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Great job on the tmap randomization ...

Kojak

Slightly Crazed
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UNLEASHED


:)

and the second one was under a house ... so far so good ...

(these were maps obtained "after" the patch this afternoon - the prepatch ones still work)
 

Mapper

Crazed Zealot
Alumni
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Thats what happens when people ask for a fishing update..

I applaud your effort in getting a boat, On the off chance you can dig the water out the way. :D
 

sablestorm

Babbling Loonie
Stratics Veteran
Stratics Legend
Where else would you find pirate treasure lost at sea? Hire the Nixies to bring it up for you or find an alchemist who can make you a water breathing potion!
 

Lorddog

Crazed Zealot
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Stratics Legend
so friggin what. a few maps (1%-5%) cant be used? big deal

suck it up
 

Viper09

Grand Poobah
Stratics Veteran
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Well, on the up side, after a week or so if I remember correctly, you will have to decrypt the map again and the location will change.
 

Flutter

Always Present
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Well, on the up side, after a week or so if I remember correctly, you will have to decrypt the map again and the location will change.
That's for maps that were decoded before the publish.



Also Kojak... LOL ROFL that you whited out your character name, your character avatar, and your backpack. I needed the laugh.
 
L

Luke Carjacker

Guest
so friggin what. a few maps (1%-5%) cant be used? big deal

suck it up
Where did you get the 1%-5% number from? Sounds made up. And why should any screwed up locations be acceptable?
 

Mapper

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Alumni
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There is certainly quite an isuse! From the fishing forum...


I have similar location, only it's in the moat around Lord Blackthorns Castle... wonder how one would dig this bad boy up?



apologies for size of image!
 

Kojak

Slightly Crazed
Stratics Veteran
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UNLEASHED
That's for maps that were decoded before the publish.



Also Kojak... LOL ROFL that you whited out your character name, your character avatar, and your backpack. I needed the laugh.
that was done to protect the innocent (namely me - hehe)

btw, 3rd tmap was under a tree so couldn't dig that one either - so far 0 for 3 - I'm starting to think Origin is COMPLETELY useless as a test shard - they had a week and not a peep about this ... they should let Catskills test stuff instead - oh yeahhhhh

1-3% lol - so far it's 100% - so much for that theory
 
W

woody_cats

Guest
there you are kojak


was reading about this problem and all i could think about was a picture of boat with a pirate captain and miner and you on it and have you paging gm to determie weither if the pirate threatened to made the miner jump off the plank to dig for the chest or if the pirate said hehe the mob sure made a fool of you even if you didn.t die would that be considered harresment
 

Martyna Zmuir

Crazed Zealot
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Stratics Legend
so friggin what. a few maps (1%-5%) cant be used? big deal

suck it up

Yeah, lets just ignore bugs in the game. Thats the ticket.

Next time you encounter a bug that disrupts your play don't come here to pancake. Suck it up.
 

Lady Storm

Grand Inquisitor
Stratics Veteran
Stratics Legend
that was done to protect the innocent (namely me - hehe)

btw, 3rd tmap was under a tree so couldn't dig that one either - so far 0 for 3 - I'm starting to think Origin is COMPLETELY useless as a test shard - they had a week and not a peep about this ... they should let Catskills test stuff instead - oh yeahhhhh

1-3% lol - so far it's 100% - so much for that theory
Sir, Origin did well for the size of our population. I did over 30 maps of multi lvl's and decoded each map I got new in the chests. NONE were to so out of the way spots but the one for center of magincia! I can see your fustration and others who are getting "bad" maps.
We in '97 had same trouble, under houses and trees. Still have one sorta under a tree next to my tower on Napa thats a bit tough toget to.
The Dev need to hear this and correct the errors in the paramiters of the maps locations. Report it to Bugs as you would on test. Geesh dont go blameing one shard for every shards troubles with this, its not fair.

Getting the "new" maps was not going well as the spawn on masma for chests is so bloody low getting any is hours of work for so little, and totaly only 6 critters spawn lvl 6 maps.
 

