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Grammar of Orchish - Orc Brutes

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puni666

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Why hasn't anyone added the Brute in with a Mystic/Bushido dexer yet?

Spell Plague 20 dmg
Nerve Strike 35-40 + 10 SP tick
All Kill with a Hiryu (lowers physical resist) 16
Orc Brute hits (100% Physical) Who knows how much damage that's gonna do. 40-50 ish? Possible SP tick for 10
Then another Nerve Strike to top it all off. 35-40 Possible SP tick for 10.

176 (minimal damage) In about 3.5-4 seconds. Woo go UO! Wait!
Bombard Trigger jeez +20
196 (minimal damage)
 
V

Vaelix

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Why hasn't anyone added the Brute in with a Mystic/Bushido dexer yet?

Spell Plague 20 dmg
Nerve Strike 35-40 + 10 SP tick
All Kill with a Hiryu (lowers physical resist) 16
Orc Brute hits (100% Physical) Who knows how much damage that's gonna do. 40-50 ish? Possible SP tick for 10
Then another Nerve Strike to top it all off. 35-40 Possible SP tick for 10.

176 (minimal damage) In about 3.5-4 seconds. Woo go UO! Wait!
Bombard Trigger jeez +20
196 (minimal damage)
Yeah but hey.. Whats OP there.. the Brute or the Mystic?

....

Btw, Brutes hit for 20-35 On 60-70 Phys ive seen.. (Usually 30)
 

puni666

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True, but if that lower physical effect does go off from the hiryu that would be some pretty nice damage coming from the brute. Granted the player would probably be dead before it got to attack though :(.
 

Lynk

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Why hasn't anyone added the Brute in with a Mystic/Bushido dexer yet?

Spell Plague 20 dmg
Nerve Strike 35-40 + 10 SP tick
All Kill with a Hiryu (lowers physical resist) 16
Orc Brute hits (100% Physical) Who knows how much damage that's gonna do. 40-50 ish? Possible SP tick for 10
Then another Nerve Strike to top it all off. 35-40 Possible SP tick for 10.

176 (minimal damage) In about 3.5-4 seconds. Woo go UO! Wait!
Bombard Trigger jeez +20
196 (minimal damage)
God alex you are such a sensationalist. I play the build with an orc brute and hiryu. You're such a cry baby. You cry about mystic mages, and then when you play your mystic it the most worthless thing I've ever seen in the field. You cry about the myst dexer, yet as long as I can remember you have skipped around spamming armor ignore.

Nerve strike can do anywhere from 15-25 damage. The actual weapon hit from bokuto on these builds is usually less than 10 damage because we don't even fit anat in. Lightning maybe 8 dmg?

All kill with a hiryu isn't even close to reliable for hitting, much less the lower phys resist actually going off.

Orc brutes rarely connect.

In order to have the damage you're talking about everything has to go off perfectly and you have to get the max damage range for all offense. The perfect combination of RNG - WHICH SURPRISE SURPRISE!! It's what you do every damned day on your AI spammer. Keep rolling the dice until you connect with 4 consecutive AIs.

Even with all that, all you have to do is eat a ****ing apple and chug a heal pot to live.
 

hen

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Do talismans of Orc Brute protection work against the talisman summoned variety?
 

Widow Maker

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So has lil' Llewen finally gotten off their latest soapbox after so many of the PvP community verbally face pwned him on this worthless issue?

Geez..what a waste of server space.

Is it over..is it safe to stop laughing now? :gee:

:popcorn:
 

puni666

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Do talismans of Orc Brute protection work against the talisman summoned variety?
I'd assume they do.


And lynk my AI's don't add para along with a SP tick removing the targets next action so they have to take the next nerve strike since you're para'd long enough for the next 1 of 2 swings to hit.

Stop defending an obviously OP template since this is your new crutch. You're the guy that brings a inscribe/nox/necro/mage to a duel and expects full template.

And that mystic I play has no eval it's got weaving and is pretty much just an x healing status effect character. I've already explained that.
 

JC the Builder

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So has lil' Llewen finally gotten off their latest soapbox after so many of the PvP community verbally face pwned him on this worthless issue?
It is only a worthless issue because they are not abused much. Orc Brute summoning is clearly not balanced. But most players opt to use the overpowered Talisman of the Void instead. If for whatever reason Talisman of the Void was not useful anymore, every single PVPer would run around with an Orc Brute.
 

puni666

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Wait till gargoyles get more weapons and people start using the Sword of Shatters Hopes more. That will be another issue too.
 
V

Vaelix

Guest
then they will just make the bleeding slow resistable and instantly breakable on dmg and destory the weapon.:lol:
Prolly..

But as it stands 40% Focus Attack Splintering Weapon with 2 Stackable Bleeds and a forced walking effect can be Nasty..
 

Lord Chaos

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Apart from it having a chance to cause bleeding, whats so overpowered over that sword?
 
