
6. As for the future of imbuing.. I have read every word that I have been able to find in regards to the subject. I understand property adjustments, unraveling, and what not. Yet I haven't seen any definition on slayer weapons. Will we be able to choose the slayer we want for an extra count of special materials or will it still be a random selection? Shall I have to continuously imbue a wep over and over until I get the slayer I want? Good question I think..hahah
7. Just a point.. I truly hope that imbuing takes an INSANE amount of special resources to work ( you want 30 ssi?.. gimme 50 taint and a couple dozen dread horn mane!!
. Do I really want to see every player in the game with the most incredible armor, weapons, and more importantly jewels? This would completlely kill the crafter im my eyes, please don't do this to those of us that enjoy the craft that EVERYONE in the game relies on.
Yea, you may wear 2-5 arties, but what about the rest? Those other pieces come from us, the little guy.. I just hope that they find the balance that makes crafting viable as it has been in the past...to some effect.
I thank those of you that took the time to read this, seriously.
Ax
I began my quest in Ultima Online with dreams of becoming the crafter of crafters. I moved onto pvm, then a bit of pvp...but I have always come back to crafting as it gives me a rewarding factor that killing so and so under so and so circumstances never did. I still enjoy the fight, but I must say that burning a val hammer brings much more enjoyment to my personal game than hunting anything..even you!.. lol
I have some points of interest, and or more questions for the crafter type like myself that I would like to see some type of answers to. Please forgive me if they have been answered before, I certainly have looked long and hard for them.
1. Lets start with something simple.. Why the heck don't "skeletons" give bones when you kill them?? Hellooo? Do I destroy the quality of them as I smack them? This is something that I have never understood..
2. Why can I not smelt shovels, picks, and prospector tools? Seems to me they would have a higher metal content than a dagger? No? Please alter this.. I enjoy BOD's, but for me, the useless rewards (for those that mine, which I do periodically, they are wonderful, but I think we should have the option) shouldn't they be worth at least couple ingots?
3. Tinkering should require some sort of work bench. When I do mine it is nice to be able to tinker shovels on the fly, but how realistic is that? Does my tink kit have a mini nuclear reactor in it for melting the ingots into a shovel? This could possibly curb the scripters to some small level also. Yes they would work around it, I know, but if it slows them..all the better for us right?
Now onto more general questions about current and future changes in the game..
4. How is it when I use a val hammer to make some weapons do I end up with a ssi bonus of 20? My understanding is that it should have a minimum of 85% of possible, right? Now my calculator could be incorrect, but 85% of 30 is what?...25.5 right? Even if it rounds down shouldn't that be 25? Just something that puzzles me..srry..
5. This one I am open for many different views on. I would like to see the balanced property on wooden weapons of all sorts..across the board. I have not thought about all of the negative effects of this but I have certainly dreamed of the positive ones. Would you like to see this or should it be left alone? Not that they aren't now, but I think it could bring a new rejuvenated life to macing, among other things..
6. As for the future of imbuing.. I have read every word that I have been able to find in regards to the subject. I understand property adjustments, unraveling, and what not. Yet I haven't seen any definition on slayer weapons. Will we be able to choose the slayer we want for an extra count of special materials or will it still be a random selection? Shall I have to continuously imbue a wep over and over until I get the slayer I want? Good question I think..hahah
7. Just a point.. I truly hope that imbuing takes an INSANE amount of special resources to work ( you want 30 ssi?.. gimme 50 taint and a couple dozen dread horn mane!!
Yea, you may wear 2-5 arties, but what about the rest? Those other pieces come from us, the little guy.. I just hope that they find the balance that makes crafting viable as it has been in the past...to some effect.
I thank those of you that took the time to read this, seriously.
Ax