W
Wolfthistle
Guest
Hi,
I'm currently trying to have one of my char's get into PvP a little bit, but I'm not sure what kind of weapon to equip him with. The main problem is that most my my post AOS experience has been in trammel doing PvM and I am unsure as to what hit spell I should use on a weapon or even whether I should use a hit spell.
For example, I have a heavy ornate axe with:
Hit Lower Defense: 48%
Hit Harm: 44%
Luck: 40
SSI: 25%
DI: 47%
Lower Requirements: 50%
The problem with this one is in PvM, on my mage, I almost never use harm because its effects are so low, so I'm not sure if this is a viable weapon for PvP. I have the same problem with the next weapon:
Also a heavy ornate - so specials are disarm and crushing blow:
Hit Magic Arrow: 50%
Defense Chance Increase: 15%
SSI: 25%
DI: 47%
If I were to use it, I would enhance with gold to get 50% lower requirements and 40 luck as above - not for the stats, but for the ability to dye my weapon with tokuno dyes.
Again, magic arrow, wussy spell, but I don't know its effects in PvP.
Another choice is also a heavy ornate (they're all heavy ornates come to think of it) but it has a wasted skill, at least for my template:
Hit Lightning: 46%
Mage Weapon: -21 Skill
SSI: 25%
DI: 47%
Now, I realize many of these don't have hit lower defense, but I run around wearing a set of mace and shield glasses which have 30% hld on them anyway, if that makes any difference.
Sorry for the long post, I only have 2 more heavy ornates to choose from and then I'm done:
This one doesn't have a hit spell at all, so I don't know if its any good or not:
Hit Lower Attack: 44%
Hit Chance Increase: 14%
SSI 30%
DI 47%
And the last one, again with magic arrow:
Hit Life Leech 45%
Hit Magic Arrow 44%
SSI 30%
DI 47%
Again, sorry for the long post. Any help anyone could offer would be great.
Thanks a lot for your time.
Sincerely,
Wolfthistle.
**Edit**
In case it makes a difference, my skills, as of right now, are:
Bushido 120
Parry 120
Swords 120
Anatomy 100
Healing 90
Chiv 70
Tactics 65
Necro 35
I'm planning on losing necro and bringing tactics up. Also, I'd like to make room for resist but not sure how to go about that yet.
I'm currently trying to have one of my char's get into PvP a little bit, but I'm not sure what kind of weapon to equip him with. The main problem is that most my my post AOS experience has been in trammel doing PvM and I am unsure as to what hit spell I should use on a weapon or even whether I should use a hit spell.
For example, I have a heavy ornate axe with:
Hit Lower Defense: 48%
Hit Harm: 44%
Luck: 40
SSI: 25%
DI: 47%
Lower Requirements: 50%
The problem with this one is in PvM, on my mage, I almost never use harm because its effects are so low, so I'm not sure if this is a viable weapon for PvP. I have the same problem with the next weapon:
Also a heavy ornate - so specials are disarm and crushing blow:
Hit Magic Arrow: 50%
Defense Chance Increase: 15%
SSI: 25%
DI: 47%
If I were to use it, I would enhance with gold to get 50% lower requirements and 40 luck as above - not for the stats, but for the ability to dye my weapon with tokuno dyes.
Again, magic arrow, wussy spell, but I don't know its effects in PvP.
Another choice is also a heavy ornate (they're all heavy ornates come to think of it) but it has a wasted skill, at least for my template:
Hit Lightning: 46%
Mage Weapon: -21 Skill
SSI: 25%
DI: 47%
Now, I realize many of these don't have hit lower defense, but I run around wearing a set of mace and shield glasses which have 30% hld on them anyway, if that makes any difference.
Sorry for the long post, I only have 2 more heavy ornates to choose from and then I'm done:
This one doesn't have a hit spell at all, so I don't know if its any good or not:
Hit Lower Attack: 44%
Hit Chance Increase: 14%
SSI 30%
DI 47%
And the last one, again with magic arrow:
Hit Life Leech 45%
Hit Magic Arrow 44%
SSI 30%
DI 47%
Again, sorry for the long post. Any help anyone could offer would be great.
Thanks a lot for your time.
Sincerely,
Wolfthistle.
**Edit**
In case it makes a difference, my skills, as of right now, are:
Bushido 120
Parry 120
Swords 120
Anatomy 100
Healing 90
Chiv 70
Tactics 65
Necro 35
I'm planning on losing necro and bringing tactics up. Also, I'd like to make room for resist but not sure how to go about that yet.