That's for maps that were decoded before the publish.Well, on the up side, after a week or so if I remember correctly, you will have to decrypt the map again and the location will change.
Where did you get the 1%-5% number from? Sounds made up. And why should any screwed up locations be acceptable?so friggin what. a few maps (1%-5%) cant be used? big deal
suck it up
I have similar location, only it's in the moat around Lord Blackthorns Castle... wonder how one would dig this bad boy up?
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apologies for size of image!
that was done to protect the innocent (namely me - hehe)That's for maps that were decoded before the publish.
Also Kojak... LOL ROFL that you whited out your character name, your character avatar, and your backpack. I needed the laugh.
so friggin what. a few maps (1%-5%) cant be used? big deal
suck it up
Sir, Origin did well for the size of our population. I did over 30 maps of multi lvl's and decoded each map I got new in the chests. NONE were to so out of the way spots but the one for center of magincia! I can see your fustration and others who are getting "bad" maps.that was done to protect the innocent (namely me - hehe)
btw, 3rd tmap was under a tree so couldn't dig that one either - so far 0 for 3 - I'm starting to think Origin is COMPLETELY useless as a test shard - they had a week and not a peep about this ... they should let Catskills test stuff instead - oh yeahhhhh
1-3% lol - so far it's 100% - so much for that theory
Sir, Origin did well for the size of our population. I did over 30 maps of multi lvl's and decoded each map I got new in the chests. NONE were to so out of the way spots but the one for center of magincia! I can see your fustration and others who are getting "bad" maps.that was done to protect the innocent (namely me - hehe)
btw, 3rd tmap was under a tree so couldn't dig that one either - so far 0 for 3 - I'm starting to think Origin is COMPLETELY useless as a test shard - they had a week and not a peep about this ... they should let Catskills test stuff instead - oh yeahhhhh
1-3% lol - so far it's 100% - so much for that theory
We in '97 had same trouble, under houses and trees. Still have one sorta under a tree next to my tower on Napa thats a bit tough toget to.
The Dev need to hear this and correct the errors in the paramiters of the maps locations. Report it to Bugs as you would on test. Geesh dont go blameing one shard for every shards troubles with this, its not fair.
Getting the "new" maps was not going well as the spawn on masma for chests is so bloody low getting any is hours of work for so little, and totaly only 6 critters spawn lvl 6 maps.
This is exactly the reason the were static to begin with![]()
and the second one was under a house ... so far so good ...
(these were maps obtained "after" the patch this afternoon - the prepatch ones still work)
When we implemented the treasure map randomization, we knew we wouldn't be able to make it so every chest would be in a diggable spot at launch. We will continue to work on the algorithm and hopefully it will get better through iteration. For now just hang onto those maps for 30 days and you will be able to decode them again.![]()
So... you decided to release it buggy???When we implemented the treasure map randomization, we knew we wouldn't be able to make it so every chest would be in a diggable spot at launch. We will continue to work on the algorithm and hopefully it will get better through iteration. For now just hang onto those maps for 30 days and you will be able to decode them again.![]()
When we implemented the treasure map randomization, we knew we wouldn't be able to make it so every chest would be in a diggable spot at launch. We will continue to work on the algorithm and hopefully it will get better through iteration. For now just hang onto those maps for 30 days and you will be able to decode them again.![]()
Thats what happens when people ask for a fishing update..
I applaud your effort in getting a boat, On the off chance you can dig the water out the way.![]()
Thank you for the reply..... we knew .... hopefully it will get better ....
Bioware Mythic has just lost 10.0 in Respect.When we implemented the treasure map randomization, we knew we wouldn't be able to make it so every chest would be in a diggable spot at launch. We will continue to work on the algorithm and hopefully it will get better through iteration. For now just hang onto those maps for 30 days and you will be able to decode them again.![]()
Thanks Ra.Bioware Mythic has just lost 10.0 in Respect.
Are you kidding me? You KNEW it?
Okay... seriously, I expect a royalty check for this, but hey, here's a novel idea. When someone decodes a treasure map, have the server check the location it's in. If it cannot be dug up (1 because of water, or 2 because it's in a location that cannot be dug through -- the server would know if a house is there), then have it re-roll its own random location.
When it goes to be dug up, if a house has since been placed there, have the map re-roll its own random location again.
Voila.
Your problem is completely and TOTALLY solved with a couple of quick checks, and then you CAN be assured that ALL of the RANDOM locations ARE accessible.
