I wonder if any of these people have ever tried getting taming
So you're telling me it's gonna take me 3 1/2 yrs to finish this skill?
Thats the thing. I got two points earlier in half an hour of imbuing training (from 95.something to 97.something). I didn't use that many resources. Maybe a three hundred MR and gems.
What it *does* take is paying attention. I have to look at each piece of treasure loot and figure out if it's in a range I can imbue it, otherwise it gets unraveled right away. So you can't just mindlessly throw resources in a bag and get gains. Not if you do it my way.
I honestly don't think this skill is bad to train. What is wrong with having to think about things anyways? Of course I might have it easy since my UO rule is if it stacks, save it. Which is why I have thousands of every kind of gem, and don't have to buy them to train imbuing.
Anyways, this is my process.
I look at an item and see what mods it already has on it. If it has 5 I have to pick one of the already existing mods to imbue (I tend to do this anyways, because even with three good or 4 moderate mods it will be too hard to imbue an extra mod). I pick things like resist if I can, since resists usually get bumped, they use MR instead of EE or relics, and it's easy to wiggle.
Lets say I pick phys resist to bump, and it's already at 15%. My chance to imbue is telling me I will have 75% success. That is a little high for me to want to attempt, I won't get the gains I want (I try for the range of 58-65) so I check the other resists. Oh look, fire is at 10%, so I try to reimbue fire. Now my chances of imbuing are in the 60's (I'm making up all these numbers as I go along). The idea is that if you try to imbue with a brand new mod and it's too hard, try to reimbue an existing mod. If the mod is low, like a small resist bump or small damage increase or 13 luck or whatever then it will not make much of a difference from the normal numbers, but it can make enough for a decent gain versus a bad chance at a gain. Also you can then fiddle with percentages to fine tune your success chance to hit the range you want. I really try to avoid using more than 1 gem, I definitely avoid using more than one MR or EE. Other things you can do if an item only has 2 mods but they're really high is imbue a third and then fourth mod. That fourth mod is the one you want to do 10 sucessful imbues on, the third one is only to get item where the success percentages work out.
It's just something you get a feel for after a while. You ignore certain mods because they will always cost relic fragments, or maybe you are saving your EE for powerscrolls or whatever, so you concentrate on mods that only cost MR to bump. Like shields I just normally unravel because there is only one mod that uses MR and it's too rare that I get a shield that works for my percentages.
Wands are still working great for me. -24s and -25s are in the best range right now with a little fiddling. I can still even do higher ones. So I do LP dungeon runs to stock up on wands and intersperse those with going through bags of random middle to high-middle loot (items that usually have three mods, one of them might be very good, or a 5 mod item but they're all low etc).