Lady Kat's Guide to Roleplaying
The Republic of Vesper Roleplay Guide [Europa]
Roleplaying is essentially you - the person sitting at your computer - shaping a life for the character you have created, your character being a living, breathing person that dwells in the lands of Sosaria.
Although you created this person - that really just appeared in a city one day as a grown adult - in the world of role-play that character would have an extensive history of their childhood and exploits of what led them to this point.
Where were they born? Who were there parents? Do they having siblings? Do they love? What do they fear?
In other words, give your character an existence and a story to tell. Create personality traits and then play your character according to those qualities.
Choosing an alignment for your character can be helpful, are they primarily good? Evil? Neutral? Willing to switch sides for the right amount of coin? Some of your own personality is bound to come through in your character and this is only natural, you are the one controlling the character after all.
Once you have given your character a personality, how do you make that personality show through to other players? Well, actions speak louder than words. The most common way to show your actions in a clear manner is to use *Emotes*.
Emoting certainly makes sitting in a tavern more interesting than just idle chit chat. It is best to start with basic emotes (*Draws sword* *Sips ale* etc.) but when you are feeling more confident a whole story can be told with your emotes (*her pallid fingers curl around the goblet of wine, raising the vessel to her lips*). The more descriptive you are, the more vivid the picture is in the readers mind. Take full advantage of the emoting whenever possible to create an atmosphere around your character.
Now, there will be times in role-play when you (The person controlling your character) know tons of pieces of information that your character could not possibly know… here are some examples.
1) Seeing through walls – Even though the client allows us to see what is happening outside of the structure we are in, your character cannot see the same thing. Take note of windows and doors, but remember you are playing your character through their eyes, not yours.
2) Friends and Acquaintances – Even though one of your characters may be friends with another player, when you meet a person on an alternate character you would not know the details of their life. You certainly should avoid walking up to someone and proclaiming “Hi, I’m George the Swift on another character!” This is considered Out of Character (OOC).
3) Reading Thoughts – Roleplayers often emote their thoughts instead of actions. It is important to remember that your character cannot read minds, so it someone emotes *She wonders why he wears that unsightly hat…* your character should not respond to that emote at all.
4) Skills & Stats – Although you can see the skill list and stats bar your character does not live according to numbers anymore than you do. Referring to skills as percentages, as listed in the skill list is considered OOC. Instead try saying something along the lines of “I am very gifted with a bow, but I think I still have more to learn.” Or “My sharp wit makes up for what I lack in brawn!”
5) Names Above Heads – This is the most important common mistake people make. It is very easy to walk up to someone and call them by name since it is plastered above their heads. However, in the real world people do not behave like that, you should avoid calling people by name until you have been properly introduced.
6) ICQ & Email – ICQ is often referred to as “Pigeons” and Email as “Messages” very straight forward names which have a more medieval feel.
7) Health Bars – Another game feature that your character cannot see, if you notice a players is missing some hit points, remember to stay in character and comment accordingly *Notices the blood staining his robes* “You appear to be wounded, Robert.”
8) God-Mode – It is important to be considerate of other role-players and their histories, we all want our characters to be special but you really need to be realistic. If you enter a town proclaiming that you are the long lost son of Lord British and the Goddess Shar, demanding all worship your or perish… this may not be received too well.
In summary, to be a good roleplayer you need to treat your character as a separate person from yourself. Think of yourself as playing a role as an actor would in a movie. All of us at one time or another wanted to be someone or something else; role-play gives us the opportunity to explore the world through the eyes of another.
A background history is essential as it helps shape the way your character carries them self and the way they interact with people and different races, your paperdoll Character Profile is a great place to jot down a brief history.
Regards,
Lady Kat.
Although you created this person - that really just appeared in a city one day as a grown adult - in the world of role-play that character would have an extensive history of their childhood and exploits of what led them to this point.
Where were they born? Who were there parents? Do they having siblings? Do they love? What do they fear?
In other words, give your character an existence and a story to tell. Create personality traits and then play your character according to those qualities.
Choosing an alignment for your character can be helpful, are they primarily good? Evil? Neutral? Willing to switch sides for the right amount of coin? Some of your own personality is bound to come through in your character and this is only natural, you are the one controlling the character after all.
Once you have given your character a personality, how do you make that personality show through to other players? Well, actions speak louder than words. The most common way to show your actions in a clear manner is to use *Emotes*.
Emoting certainly makes sitting in a tavern more interesting than just idle chit chat. It is best to start with basic emotes (*Draws sword* *Sips ale* etc.) but when you are feeling more confident a whole story can be told with your emotes (*her pallid fingers curl around the goblet of wine, raising the vessel to her lips*). The more descriptive you are, the more vivid the picture is in the readers mind. Take full advantage of the emoting whenever possible to create an atmosphere around your character.