For you to have released this in the state it is in has lowered my bar of expectations yet again. You guys CANNOT afford flubs like this.
Sarcasm I hope? I don't believe you think they wouldn't do this if it wasn't as simple as that. It's easy to say things but who knows how hard it is to do with an almost 13 year old game.Hopefully the powers that be use your solution and do so ASAP.
Actually its pretty common knowledge that the UO team usually work on things using the easiest way to do things, not typically the best.Sarcasm I hope? I don't believe you think they wouldn't do this if it wasn't as simple as that. It's easy to say things but who knows how hard it is to do with an almost 13 year old game.
Err, I have to question the sarcasm of your own statement given the number of things that the game could be doing that is relatively simple (ie: the code to do so already exists), and yet they have, historically, not done so.Sarcasm I hope? I don't believe you think they wouldn't do this if it wasn't as simple as that. It's easy to say things but who knows how hard it is to do with an almost 13 year old game.
Oh, I'm betting that if we see a fix for these that even remotely resembles it having occurred before the next name change of Bioware Mythic after Frito Lay buys them out, becomes Fritoware Biolay to have them work on Cracker Jacks Online (which at this point may be the only game they're qualified to work on), it won't happen before Publish 69 or 70.Should we start a pool as to when the new maps will be "fixed"?
I'm guessing 2-6 weeks, or the thext publish cycle.
Better... when decoded the maps should do the SAME check as the recall spell. Cannot recall to that location? then a chest shouldnt exist there. That way, there will be no chests on water, houses, tress, whatever.Okay... seriously, I expect a royalty check for this, but hey, here's a novel idea. When someone decodes a treasure map, have the server check the location it's in. If it cannot be dug up (1 because of water, or 2 because it's in a location that cannot be dug through -- the server would know if a house is there), then have it re-roll its own random location.
Well, the thing with Ilshenar is they could still run the same technical check: "Is this a valid location?" IE: Can someone stand here.And for ilshenar.. well, screw ilshenar just for a few days until you guys figure a improved way to do it.
Remove the randomization. It's a waste of time and will always be filled with bugs. You will never be able to fix 100%. Static maps we have built histories among there locations.When we implemented the treasure map randomization, we knew we wouldn't be able to make it so every chest would be in a diggable spot at launch. We will continue to work on the algorithm and hopefully it will get better through iteration. For now just hang onto those maps for 30 days and you will be able to decode them again.![]()
Yes they have a QA department of 70,000 players.2 questions...
1. Do you guys still have a QA department?
2. If you do have a QA department, What.... exactly are they doing?
That is accounts. Actual paying PLAYERS is far, far less.Yes they have a QA department of 70,000 players.
That's for maps that were decoded before the publish.Well, on the up side, after a week or so if I remember correctly, you will have to decrypt the map again and the location will change.
Ha! I knew it! Although I was way off on the amount of time between decoding and having to decrypt it again. lolFor now just hang onto those maps for 30 days and you will be able to decode them again.![]()
A pre-existing, fully-tested fix that is a well-known game mechanic no less.My god... I just noticed Supreem is the LEAD programmer.
And someone just handed him a solution in like 5 minutes.
Strange, really, that I should come home from school to this. We were discussing the function of QA today, and ironically, the role of QA was defined as, "Ensuring the game is functioning to the expected level."2 questions...
1. Do you guys still have a QA department?
2. If you do have a QA department, What.... exactly are they doing?
Likes the humor!Thats what happens when people ask for a fishing update..
I applaud your effort in getting a boat, On the off chance you can dig the water out the way.![]()
Eh, give em a break. The whole team (all 5 of em) are working hard on a shoestring budget.wow ok... you built it bugged. So.... wasn't it announce you guys were working on this like 6 months ago? Sorry but the new content has been lacking as of late.... hard to get excited about it.
Wow... I know you're joking, but that would be a great twist, make it so you need fishing to fish up the Tmaps that end up in the ocean!Thats what happens when people ask for a fishing update..
I applaud your effort in getting a boat, On the off chance you can dig the water out the way.![]()
There is already a system in place that checks for the existence of a house: The Recall system. It validates the coordinates of your destination, and if it's inside a house, including a castle courtyard, it negates your ability to recall.I would be surprised if the systems are able to check where every house is and make adjustments for this.
As opposed to people getting angry waiting?So... you decided to release it buggy???
Oh, god... and you wonder why people get angry and irritated with the team. rolleyes: