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Healing with bandages is just to dang slow

  • Thread starter Good_Ole_Lefty
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Guest

Guest
No the timer is there for a reason. Its not the devs fault you cant equip yourself to survive better. there are many other options for a dexer to heal with. a human dexer useing JOAT he/she can SS for a little, cast close wounds,cast mini heal, or if possible use pots minus - archers, 2 hand weap users (tho to me disarming and not hitting but healing is better than dieing), or people to lazy to make a disarm shield macro. Pre aos almost every (lvl5-tmap) highend critter was a hard fight heal was 12 seconds back then and people survived, when they gave us easy mode (aos) people became spoiled and forgot the proper tactics to survive if you dont pvp that is.
 
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5% Luck

Guest
Ive given up healing as a skill long ago. I just dont like it. I do however have a healing warrior just for those times Im on with a guildy for cross healing. Cross healing is seirous. I mean way bookoo healing. Though, for any other times I rely on chive, magery, bushido, spirtispeak, or Vamp form. Its about consistency and healself just dont have the numbers!

Lets face it healing has the biggest heal in game. 80+

The thing is I fight a healer some times hes down to redline and the bandi goes off they are at or near full health. In PvP its considerable compared to damage output.

The thing to look at is stamina. If your low stm healing is garbage. Most times a healer dies is from stm damage. If ya rely on healing max out StmR. This will help tones!

I still dont do it. I like maxing out other mods much more than stmR. Thats my thing. But the benifit from this can out weigh any damage output I can think of with the proper temp/equip.
 
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Good_Ole_Lefty

Guest
<blockquote><hr>

No the timer is there for a reason. Its not the devs fault you cant equip yourself to survive better. there are many other options for a dexer to heal with. a human dexer useing JOAT he/she can SS for a little, cast close wounds,cast mini heal, or if possible use pots minus - archers, 2 hand weap users (tho to me disarming and not hitting but healing is better than dieing), or people to lazy to make a disarm shield macro. Pre aos almost every (lvl5-tmap) highend critter was a hard fight heal was 12 seconds back then and people survived, when they gave us easy mode (aos) people became spoiled and forgot the proper tactics to survive if you dont pvp that is.

[/ QUOTE ]

You can't JOAT SS. It is dependent on skill investment for the amount healed and also success and of course chiv is dependent on fc/fcr. I don't see many mages running around without fc/fcr. I wonder why... Maybe it has something to do with time and effect...

I find it ironic that this is even apposed even putting in a freeze state like magery or SS.

None can say it isn't a short changed skill. The skill needs updating, balancing where it is competitive vs other skills with the same amount of investment of points.
 

Setnaffa

Certifiable
Stratics Veteran
Stratics Legend
<blockquote><hr>

Better reread my post. I did mention that I wouldn't care if I was froze in place, as long as the heal went off.

And for the record 4 seconds = 2 Greater heals and maybe 1 heal or cure in the same time frame and that is with just one skill, not a double investment of skill points.

[/ QUOTE ]I didn't say you didn't mention freezing. I'm just saying it's balanced. If you can keep a mage healing, then that mage isn't casting any offensive spells. With healing on a dexxor, you can heal and fight at the same time.

As a dexxor, if you can hit a mage while he/she is trying to cast a heal, you pretty much own them. They can't heal while you are hitting them (without protection) and they also can't cast any spells against you.
 
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Sid Vacuous

Guest
So ideally what we would like is a healing skill that is generally more useful, reflecting the skill point investment, yet balanced. At the same time we want to nerf the almost unkillable pot chuggers/bandy healers. Does this sound about right?

Here’s my suggestion:

1) Cap the size of finger slip healing reduction at, say, 50%.
2) Bleed should not stop a bandy heal
3) The re-use timer for heal and cure pots gets set to thirty (maybe more?) seconds if you have used a bandy. This lasts for several minutes.
4) If you have more than 180 skillpoints invested in healing/anat then any weapon you hold is automatically balanced, allowing pot chugging without disarming.

This might work well because:

1) It gives bandy healers greater reliability with their amount healed per bandy.
2) Gives opponents less options for completely stopping bandy heals while still leaving poison and mortal as options for them.
3) It effectively gives healers easier access to a range of new abilities, ie those provided by pots – instant stat boosts (to counter curse), instant stam refresh, and to a much lesser extent instant heal and instant cure.
4) It nerfs the healing pot chug/bandy types.