Gheed

Certifiable
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Stratics Legend
that was done to protect the innocent (namely me - hehe)

btw, 3rd tmap was under a tree so couldn't dig that one either - so far 0 for 3 - I'm starting to think Origin is COMPLETELY useless as a test shard - they had a week and not a peep about this ... they should let Catskills test stuff instead - oh yeahhhhh

1-3% lol - so far it's 100% - so much for that theory
Sir, Origin did well for the size of our population. I did over 30 maps of multi lvl's and decoded each map I got new in the chests. NONE were to so out of the way spots but the one for center of magincia! I can see your fustration and others who are getting "bad" maps.
We in '97 had same trouble, under houses and trees. Still have one sorta under a tree next to my tower on Napa thats a bit tough toget to.
The Dev need to hear this and correct the errors in the paramiters of the maps locations. Report it to Bugs as you would on test. Geesh dont go blameing one shard for every shards troubles with this, its not fair.

Getting the "new" maps was not going well as the spawn on masma for chests is so bloody low getting any is hours of work for so little, and totaly only 6 critters spawn lvl 6 maps.

I think this was discovered before the pub went to origin. I wonder what the ratio of fixed bugs to new bugs are in this pub?
 

Alvinho

Great Lakes Forever!
Stratics Veteran
Stratics Legend


:)

and the second one was under a house ... so far so good ...

(these were maps obtained "after" the patch this afternoon - the prepatch ones still work)
This is exactly the reason the were static to begin with
 

Supreem

Founder, Citadel Studios
VIP
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When we implemented the treasure map randomization, we knew we wouldn't be able to make it so every chest would be in a diggable spot at launch. We will continue to work on the algorithm and hopefully it will get better through iteration. For now just hang onto those maps for 30 days and you will be able to decode them again. :)
 

Gheed

Certifiable
Stratics Veteran
Stratics Legend
When we implemented the treasure map randomization, we knew we wouldn't be able to make it so every chest would be in a diggable spot at launch. We will continue to work on the algorithm and hopefully it will get better through iteration. For now just hang onto those maps for 30 days and you will be able to decode them again. :)

wow ok... you built it bugged. So.... wasn't it announce you guys were working on this like 6 months ago? Sorry but the new content has been lacking as of late.... hard to get excited about it.
 
C

canary

Guest
When we implemented the treasure map randomization, we knew we wouldn't be able to make it so every chest would be in a diggable spot at launch. We will continue to work on the algorithm and hopefully it will get better through iteration. For now just hang onto those maps for 30 days and you will be able to decode them again. :)
So... you decided to release it buggy???

Oh, god... and you wonder why people get angry and irritated with the team. rolleyes:
 

Aurelius

Babbling Loonie
Stratics Veteran
Stratics Legend
Strangely, I am reminded of a past producer telling us the KR client was gold, then after he quit admitting it was junk but the pressure from marketing to release it was unstoppable.....
 

Martyna Zmuir

Crazed Zealot
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Stratics Legend
When we implemented the treasure map randomization, we knew we wouldn't be able to make it so every chest would be in a diggable spot at launch. We will continue to work on the algorithm and hopefully it will get better through iteration. For now just hang onto those maps for 30 days and you will be able to decode them again. :)

You knowingly pushed out unfinished/bugged code?

Really?

Why?

If your answer is something like "To give you new content..." then the Dev team has a serious break with reality. Release content when it is finished, tested and found to be relatively bug-free.

Its actions like this that take what should have been a well-recieved change to the game and turn them into a PR nightmare.
 
C

canary

Guest
The other problem, of course, Martyna, is that RARELY do these 'issues' get addressed properly later.

... need I only say 'Kingdom Reborn', 'Enhanced Client' or 'Virtues'.
 

Kylie Kinslayer

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Thats what happens when people ask for a fishing update..

I applaud your effort in getting a boat, On the off chance you can dig the water out the way. :D

Well if ya read that other thread they have lobsters or will have soon. So one can draw a logical conclusion.... they are coming out with SCUBA gear for us to be able to get to the bottom of the ocean to dig up these chests and the lobsters will be pinching us in private areas until we are done.

*runs off to start imbuing uber scuba gear and nad-cover of the jackal*
 

NBG

Lore Master
Stratics Veteran
Stratics Legend
2 questions...

