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I think you'll be exploited with 0 resisting spells. I personally would swap parry with resist spells. That is not to say Parry Mages don't have its place, but you've violated one of the standard pre-requisites of PvP mages.
I'd say drop med pick up resist bump to 120 and go studded with a ton of mana increase..also don't forget you need 80 raw dex for parry to be effective
I'd say drop med pick up resist bump to 120 and go studded with a ton of mana increase..also don't forget you need 80 raw dex for parry to be effective
I like this idea, but I've found my mystic Necro mages (no med, 55 LMC) always ran short on mana. But I was spawning more than PVPing for the most part so maybe my experience is skewed. I think you'd want min MR 20.
I like this idea, but I've found my mystic Necro mages (no med, 55 LMC) always ran short on mana. But I was spawning more than PVPing for the most part so maybe my experience is skewed. I think you'd want min MR 20.
Well yea the mana Regen with a studded suit does suck..honestly for survivability purposes I'd scrap parry pick up ninja to 90 with some jewls and get nox if I was going 55 lmc..get armor pieces like this
20 lrc
8lmc
2-4 mr
2-4 HPR
8-10 mana increase
Eater
Well yea the mana Regen with a studded suit does suck..honestly for survivability purposes I'd scrap parry pick up ninja to 90 with some jewls and get nox if I was going 55 lmc..get armor pieces like this
20 lrc
8lmc
2-4 mr
2-4 HPR
8-10 mana increase
Eater
If you run parry and use a mage weapon I presume you are also going to toss on a shield. If you use a shield with a mage weapon that doesn't leave a hand free to pot/heal stone. Just keep that in mind. Heal stone is extremely useful if you are a mystic.
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