Full info can be found here.
Some changes that might interest us tamers -
Mmmm yeah, get that Barry White record on...
Ok, maybe I got you more excited than you should be, nm
Wenchy
Some changes that might interest us tamers -
And bard love....Patch 4.0.7 (Enhanced Client)
Mobile/Party Health Bars
- Mobile Health Bars and Party Health Bars now use less screen space.
- Party Health Bars are numbered with the member position in the party.
- Each Party Health Bar window position saves across play sessions.
- Party Health Bars no longer snap back to their original position when inviting new members into a party.
- The Pet Window has been replaced with Mobile Health Bars.
- Pets are now renamed by using the "Rename" context menu option on pets instead of clicking the name on the health bar. (*)
Mmmm yeah, get that Barry White record on...
Ok, maybe I got you more excited than you should be, nm
There's a stack of stuff coming with pub 66, but those were the bits that stuck out.Bard Mastery System – NPC’s can be found in the Music Conservatory in Fel and Tram
Choosing / Obtaining a mastery:
- Bard players will be able to select one of three areas of bard mastery, each pertaining to one of the main barding skills. The mastery abilities will be based on the players skill in the associated area, but will NOT affect the current way the skill is used nor how the players interact with that skill.
Mastery ability initiation.
- Players will perform a quest obtainable from the quest givers in the Music Conservatory.
- Players will be rewarded upon quest completion with a Spellbook containing the mastery abilities.
Mastery abilities:
- Once players have chosen a mastery, the abilities are freely usable at any time and only have as requirements the skill and mana costs.
Provocation: Title Exhilirator
- Party must remain within range of the Bard to remain under the spellsong effects.
- Bards may be interrupted when they receive damage while using their abilities.
- A bard may only have one ability in effect at a time.
- Abilities do not stack with themselves.
- All abilities require upkeep dependent on how many are being affected by the ability.
- Abilities will not check for Criminal flagging, so beware of your Party members.
(These will be considered beneficial actions)
Peacemaking: Title Galvanizer
- Inspire: Party Hit chance increase by up to 15%, Damage increase by up to 40%, SDI increased by up to 15% (PvP Cap 15)(Provocation Based)
- Invigorate: Party Hit Points increased by up to 20, Party healed for 7-16 dmg every 4 seconds. (Provocation Based) . Party Strength, Dex, Int ,Increased by Up to 8.
(These will be considered beneficial actions)
Discordance: Title Desponder
- Resilience: Poison resistance increase(not the stat), Mortal, Bleed, Curse effect Durations decreased, Hp regen bonus 2-8, mana regen bonus 2-8, stamina regen bonus 2-8.
- Preservance: Party Defense Chance increased by up to 16%, Damage reduced by up to 16%. Casting focus bonus 1-4%
(These will be considered aggressive/negative actions)
- Tribulation: Target Hit Chance reduced by up to 32%, Spell Damaged reduced by 32% , Damage Taken can trigger additional damage between 20-60% of the damage taken as physical once per second. (Discordance Based) (Chance to Trigger damage Musicianship Based)
- Despair: Target Strength Reduced by up to 32, 20 – 60 Damage (Physical), every 2 seconds.
Wenchy