1. Do you guys still have a QA department?
2. If you do have a QA department, What.... exactly are they doing?
 

RaDian FlGith

Babbling Loonie
Stratics Veteran
Stratics Legend
When we implemented the treasure map randomization, we knew we wouldn't be able to make it so every chest would be in a diggable spot at launch. We will continue to work on the algorithm and hopefully it will get better through iteration. For now just hang onto those maps for 30 days and you will be able to decode them again. :)
Bioware Mythic has just lost 10.0 in Respect.

Are you kidding me? You KNEW it?

Okay... seriously, I expect a royalty check for this, but hey, here's a novel idea. When someone decodes a treasure map, have the server check the location it's in. If it cannot be dug up (1 because of water, or 2 because it's in a location that cannot be dug through -- the server would know if a house is there), then have it re-roll its own random location.

When it goes to be dug up, if a house has since been placed there, have the map re-roll its own random location again.

Voila.

Your problem is completely and TOTALLY solved with a couple of quick checks, and then you CAN be assured that ALL of the RANDOM locations ARE accessible.

For you to have released this in the state it is in has lowered my bar of expectations yet again. You guys CANNOT afford flubs like this.
 

MalagAste

Belaern d'Zhaunil
Alumni
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Campaign Supporter
Bioware Mythic has just lost 10.0 in Respect.

Are you kidding me? You KNEW it?

Okay... seriously, I expect a royalty check for this, but hey, here's a novel idea. When someone decodes a treasure map, have the server check the location it's in. If it cannot be dug up (1 because of water, or 2 because it's in a location that cannot be dug through -- the server would know if a house is there), then have it re-roll its own random location.

When it goes to be dug up, if a house has since been placed there, have the map re-roll its own random location again.

Voila.

Your problem is completely and TOTALLY solved with a couple of quick checks, and then you CAN be assured that ALL of the RANDOM locations ARE accessible.

For you to have released this in the state it is in has lowered my bar of expectations yet again. You guys CANNOT afford flubs like this.
Thanks Ra.

I like people who can not only offer criticism but solutions.

Hopefully the powers that be use your solution and do so ASAP.
 

Mapper

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Hopefully the powers that be use your solution and do so ASAP.
Sarcasm I hope? I don't believe you think they wouldn't do this if it wasn't as simple as that. It's easy to say things but who knows how hard it is to do with an almost 13 year old game.
 
C

canary

Guest
Sarcasm I hope? I don't believe you think they wouldn't do this if it wasn't as simple as that. It's easy to say things but who knows how hard it is to do with an almost 13 year old game.
Actually its pretty common knowledge that the UO team usually work on things using the easiest way to do things, not typically the best.
 

RaDian FlGith

Babbling Loonie
Stratics Veteran
Stratics Legend
Sarcasm I hope? I don't believe you think they wouldn't do this if it wasn't as simple as that. It's easy to say things but who knows how hard it is to do with an almost 13 year old game.
Err, I have to question the sarcasm of your own statement given the number of things that the game could be doing that is relatively simple (ie: the code to do so already exists), and yet they have, historically, not done so.

It very clearly is, to be blunt, that simple.

First, when the treasure map's random location is rolled, again, the server(s) already know where all of the houses are, and what size they are. That means that a very quick calculation determines whether or not a house covers up an X,Y coordinate. What code could they use that offers a similar check? Yes, that's right, the recall check. A similar code structure already exists to determine if you can recall to a given point -- why is it a stretch for it to determine if you can actually stand in that location and mine? (Also, just like a castle recall, it would invalidate the courtyard of a castle from treasure maps).

As far as water goes, the server already knows if a tile is water. It also knows if there are impassible objects there. So a straight up check of that particular tile if it passes the housing check allows it to be a "correct location."

Now, obviously, the Dev Team can't code random that guesses whether or not someone has placed a house in the interim, so when you are in the area and digging, the map does a check of its coordinate again to ensure that it's still a good location. If it is, then it's fine -- it only really has to check once every five minutes we'll say just in case someone places while you're looking. But once the chest is up, the chest itself should block house placement in a small area around it so no one could be phallic representations about it.