Now, there will be times in role-play when you (The person controlling your character) know tons of pieces of information that your character could not possibly know… here are some examples.
1) Seeing through walls – Even though the client allows us to see what is happening outside of the structure we are in, your character cannot see the same thing. Take note of windows and doors, but remember you are playing your character through their eyes, not yours.
2) Friends and Acquaintances – Even though one of your characters may be friends with another player, when you meet a person on an alternate character you would not know the details of their life. You certainly should avoid walking up to someone and proclaiming “Hi, I’m George the Swift on another character!” This is considered Out of Character (OOC).
3) Reading Thoughts – Roleplayers often emote their thoughts instead of actions. It is important to remember that your character cannot read minds, so it someone emotes *She wonders why he wears that unsightly hat…* your character should not respond to that emote at all.
4) Skills & Stats – Although you can see the skill list and stats bar your character does not live according to numbers anymore than you do. Referring to skills as percentages, as listed in the skill list is considered OOC. Instead try saying something along the lines of “I am very gifted with a bow, but I think I still have more to learn.” Or “My sharp wit makes up for what I lack in brawn!”
5) Names Above Heads – This is the most important common mistake people make. It is very easy to walk up to someone and call them by name since it is plastered above their heads. However, in the real world people do not behave like that, you should avoid calling people by name until you have been properly introduced.
6) ICQ & Email – ICQ is often referred to as “Pigeons” and Email as “Messages” very straight forward names which have a more medieval feel.
7) Health Bars – Another game feature that your character cannot see, if you notice a players is missing some hit points, remember to stay in character and comment accordingly *Notices the blood staining his robes* “You appear to be wounded, Robert.”
8) God-Mode – It is important to be considerate of other role-players and their histories, we all want our characters to be special but you really need to be realistic. If you enter a town proclaiming that you are the long lost son of Lord British and the Goddess Shar, demanding all worship your or perish… this may not be received too well.
In summary, to be a good roleplayer you need to treat your character as a separate person from yourself. Think of yourself as playing a role as an actor would in a movie. All of us at one time or another wanted to be someone or something else; role-play gives us the opportunity to explore the world through the eyes of another.
A background history is essential as it helps shape the way your character carries them self and the way they interact with people and different races, your paperdoll Character Profile is a great place to jot down a brief history.
Regards,
Lady Kat.
The Republic of Vesper Roleplay Guide [Europa]
The following is a guide providing pointers and tips to help people understand and improve their roleplay.
-Character names.
A character must have a good roleplay name; this name will depend on that characters race and origin. For example a human character would have a human name such as Adam Davidson or he/she may have a slightly foreign name if they hail from an exotic region such as Radok Sirvani. An orc character would have an orcish name such as Grukthar, a drow character would have a drowish name such as Quar G'eld. An undead character would have a undead name such as Sarkoth and so forth.
First and last names are promoted but single names are accepted.
Although inspiration for names can be found from films, books and various other sources, stolen names such as Brad Pitt are frowned upon.
Unrealistic and non roleplay names such as The Real Slim Shady, Can't touch this, God of War etc are not accepted among the RP community. (Although there may be leeway for certain names depending on what that name is).
-Character skills and background.
Each character should have a history and background to him/her;this can be added to and built upon as the character experiences more in game. The background should be created before selecting which skills the character has as the background will link in greatly with what skills that character would have and these could change along the way with the character unlocking new experiences in his/her life in game. So for example:
Greg Ratchet grew up at a lumber mill in the lush forests of Yew, working with his father running the family business of woodcutting. When he reached age 18 he decided to take up a new profession by joining the local guardforce and serve the king.
Now Greg's character template could be a simple swordsmanship/lumber axer warrior because as you can see it links directly with his past.
A characters background, history, skills and ongoing experiences will determine the attitude and personality of that character and will effect how he/she acts or makes decisions in game. All characters should have unique personalities and principles.
-Language
The previous points will effect the language of a character and the way he or she talks. As a human character you may speak just plain english or you might speak with an accent. For example:
A noble paladin: "Greetings my friend, how are ye on this fine day?"
A Gang Boss: "Rioght lads get yer arms an armor strapped, wer' off ter show 'em scum ah g'd beatin'!"
As a different race character yer would speak their language(some very hard to learn) or speak how they would in english, for example:
An orc: "Ug, Gruk'Thar no kno' wha' yub on aboot! Stoopid oomie! gib tribuut!"
An undead: "Yesssssssss...foolissshhh humanssssss"
Deeper research should be taken into playing different races.
The language spoken by roleplay characters should be plain/old english (Or your native tounge) or should be relevant to your character such as races and accents.
Language not allowed is abbreviations, faces and various other modern day sayings. So for example:
"lol, rofl, : D, : P, lmao, wtf, omg, brb" etc are not allowed. This is fantasy and old times roleplay not modern day technology and speech etc.