It would need a revision of the amount healed per bandy tables to make it balanced, but I think it would improve healing a lot. You'd be trading off amount healed per bandy a bit for a more reliable amount healed. But if they rejig the tables right it could still be well balanced.

Constructive criticism welcomed.
 
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Guest

Guest
<blockquote><hr>

Stamina doesn't affect Healing Speed whatsoever, DEX does. Your healing speeds up by 1 Second for every 30 DEX you have. Your attack speed increases 0.25 secs for every 30 Stamina you have. Only way you can start healing slower than normal is if Clumsy/Curse is cast on you, which lowers your DEX.

[/ QUOTE ]Err...no. Heal speed goes up in 20s of dex.

100-119 dex - 6 secs
120-139 dex - 5 secs
140-150 dex - 4 secs
 
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imported_Daelomin

Guest
Healing on the run is incredibly powerful. 4 sec minimum duration is perfectly fine.

There are other ways to heal, if you solely rely on healing you might wanna change play style or pick up another healing method.

If you are dexer... you could use parry or parry + bushido, to get hit a lot less. Confidence is great secondary heals.

If you are archer... get a balanced bow and use pots for secondary heals.
Learn to time your heals better, and perhaps use other methods for curing.
 
K

KingSidhe

Guest
I have Chiv, with 3/6 casting mods, pots and HPR 14. I do ok with healing.

My archer has Healing, Anat, Chiv, and good casting also. He hardly ever dies. Again he has high HPR in his suit.
 
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eolsunder1

Guest
Ive survived in the new event with my basic 100 healing with bandages no problem. 150 dex, 4 second bandages.

These aren't mongbats your fighting, they are tough and dish out damage fast. If you cant survive, adjust your TACTICS, not your healing.

Don't cry if you die and say "well i dont' want to use potions". Ok, thats fine, then expect to die sometimes.
 
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Smokin

Guest
I personally think the level at which 4 seconds can be reached is too high, it should be more like 130 dex and then for ever 15 points down it should drop a second. 115 is 5 seconds 100 is 6 and so on.

As for the skill on its own, well I think it needs to be looked at because before I could rez fairly easy at 85 and I never failed with bandies. I have raised it since but I have trained new chars with it and actually failed HEALING NOT REZING at like 82 skill. I am not saying change it alot just I think it needs to be checked for flaws in the code.
 

Setnaffa

Certifiable
Stratics Veteran
Stratics Legend
<blockquote><hr>

I personally think the level at which 4 seconds can be reached is too high, it should be more like 130 dex and then for ever 15 points down it should drop a second. 115 is 5 seconds 100 is 6 and so on.

As for the skill on its own, well I think it needs to be looked at because before I could rez fairly easy at 85 and I never failed with bandies. I have raised it since but I have trained new chars with it and actually failed HEALING NOT REZING at like 82 skill. I am not saying change it alot just I think it needs to be checked for flaws in the code.

[/ QUOTE ]I'm having a harder time rezzing these days too (Moonglow is really making this obvious). I've been at 90 healing forever and I use the enhanced bandages. Recently I have failed 60-80% of my attempts at rezzing. I wonder if they changed the rezz/heal formula...
 
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Connor_Graham

Guest
Enhanced bandages don't increase your chance to rez, cure poison, etc, only raise the healing itself to the level +10 would give you. That was in a recent FoF.
 
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imported_Sarphus

Guest
healing is good the way it is.

Reducing the timer at all would make it WAY too powerful.
 

Setnaffa

Certifiable
Stratics Veteran
Stratics Legend
<blockquote><hr>

Enhanced bandages don't increase your chance to rez, cure poison, etc, only raise the healing itself to the level +10 would give you. That was in a recent FoF.

[/ QUOTE ]The way I interpreted that was your healing skill worked as though it was 10 points higher. That should effect my rezzing as well as my healing since Rezzing uses the healing skill.
 

Ezekiel Zane

Grand Poobah
Stratics Veteran
Stratics Legend
Yeah enhanced bandies raise your healing skill +10 which would/should increase your success chance at a rez.
 
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Guest

Guest
hopefully, it's been said already, but this shouldnt be a mage v dexxer debate.

it's even more simple.

the winged things are hardcore! rofl

if you want a fix, ask them to nerf the winged things. either that, or man-up, or wait till a greater dragon is on them
(that's what i do ;/)
 
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