Again, regardless of the pompom section: It. IS. That. Simple.



By the way, while I've never worked on UO, I am a programmer. I'm not pulling this solution out of my posterior, I'm basing it on very solid ground given existing systems in the game that already do function. I would remind you that they used to think patching the map file would require a 76mb download of the entire map until one day a developer listened to one of my very simple suggestions, and as we all know, they're quite capable of patching the mapfile now without sending the entire map down the pipe. Experience trumps laziness.
 
D

DHMagicMan_1

Guest
They could probably code something so that if you are within say 5 or 10 tiles of the treasure site and the treasure has not been dug up then you can click something on the map to reset the location. I could see that being abused if you didn't have a reasonable location check to make sure they aren't flushing "Good" locations just because they want something close by.
 

Martyna Zmuir

Crazed Zealot
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Should we start a pool as to when the new maps will be "fixed"?

I'm guessing 2-6 weeks, or the thext publish cycle.
 

RaDian FlGith

Babbling Loonie
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Stratics Legend
Should we start a pool as to when the new maps will be "fixed"?

I'm guessing 2-6 weeks, or the thext publish cycle.
Oh, I'm betting that if we see a fix for these that even remotely resembles it having occurred before the next name change of Bioware Mythic after Frito Lay buys them out, becomes Fritoware Biolay to have them work on Cracker Jacks Online (which at this point may be the only game they're qualified to work on), it won't happen before Publish 69 or 70.
 

Apetul

Rares Fest Host | LS April 2011
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Okay... seriously, I expect a royalty check for this, but hey, here's a novel idea. When someone decodes a treasure map, have the server check the location it's in. If it cannot be dug up (1 because of water, or 2 because it's in a location that cannot be dug through -- the server would know if a house is there), then have it re-roll its own random location.
Better... when decoded the maps should do the SAME check as the recall spell. Cannot recall to that location? then a chest shouldnt exist there. That way, there will be no chests on water, houses, tress, whatever.
And for ilshenar.. well, screw ilshenar just for a few days until you guys figure a improved way to do it. I bet any dev can do this change in a matter of minutes and they dont need to worry about testing.. we all know that EA Mythic has thousands of people paying $12 x month to test stuff.
 

RaDian FlGith

Babbling Loonie
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And for ilshenar.. well, screw ilshenar just for a few days until you guys figure a improved way to do it.
Well, the thing with Ilshenar is they could still run the same technical check: "Is this a valid location?" IE: Can someone stand here.

The server already knows that... it's what -- not to put too fine a point on it -- allows each of us to stand in the tiles that aren't otherwise impassible.

What bothers me is that there is, to be frank, a clear solution to this issue, and yet it wasn't implemented. I mean, this stuff was held back from Pub 66 because it wasn't ready yet. It's still in a form I wouldn't call "ready," and yet, here it is.
 
C

canary

Guest
My god... I just noticed Supreem is the LEAD programmer.

And someone just handed him a solution in like 5 minutes.
 
U

UOKaiser

Guest
When we implemented the treasure map randomization, we knew we wouldn't be able to make it so every chest would be in a diggable spot at launch. We will continue to work on the algorithm and hopefully it will get better through iteration. For now just hang onto those maps for 30 days and you will be able to decode them again. :)
Remove the randomization. It's a waste of time and will always be filled with bugs. You will never be able to fix 100%. Static maps we have built histories among there locations.
 

HD2300

Certifiable
Stratics Veteran
Stratics Legend
2 questions...

1. Do you guys still have a QA department?
2. If you do have a QA department, What.... exactly are they doing?
Yes they have a QA department of 70,000 players.
 
C

canary

Guest
Yes they have a QA department of 70,000 players.
That is accounts. Actual paying PLAYERS is far, far less.

But the 70k number was years ago, so I suspect it is nowhere near 70k these days.
 

Viper09

Grand Poobah
Stratics Veteran
Stratics Legend
Well, on the up side, after a week or so if I remember correctly, you will have to decrypt the map again and the location will change.
That's for maps that were decoded before the publish.