V

Vaelix

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Splintering Weapon

· A glass shard breaks off from the weapon, striking the victim to cause a bleed effect and forced walking

· Stacks with the regular bleed effect to cause additional damage and extend the duration of the special attack
 

Llewen

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So has lil' Llewen finally gotten off their latest soapbox after so many of the PvP community verbally face pwned him on this worthless issue?
It is only a worthless issue because they are not abused much. Orc Brute summoning is clearly not balanced.
Hmmm, this thread has been trolled by a little over a half a dozen posters who claim to be godly pvp'rs., and claim to speak for all the pvp'rs in UO. I don't know about you, but I generally take those kinds of claims on an anonymous forum with a large grain of salt, and six posters is hardly a representative sample when it comes to pvp'rs in UO. As for being "face pwned", it seems to me that the majority of the verifiable numbers that have been posted in this thread have tended to end up supporting what I have said.

But JC is right about one thing, the majority of the dexxers haven't clued in to exactly how strong orc brutes are, and I would say the majority of dexxers also don't know how to take full advantage of a summons or pet like an orc brute. But I do think they've slowed down somewhat in their attack and maybe even their follow speed, so that has made them less effective than they were.

And if that is the case, I think I can score at least one point for this thread... :)
 

Restroom Cowboy

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Well, I am by no means godly in the PvP aspect of the game. However it is very easy to defeat these with just a orc slayer. It takes two to three ebolts and one lightning to kill them with a orc slayer equipped. So yes, they may be potent to some degree...but they are easy to render useless.
 

Llewen

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However it is very easy to defeat these with just a orc slayer. It takes two to three ebolts and one lightning to kill them with a orc slayer equipped.
There are slayers for all of the useful pets, except for dread warhorses and nightmares. That isn't a very convincing argument against them being made at least a three slot summons. Perhaps hiryus should be made a one slot pet, they will die just as fast, or faster, to a mystic with a dragon slayer spell book.
 

Lord Chaos

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I don't know about you, but I generally take those kinds of claims on an anonymous forum with a large grain of salt, and six posters is hardly a representative sample when it comes to pvp'rs in UO.
Yet we should listen to you claims and take you as one person as the representative of PvP'ers in UO?
rolleyes::lol:
 

Llewen

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Yet we should listen to you claims and take you as one person as the representative of PvP'ers in UO?
rolleyes::lol:
I'm not claiming to represent anyone. I'm just stating the facts as I see them. Unlike you with your typical trolls, I have presented numbers you can go double check if you like. You will find that they are right.

You've made a name for yourself Lord Chaos. You are known as a troll. You don't present facts, and you don't represent anyone other than yourself, and I expect very few pay attention to anything you have to say. You might want to do something about that.
 

Lord Chaos

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Even if numbers are correct, they can still only be judged in the context of real appliance. So fairly meaningless on their own.
 

Restroom Cowboy

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There are slayers for all of the useful pets, except for dread warhorses and nightmares. That isn't a very convincing argument against them being made at least a three slot summons. Perhaps hiryus should be made a one slot pet, they will die just as fast, or faster, to a mystic with a dragon slayer spell book.
Perhaps talismans shouldn't give a permanent bonus to skills, EP%, allow you to craft, pop a vorpal bunny, give you 200% dmg increase, dci, or summon bandages either then is what you are saying? Point is...the tally doesn't DO much aside from allow you to summon something that you cannot physically control. There are advantages and disadvantages...I just don't see the need for it to take more control slots unless you can use *all kill*.

This as you know is coming from someone who doesn't use these btw.
 

Restroom Cowboy

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BTW, how do you feel about Vollems? I personally have no issues with them...even though they are controllable casting creatures that take no taming to use.
 

Freelsy

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So what do you think making them require more than 1 control slot is going to do? Elimiinate a couple templates that use a Hiyru (sp) or cu sidhe to inflict a little more damage? Fact is, the templates will still be there riding an ethy, a horse, a faction war horse or whatever other 1 slot animal there is.

Idea is pretty worthless and silly.
 

Llewen

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BTW, how do you feel about Vollems? I personally have no issues with them...even though they are controllable casting creatures that take no taming to use.
Their stats are identical to nightmares with their stats, but aren't ridable, and they take two slots, as they should. I have no problem with them. They aren't in the same league as the orc brute, in spite of their spell casting, and have none of the orc brute's special abilities, beyond requiring no skill to to control.

It wasn't really my intention to get the discussion going again here, I just wanted to know if anyone had noticed whether orc brutes had slowed down somewhat or not. I think they have, but it's a little hard to be sure without a radar gun... :)
 
J

[JD]

Guest
I wouldn't be opposed of changing them to 3 or even 4 slot pets, but they dont seem that big of an issue. havent even seen anyone on my server run an orc brute even one time in 6 mo. and they seem pretty easy to get around anyway.

though this thread did give me some ideas (not orc brute related)
 
A

A Bad Player

Guest
I've only skimmed the majority of these posts, but all I see is Llewen complaining that his rune beetle/mare don't save him against the one person he fights that uses a brute. You really made this whole thread because Zeddicus kills you all the time on his evader? Nice.
 

