You (it seems) propose a fully enabled "free shard" that they can stay on as long as they like(are you gonna prevent fee payers from playing there? how ??)
would need to tie it into the Housing server ... see "one house for siege WITH one house on another prodo shard" <<problem
The land on the free shard ... would fill up ...with a bunch of "just in case" housing <<problem
If ya can have a house there ... and pay no monthly fee ... ALOT of fee payers ... would set up house >there< because there are no "barriers" to RMT
and there likely ARE going to be a LOT of free loaders there
Economy trashed in short weeks (rmt doesn't care WHERE the money/suckers come from ... they'll go where ever a market opens)
All the prodo shard scripts/hacks and scams will work there
just a larger set of noobs to exploit. <<problem
TC is a cess pool due to lack of GM support
and, although there is recent mention of "coming improvements" for prodo shards
Guess where the bulk of GM calls will come from?
Your proposed free shard ... with its larger set of permanoobs AND cheapo prodo converts
(again: how could you >separate/identify< a free shard vs prodo account?)
*shrugs*
btw ...
Which prodo shard and how long ... have you played? Napa?

Napa Valley FTW 13 years ago... but only 4 years active! (off and on)
Yes I'm proposing a fully enabled free shard. Paying subscribers are welcome to play there too, and I think they should. People can set up guilds to help recruit free players onto paying accounts into their home guilds on whatever shard they play on. It would be a good support system.
There doesn't need to be any housing, otherwise if there were... who cares if it fills up? Just like the test center, all regular paying subscribers could have a house there, on the TC, and on their home shard. Also, why not wipe the shard now and then? The point being, that the server is for learning about the game, not a home server.
Free loaders? Bring em on, the more people that play there the more people will end up subscribing. There will be a net gain for EA (people canceling and moving to the free server, versus people paying and moving to a regular server).
Economy trashed... doesn't matter for that server at all. The TC is designed to TEST characters and new patch material, not to make it a home. If people choose to, I guess they're welcome to. The same mindset is for the free server. It's a place to learn and introduce the game to masses, not to stay. If people choose to stay, they will, and that's ok.
Doesn't even need to be a GM staff on the server, it can be run by EMs, or volunteers... but the seer/counselor thing is out the window I guess (thinks back in time).
[...]
I assume that upon transfering from the "free" server to a regular server, the character will be stripped of ALL armor, weapons, pets being rided AND also of any and all 105, 110, 115 or 120 skill CAPs they had.
Bottom line is, be able to transfer ONLY a stripped character (not even clothes as some like robes, cloaks can be replicas with good stats or aprons like tangle and crimson....) and with AT THE MOST skills up to 100 points (GM).
But then, I wonder, why bother ?
[...]
Bottom line is, I do not see much of a point to make a free to play server.
Yes, the idea would be that characters who activate an account from the free server would be transferring one character with skills only, and be given the regular start up items when they arrive at their new home server (bank account wiped, everything wiped).
The reason why people would transfer would be because the advanced characters would cost more money than this transfer service. Also, people will grow attached to that character and might prefer to keep that character when they arrive to the new server. Heck, if only for role playing purposes.
The amount of skill cap is up to debate, but I'm mostly agreeing with a 100 skill cap limit.
Servers and software cost $$ to maintain so a free server might be free to the players, but it will cost someone $$. Since EA isn't a charity, that means the costs to operate, maintain and support these "free" servers would fall to the regular subscribers.
The game is free to download, and comes with a 14-day free trial.
I have reservations about seperating new players from vets, as this game takes a lot of time to learn. Right now, new players can ask questions in town, and interact with other players. They can also hook up with a guild that can really help them get started.
If they were all stuck on a new player free shard, who is going to help them? I also oppose the plans for UO to have a seperate new player area for the same reasons.
Who is going to want to spend time developing a "throw away" character, then start all over again if they decide to pay?
I think the existing system is fine as it is. However...
EA could make the Test Center the free shard. There, new players could experiment with different templates, see all the goodies available to paying players, while learing the game with experienced players. Since player info on the Test Center gets wiped and there are no transfers, that seems like a fair place to start.
The Test Center servers are already set up and running, and would not pose additional expense to EA. You can't underestimate player interaction as a key element in new player retention. On Test Center, new players would be able to interact with veteran players, learn what skills are needed, and learn about guilds. If new players are isolated, they are more likely to become frustrated and quit.
[...]
EA would experience a net gain in the amount of money that they receive from 'opening the flood gates' to players. Subscriptions would pay for the server cost. But that's up for debate within EA, not really for us to care about. Our concern should be on our experience.
The game does include a 14-day trial... which is a very limited amount of time, which also requires a credit card, which has a lot of restrictions on the new account, and which is a system that should be removed from production shards because as someone mentions: people use them for illicit and cheating purposes.
New players and veterans will actually not be separated, anyone can sign onto this server (paid or free). Guilds will flock to the server, as well as good natured people, to look for and help new account players. There's also no risk in giving someone items there with the fear that they're just trying to milk veterans, since they're not on a production server. The help would be more genuine and meaningful.
Making the test center the free shard could work, but doesn't give a new player the accurate experience of working for skills, etc. All in all I don't think it's a good idea.
Plus it wouldn't hurt EA to consolidate a few old unpopulated servers (which they have publicly discussed doing as being possible for the future), and there you go, no extra $$$ for server overhead. Problem solved again.