For now just hang onto those maps for 30 days and you will be able to decode them again. :)
Ha! I knew it! Although I was way off on the amount of time between decoding and having to decrypt it again. lol

Just good to know that there will be no need to toss those maps :)
 

Martyna Zmuir

Crazed Zealot
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Stratics Legend
My god... I just noticed Supreem is the LEAD programmer.

And someone just handed him a solution in like 5 minutes.
A pre-existing, fully-tested fix that is a well-known game mechanic no less.

The fact that this wasn't implemented from the start is puzzling. Not surprising,but puzzling.
 

RaDian FlGith

Babbling Loonie
Stratics Veteran
Stratics Legend
2 questions...

1. Do you guys still have a QA department?
2. If you do have a QA department, What.... exactly are they doing?
Strange, really, that I should come home from school to this. We were discussing the function of QA today, and ironically, the role of QA was defined as, "Ensuring the game is functioning to the expected level."

Which is to say perhaps UO is functioning to the level that QA is expected to test for. I mean, Supreem has said they knew this was going live with this bug, so QA wouldn't have been testing for this anyway.

It's not QA's job to IMPROVE the game, but to rather ensure that systems are performing as expected.

Which... explains a lot, from where I'm sitting anyway.
 

J.B.

Journeyman
Stratics Veteran
Stratics Legend
Thats what happens when people ask for a fishing update..

I applaud your effort in getting a boat, On the off chance you can dig the water out the way. :D
Likes the humor!
 

J.B.

Journeyman
Stratics Veteran
Stratics Legend
I can't wait until the day some one wants to dig a treasure chest in my court yard of my castle.


You want to do what!
 

Theo_GL

Grand Poobah
Stratics Veteran
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UNLEASHED
wow ok... you built it bugged. So.... wasn't it announce you guys were working on this like 6 months ago? Sorry but the new content has been lacking as of late.... hard to get excited about it.
Eh, give em a break. The whole team (all 5 of em) are working hard on a shoestring budget.


I've done a few maps so far.... Loot is better and more interesting however I still hate the 50 useless items in the chest. Too much junk and most really low propeeties. Like Mongbat loot and this is from Level 5 chests.

Why can't the Lvl 5 chests be more like paragon chests? 5-8 items and chance at something decent?

Oh well, at least the Alacrity scrolls and imbue stuff is useful.
 

G.v.P

Stratics Legend
Stratics Veteran
Stratics Legend
Thats what happens when people ask for a fishing update..

I applaud your effort in getting a boat, On the off chance you can dig the water out the way. :D
Wow... I know you're joking, but that would be a great twist, make it so you need fishing to fish up the Tmaps that end up in the ocean! :p ugh, but then I'd have to train fishing on this char :/
 

Picus of Napa

Certifiable
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UNLEASHED
I think they are trying to add some element to the game. Taking away peoples hard work from T-Books is annoying, thankfully I mooched these for years and never bought or made a set.

One knew that this randomization would end up in a few maps not working on every server. I would be surprised if the systems are able to check where every house is and make adjustments for this. There should be a check that if spot=water reroll.
 

RaDian FlGith

Babbling Loonie
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Stratics Legend
I would be surprised if the systems are able to check where every house is and make adjustments for this.
There is already a system in place that checks for the existence of a house: The Recall system. It validates the coordinates of your destination, and if it's inside a house, including a castle courtyard, it negates your ability to recall.

So, you take said system, adapt it for treasure maps to validate whether the map point is a valid map point. If it's not, just re-roll the map point until it comes up with one that is valid. Problem solved.

There's nothing surprising or difficult about this expectation.

As for checking vs. water or impassable tiles, yeah... that's got to be a pretty easy check since the server already must know whether a tile is water (ie: fishable, sailable) or impassable (ie: you can't stand here).

I mean, it's 2010 on a 13 year old game. Not exactly rocket science.
 

Lord Chaos

Always Present
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Stratics Legend
So... you decided to release it buggy???

Oh, god... and you wonder why people get angry and irritated with the team. rolleyes:
As opposed to people getting angry waiting?

So, there's a few bugs, we'll live.
 
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