-Emoting
Role play characters express facial expressions, body language and in game actions via the emote button. On an english keyboard this is done by holding shift, colon and then pressing spacebar. I guess this could be the roleplay equivalent of using smiley faces. The emote command is used ALOT in role play and some examples of emotes are as follows:
*Smiles*, *laughs*, *waves*, *trys to push him over*, *raises eyebrow*, *aims a punch to the face*.
As you can see in emotes that physically effect another player, the option should be given for them to counter the emote or go along with it; by not doing this it is known as power emoting which is again frowned upon by other roleplayers. Here is an example of a power emote:
*Knee's in the stomach then elbows in the face and finishes with a stone cold stunner*
This forces the action upon another character giving them no choice in the matter. The right way to do this type of emote is as follows:
*Attempts to knee in the stomach*
By doing this it gives the charater effected a choice to respond to the emote such as:
*Jumps out the way dodging the blow* or *falls to the floor winded*
-Line of sight
Line of sight is basically what your character can see if it were actually you in real life. So you cannot see through walls, you cannot see whats going on outside of a building unless your looking out of a window, you don't have eyes in the back of your head so you can't see behind you unless you turn around and so forth. For example if an enemy is hiding behind a wall and you didn't see him/her go there and he/she isn't in your line of sight; you shouldnt go running round the corner and attack as that would be using Out of Character information.
-Tag reading and knowledge
You should not read someones tag and automatically know their name and what guild they are from. You do not know someones name or anything about them unless you have been told in game by themselves or through others.
-Kill on Sight
You should never kill or attack another character on sight unless it has been agreed out of character. There should always be some form of interaction or warning before the fight commenses. For example the local blacksmith is walking down a road surrounded by forest on either side, suddenly a bandit jumps out from behind a bush.
Bandit: "Yer gold or yer life!"
Blacksmith: "Please don't hurt me, just take the gold!"
This way the bandit gives the blacksmith the option, he/she can hand over his/her gold, stand and fight or try to run away.
-Equipment
Magic equipment is not allowed in roleplay unless in certain circumstances in certain guilds. Only GM made weapons and armor with no magical modifications are allowed to be used. That includes no magic jewelry.
-Other important points
Always stay in character, keep out of character discussions to guildchat/alliance chat/party chat or third party messengers such as ICQ or MSN.
Abide by the Rules of Engagement and guild rules.
Rules of engagement: http://www.uoforums.com/f1411/new-rules-engagement-23045/
Be prepared to suffer consequences of your characters actions in game. An example being your character assaults the Duke of Trinsic, a high official position of the city; be expected to be arrested/fined/tortured and so forth.
Don't make your character super human with super powers that no one stands a chance against, it will most likely result in other roleplayers ignoring you and holding you in low regards. An example being a character playing the god of fire who has a feiry aura surrounding him/her where no one can touch him/her but he/she can harm them.
When injuries or wounds occur to your character in game then you should roleplay them out until they are healed etc. Major injuries inflicted by other characters to yours must be agreed on out of character; these injuries could include branding, burning, loss of limbs, broken bones etc. An example being that your character received a nasty deep slice wound in his/her last battle, you could role play having it bandaged reguarly and being in pain or bleeding on often occasions.
Some Role play terms used Out of Character:
RP = Roleplay
RoE = Rules of engagement (A set of rules agreed by warring oppenents for when they battle such as skill limitations)
RPPVP = Roleplay Player vs Player
KoS = Kill on Sight
IC = In Character (how you roleplay your character in game)
OOC = Out of Character (How you talk and act out of game)
LoS = Line of sight
I hope this has or will help people.
-Character names.
A character must have a good roleplay name; this name will depend on that characters race and origin. For example a human character would have a human name such as Adam Davidson or he/she may have a slightly foreign name if they hail from an exotic region such as Radok Sirvani. An orc character would have an orcish name such as Grukthar, a drow character would have a drowish name such as Quar G'eld. An undead character would have a undead name such as Sarkoth and so forth.
First and last names are promoted but single names are accepted.
Although inspiration for names can be found from films, books and various other sources, stolen names such as Brad Pitt are frowned upon.
Unrealistic and non roleplay names such as The Real Slim Shady, Can't touch this, God of War etc are not accepted among the RP community. (Although there may be leeway for certain names depending on what that name is).
-Character skills and background.
Each character should have a history and background to him/her;this can be added to and built upon as the character experiences more in game. The background should be created before selecting which skills the character has as the background will link in greatly with what skills that character would have and these could change along the way with the character unlocking new experiences in his/her life in game. So for example:
Greg Ratchet grew up at a lumber mill in the lush forests of Yew, working with his father running the family business of woodcutting. When he reached age 18 he decided to take up a new profession by joining the local guardforce and serve the king.
