I think you are mistaken something. HCI and DCI are actually EQUAL in anyway possible. Cap for both HCI and DCI are both at 45. You can go over 45 dci to nullify effect of hit lower defense, while you can go over 45 hci to nullify the effect of hit lower attack. I dont understand what you are trying to accomplish.I would like to see a hard cap of 45 DCI implemented. With the new faction items its not hard to get to 60+ DCI. Either cap it at 45 DCI or allow HCI to stack higher that 45.
thats what i thought but not the case-I think you are mistaken something. HCI and DCI are actually EQUAL in anyway possible. Cap for both HCI and DCI are both at 45. You can go over 45 dci to nullify effect of hit lower defense, while you can go over 45 hci to nullify the effect of hit lower attack. I dont understand what you are trying to accomplish.
hehe- i have 3 chars that I play and one is a necro mage with 60+ DCI, a sampire that is unkillable (even in pvp - though he cant kill anyone eitherbet he runs an archer and he doesnt like missing hits
with the laag I have if I didnt have extra DCI I would have closed my account long time ago.
This post is all BS. You don't know what you're talking about. It's a random number generator, do that test for around 100k hits and let me know the findings.thats what i thought but not the case-
120 melee with 45 HCI vs 120 melee with 60+ DCI less than 25% hit rate
Lowered DCI to 45 and it was around 50% hit rate
Tried it with a few friends over the last few weeks, started tests with 45 DCI and then to 60+ DCI, then other days started out with 60 DCI (to adjust for RNG) same results.
Maybe something for the devs to take a look at? If not capping DCI to a HARD 45, or allow HCI to stack the same way and a check on total HCI?
This post is all BS. You don't know what you're talking about. It's a random number generator, do that test for around 100k hits and let me know the findings.
You tried it for how long with your friends? We tried this with approx 720 hits (15 mins with 1,25sek swing) and there was no difference at all.thats what i thought but not the case-
120 melee with 45 HCI vs 120 melee with 60+ DCI less than 25% hit rate
Lowered DCI to 45 and it was around 50% hit rate
Tried it with a few friends over the last few weeks, started tests with 45 DCI and then to 60+ DCI, then other days started out with 60 DCI (to adjust for RNG) same results.
Maybe something for the devs to take a look at? If not capping DCI to a HARD 45, or allow HCI to stack the same way and a check on total HCI?
I'm going to have to agree with Speedy Orkit.I would like to see a hard cap of 45 DCI implemented. With the new faction items its not hard to get to 60+ DCI. Either cap it at 45 DCI or allow HCI to stack higher that 45.
Yeah, no. It does. The RNG factors into all hit/miss equations.ty for being a complete troll :loser: RNG does not factor into DCI/HCI checks btw![]()
durrrr everything that can either hit or miss is dependent on the RNG btwty for being a complete troll :loser: RNG does not factor into DCI/HCI checks btw![]()
Do you see all of the % symbols in your tirade? There is your RNG.So please, unless you know for certain how the code works please do not troll.
THANKS!
dear troll, it's a % CHANCE to hit... whenever it's a CHANCE to go either way, hit or miss, the RNG factors into that. the only way the RNG wouldn't factor in is if it was made so that if you have higher hci than their dci you always hit, if you have higher dci than their hci you always defend... but it doesn't work that way. each time you swing, all the calculations are performed... the formulas you showed are to determine the PERCENT CHANCE that the action will go one way or another. the PERCENT CHANCE is a variable that is used by the RNG.NOW if DCI is raised to 60....
= 203 / 448 * 100
= 45% chance to hit
lol, you're welcomeSo please, unless you know for certain how the code works please do not troll.
THANKS!
The only person failing to realize something here is you. The % chance to hit IS the RNG.what you FAIL to realize is that
#1. 100% = 1 (no rng there)
#2. hit chance % = answer to the formula lol
what you FAIL to realize is that DCI is a hard # increase, not a %. It is 45 DCI not 45% DCI. That's why the formula is 100 (which is equal to a true numerical value of 1) PLUS the defender's DCI.
My point is (and I could be wrong) that somewhere along these recent patches that the DCI cap against NON HLD attacks was taken off and allowed to reach different values.
Now we can start another thread discussing RNG and the ridiculous formula with the variables that go into RNG, however in this case I think we can all see that there is no RNG involved.
look at any item with that property and you will see the % symbol. +45% hci means: your normal % chance to hit + 45%.It is 45 DCI not 45% DCI.
yes. 45 is cap for both.I think you are mistaken something. HCI and DCI are actually EQUAL in anyway possible. Cap for both HCI and DCI are both at 45. You can go over 45 dci to nullify effect of hit lower defense, while you can go over 45 hci to nullify the effect of hit lower attack. I dont understand what you are trying to accomplish.