you cannot kill grubbers in tram new mag.......FIX THIS!!!! yall wanted these stupid things in the game atleast make them to where you can kill them.......there are 12 that i cant kill.....
you cant tab on them at all, you cant provo them, you cant get on a ship and shoot cannons at them, you cant cast stuff out of guard zone and tell it to kill them, and you cant harm them with explode pots......all you can do is hope one wonders its happy way to a tiny spot on the beach so you can hit it....then there is a good possibility that its gonna take off running like grubbers do and your gonna be back to square one.......Can't you draw them to near the moongate or up to north near water, I believe that is out of town zone
they usually dont pick up anything over a few stones, but ive looted Davies lockers, and a rug or 2 off them before...and event item off one ..... *sighs* im still upset with not being able to kill thoseTo be honest, I've killed at least 20 grubbers, and only one was ever actually carrying anything - and he had an empty backpack. Wasn't the whole point of grubbers that they were guaranteed to be holding something from the IDOC?
We had no failure....they were from an idoc!I must admit to feeling a bit sad when these "Mine, mine, mine!" critters appear only to be savagely dispatched. A metaphor for the west, or for us? I've conducted treasure hunts where they could not be killed....where people objected to them being killed.
Thus, the question I must ask is why do you feel the need to kill them? They exist purely as a result of your failure. Why do you feel it's a bug that you cannot kill them?
Yeah, it's a bug, but still.....
yeah, the failure was on the house owners part.We had no failure....they were from an idoc!
wise man once say....if i know not on the subject being spoken of, then i should not comment......I must admit to feeling a bit sad when these "Mine, mine, mine!" critters appear only to be savagely dispatched. A metaphor for the west, or for us? I've conducted treasure hunts where they could not be killed....where people objected to them being killed.
Thus, the question I must ask is why do you feel the need to kill them? They exist purely as a result of your failure. Why do you feel it's a bug that you cannot kill them?
Yeah, it's a bug, but still.....
Real knowledge is to know the extent of one's ignorance.wise man once say....if i know not on the subject being spoken of, then i should not comment......
The failure was on the devs part, spending precious coding time fixing a system that wasn't broke. And it isn't the first time either. Anyone remember when they "fixed" the overpowered -neverending wave- refill of pitchers? And then spent even more time on a ridiculous "get this pitcher and go throw it at a water elemental and it will last longer" fix to offset what they did?yeah, the failure was on the house owners part.
My mistake then. I've only seen the sad little critters appear as the result of lockpicking failure on treasure chests. Never saw one at an IDOC.We had no failure....they were from an idoc!
Pompous but fair. I didn't understand you were speaking of an IDOC.wise man once say....if i know not on the subject being spoken of, then i should not comment......
Another play on that is...Real knowledge is to know the extent of one's ignorance.
-Confucius
Hey ! I resemble that!Did anyone try Herding the Grubbers outside of the guard zone?
Another play on that is...
"Better to remain silent, and let others think you a fool, than to open your mouth, and remove all doubt".