Now Greg's character template could be a simple swordsmanship/lumber axer warrior because as you can see it links directly with his past.
A characters background, history, skills and ongoing experiences will determine the attitude and personality of that character and will effect how he/she acts or makes decisions in game. All characters should have unique personalities and principles.
-Language
The previous points will effect the language of a character and the way he or she talks. As a human character you may speak just plain english or you might speak with an accent. For example:
A noble paladin: "Greetings my friend, how are ye on this fine day?"
A Gang Boss: "Rioght lads get yer arms an armor strapped, wer' off ter show 'em scum ah g'd beatin'!"
As a different race character yer would speak their language(some very hard to learn) or speak how they would in english, for example:
An orc: "Ug, Gruk'Thar no kno' wha' yub on aboot! Stoopid oomie! gib tribuut!"
An undead: "Yesssssssss...foolissshhh humanssssss"
Deeper research should be taken into playing different races.
The language spoken by roleplay characters should be plain/old english (Or your native tounge) or should be relevant to your character such as races and accents.
Language not allowed is abbreviations, faces and various other modern day sayings. So for example:
"lol, rofl, : D, : P, lmao, wtf, omg, brb" etc are not allowed. This is fantasy and old times roleplay not modern day technology and speech etc.
-Emoting
Role play characters express facial expressions, body language and in game actions via the emote button. On an english keyboard this is done by holding shift, colon and then pressing spacebar. I guess this could be the roleplay equivalent of using smiley faces. The emote command is used ALOT in role play and some examples of emotes are as follows:
*Smiles*, *laughs*, *waves*, *trys to push him over*, *raises eyebrow*, *aims a punch to the face*.
As you can see in emotes that physically effect another player, the option should be given for them to counter the emote or go along with it; by not doing this it is known as power emoting which is again frowned upon by other roleplayers. Here is an example of a power emote:
*Knee's in the stomach then elbows in the face and finishes with a stone cold stunner*
This forces the action upon another character giving them no choice in the matter. The right way to do this type of emote is as follows:
*Attempts to knee in the stomach*
By doing this it gives the charater effected a choice to respond to the emote such as:
*Jumps out the way dodging the blow* or *falls to the floor winded*
-Line of sight
Line of sight is basically what your character can see if it were actually you in real life. So you cannot see through walls, you cannot see whats going on outside of a building unless your looking out of a window, you don't have eyes in the back of your head so you can't see behind you unless you turn around and so forth. For example if an enemy is hiding behind a wall and you didn't see him/her go there and he/she isn't in your line of sight; you shouldnt go running round the corner and attack as that would be using Out of Character information.
-Tag reading and knowledge
You should not read someones tag and automatically know their name and what guild they are from. You do not know someones name or anything about them unless you have been told in game by themselves or through others.
-Kill on Sight
You should never kill or attack another character on sight unless it has been agreed out of character. There should always be some form of interaction or warning before the fight commenses. For example the local blacksmith is walking down a road surrounded by forest on either side, suddenly a bandit jumps out from behind a bush.
Bandit: "Yer gold or yer life!"
Blacksmith: "Please don't hurt me, just take the gold!"
This way the bandit gives the blacksmith the option, he/she can hand over his/her gold, stand and fight or try to run away.
-Equipment
Magic equipment is not allowed in roleplay unless in certain circumstances in certain guilds. Only GM made weapons and armor with no magical modifications are allowed to be used. That includes no magic jewelry.
-Other important points
Always stay in character, keep out of character discussions to guildchat/alliance chat/party chat or third party messengers such as ICQ or MSN.
Abide by the Rules of Engagement and guild rules.
Rules of engagement: http://www.uoforums.com/f1411/new-rules-engagement-23045/
Be prepared to suffer consequences of your characters actions in game. An example being your character assaults the Duke of Trinsic, a high official position of the city; be expected to be arrested/fined/tortured and so forth.
Don't make your character super human with super powers that no one stands a chance against, it will most likely result in other roleplayers ignoring you and holding you in low regards. An example being a character playing the god of fire who has a feiry aura surrounding him/her where no one can touch him/her but he/she can harm them.
When injuries or wounds occur to your character in game then you should roleplay them out until they are healed etc. Major injuries inflicted by other characters to yours must be agreed on out of character; these injuries could include branding, burning, loss of limbs, broken bones etc. An example being that your character received a nasty deep slice wound in his/her last battle, you could role play having it bandaged reguarly and being in pain or bleeding on often occasions.
Some Role play terms used Out of Character:
RP = Roleplay
RoE = Rules of engagement (A set of rules agreed by warring oppenents for when they battle such as skill limitations)
RPPVP = Roleplay Player vs Player
KoS = Kill on Sight
IC = In Character (how you roleplay your character in game)
OOC = Out of Character (How you talk and act out of game)
LoS = Line of sight
I hope this has or will help people.