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greater heal wands

Tina Small

Stratics Legend
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Some of the "spawning" dungeon chests (levels 3 and 4) and I believe the more difficult of the gypsy/brigand chests sometimes carry them too.

This page has more information on "dungeon chests": http://uo.stratics.com/thb/info/dungeon/dungeonguide.shtml.

When I'm training lockpicking, I end up with a ton of these wands, far too many to keep. My artificer gets 3-5 magical residue from unraveling them, depending on the mods on the wand. You can also sell them to the NPC mages in a mage shop.
 

Cetric

Grand Poobah
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ah yuck, i dont have a lock picker or a cartographer!
 

Storm

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what shard are you on and I will go loot some for you if you are on ls
 

Tina Small

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Cetric, I can collect you some on Baja, GL, Atlantic, or Origin. Maybe Lake Austin.
 
S

Splup

Guest
How do these actually work? Does it cast faster then normal g heal, or just doesn't show powerwords?
 

Cetric

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How do these actually work? Does it cast faster then normal g heal, or just doesn't show powerwords?
doesn't show power words, but is the same speed as gheal and has a delay between uses
 

Cetric

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mmm, not sure, i guess i'll know when i get some wands, i haven't used them yet =/
 

Storm

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I may be wrong but cant you also use them when moving ! I may go test it later, not in game ATM.
 

Nystul

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Can't be disrupted, can't use them while moving. They cast at a 0FC speed. I believe the healing amount is also based on your Magery skill.
 

Storm

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I have imbued a few of them for fun but not really used them

also the fireworks wands are fun to imbue
 

Taylor

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Seems like an imbued -20 SC g.heal wand would be pretty desirable. Mage weapon protection, 1-handed, and insta-cast/non-disruptable heals on the run.
 

Konge

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Seems like an imbued -20 SC g.heal wand would be pretty desirable. Mage weapon protection, 1-handed, and insta-cast/non-disruptable heals on the run.
No! Damn it, now we're gonna have another topic of archers whining about mages in 2 weeks! !@$!
 

Taylor

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Silverbird

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Not to forget that they have very intersting specials with dismount and disarm.
Only that imbuing them might end up expensive in the longer run, course you cannot recharge them atm.
 

KalVasTENKI

Babbling Loonie
Stratics Veteran
Stratics Legend
Some of the "spawning" dungeon chests (levels 3 and 4) and I believe the more difficult of the gypsy/brigand chests sometimes carry them too.

This page has more information on "dungeon chests": http://uo.stratics.com/thb/info/dungeon/dungeonguide.shtml.

When I'm training lockpicking, I end up with a ton of these wands, far too many to keep. My artificer gets 3-5 magical residue from unraveling them, depending on the mods on the wand. You can also sell them to the NPC mages in a mage shop.

I can't believe that! I need to stock pile some 90+ wands for my mages. :gun:
 

RawHeadRex

Slightly Crazed
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Not to forget that they have very intersting specials with dismount and disarm.
Only that imbuing them might end up expensive in the longer run, course you cannot recharge them atm.
unless the mage has weapons and tactics... its used for dci, healing and interrupts, mostly for the healing stone effect.
not sure if a dex macer would use a wand as a choice weapon, i could be wrong.
 

KalVasTENKI

Babbling Loonie
Stratics Veteran
Stratics Legend
unless the mage has weapons and tactics... its used for dci, healing and interrupts, mostly for the healing stone effect.
not sure if a dex macer would use a wand as a choice weapon, i could be wrong.
I saw some guy with an imbued GH wand , dismounted an enemy and healed him self while on foot with people tanking on him..


Pretty sick IMO.rolleyes:
 

Violence

Lore Keeper
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Re:

It can still be disarmed if someone's basing their defense mostly on those, getting you vexxed.

These days you have to use disarm on casters as much as on melee or archer characters anyway. They tend to use +20 Magery/-20 Magery equipment to avoid investing in a fighting skill.

Not meaning to go off-topic here.. Of course they'll just run when you do disarm them but hey.. Who doesn't.. I would personally prefer a completely different way for disarms and dismounts to work, to me they are actually game-stopping factors in the sense that disarms completely break fights to no-one's advantage.. At the very least between opponents who know how to keep their distances once disarmed.
And dismount only forces practically everyone to invest in enough Ninjitsu to turn into a Llama or an Ostard. Extremely annoying for all parties involved.
 
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