I think its time the harrower gets an update to make it more interesting to fight and pvp for.
Here are some ideas I was thinking about:
Have it spawn in a 3-5 different locations of a dungeon and give it bounce-back like champion bosses, so it cant be drawn to a easy grind spot.
Make it spawn with tentacles on the first form (like 10 or so), also have it randomly spawn tentacles throughout the fight.
Lastly idk if this is even possible: At certain points of health like 75%, 50% make the harrower jump from one dungeon to another and have to be found again and defended.
This would make fighting over a harrower really fun and give all parties a chance, not just massive zergs.
I just think its time to make things more interesting in pvp and add more challenging diversity to what is supposed to be the boss of bosses in UO. What does everyone else think?
Here are some ideas I was thinking about:
Have it spawn in a 3-5 different locations of a dungeon and give it bounce-back like champion bosses, so it cant be drawn to a easy grind spot.
Make it spawn with tentacles on the first form (like 10 or so), also have it randomly spawn tentacles throughout the fight.
Lastly idk if this is even possible: At certain points of health like 75%, 50% make the harrower jump from one dungeon to another and have to be found again and defended.
This would make fighting over a harrower really fun and give all parties a chance, not just massive zergs.
I just think its time to make things more interesting in pvp and add more challenging diversity to what is supposed to be the boss of bosses in UO. What does everyone else think?