Llewen

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I've only skimmed the majority of these posts, but all I see is Llewen complaining that his rune beetle/mare don't save him against the one person he fights that uses a brute. You really made this whole thread because Zeddicus kills you all the time on his evader? Nice.
I don't know who you are, maybe you are the person I've noticed the absence of for the past week or so now, but this is a bigger issue that either me, or Zeddicus. But yes, the many virtually instant kills at the hands of his dexxer and his orc brute have certainly informed my posting in this thread.

I may be wrong, but I think it's perfectly natural to start looking into the mechanics involved when someone can pretty consistently take you from full health to a grey world view in under a second, and this is against a character with max resists across the board.

But he is certainly not the only person that uses a brute on Cats, although he may be the most successful overall when it comes to those tactics. But I will add one thing, and leave it at that. There are certain players that are like canaries in a coal mine, if you want to know what tactics, skills and equipment are op and in need of balancing, all you need to do is look at what they are running with.

And as Lynk so aptly said, in this thread I believe, I will never be one of those players... ;)
 

Llewen

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You really made this whole thread because Zeddicus kills you all the time on his evader? Nice.
And while we're on the topic, the main change I have suggested, that orcs be made a three or four slot pet, would actually have no effect on Zeddicus' characters that use the orc brute. Your implied accusation is baseless... ;)
 

Restroom Cowboy

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Their stats are identical to nightmares with their stats, but aren't ridable, and they take two slots, as they should. I have no problem with them. They aren't in the same league as the orc brute, in spite of their spell casting, and have none of the orc brute's special abilities, beyond requiring no skill to to control.

It wasn't really my intention to get the discussion going again here, I just wanted to know if anyone had noticed whether orc brutes had slowed down somewhat or not. I think they have, but it's a little hard to be sure without a radar gun... :)
I think you misunderstood my point. On one hand you have a creature that casts, has same HP as a nightmare, and can be controlled...on the other you have a creature that just follows you around...and can be killed easier than a vollem. There is no skill required to control them because you CANNOT control them.

They havent slowed down any...they travel as fast as their summoner...which is as it is supposed to be.

Again, unless I can say all kill to use it...there is no reason for it to take up more than one control slot.
 

Lynk

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I was playing my orc brute character just the other day and three people just started bleeding and attacking my brute. This caused him to stop following me and they killed it in under a minute.

Brutes are hardly overpowered.
 

Llewen

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I think you misunderstood my point. On one hand you have a creature that casts, has same HP as a nightmare, and can be controlled...on the other you have a creature that just follows you around...and can be killed easier than a vollem. There is no skill required to control them because you CANNOT control them.

They havent slowed down any...they travel as fast as their summoner...which is as it is supposed to be.

Again, unless I can say all kill to use it...there is no reason for it to take up more than one control slot.
On the other hand you have a creature that has as many hit points as a hiryu, that you cannot use the kill command against, and actually does one better than the all kill command, it times it's attacks to attack when you do, and requires no use of a command to do so. Not having to use the kill command with them makes them more powerful for dexxers, not less.

I was playing my orc brute character just the other day and three people just started bleeding and attacking my brute. This caused him to stop following me and they killed it in under a minute.

Brutes are hardly overpowered.
You are saying your summons isn't overpowered because it took three characters to kill it in under a minute? Do you realize how ridiculous that sounds? Any pet will die in under a minute, with the possible exception of a greater dragon, which takes five control slots in case you have forgotten, when attacked by three characters and no attempts are made to heal it. Even a greater dragon will die in under a minute to three characters that know how to kill them (and actually three mystics with slayer spell books could kill a greater dragon in under ten seconds).
 

WarUltima

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Orc brutes are funny to use and see actually.
In reality it doesnt always attack, and 90ish wrestling + zero hit chance increase vs typical 120 skill 45dci player doesnt do too much.

Most people simply freak out when they see a big tall stick standing next to them making funny faces.

Oh and a sammy can use a lesser + brute as combo, are you sure you didnt get killed by that? hence the demanding change? (jk)

Brutes can be killed fairly easily with slayers, I can take one down with eoo and my spawning bow (repond slayer) in a few hits, especially they dont do anything unless the user is meleeing you.

Brutes are useful indeed, but again at least it doesnt follow you around bleeding and fire-breathing you while chain casting. If one day it gets out of control like that I will personally post a QQing post myself. rolleyes:
 

Basara

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Could you imagine the outcry if the Orc Brute still had the "Throw random orc types from nowhere at the offender" ability for getting hit by spells or ranged attacks of the even Brutes?
 
C

canary

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Could you imagine the outcry if the Orc Brute still had the "Throw random orc types from nowhere at the offender" ability for getting hit by spells or ranged attacks of the even Brutes?
Well, to be fair the outcry on stratics comes from basically just one person... Llewen.
 

Llewen

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Orc brutes are funny to use and see actually.
In reality it doesnt always attack, and 90ish wrestling + zero hit chance increase vs typical 120 skill 45dci player doesnt do too much.
Actually with 90 weapon skill (orc brutes typically have higher than that), an orc brute has a 27% chance of hitting a player with 120 weapon skill and 45 dci. That's significant, and with UO's whacky rng that can easily translate into two or three consecutive hits. By comparison a fully trained hiryu with exceptional wrestling skill, 108, will hit the same target 31% of the time. And the hiryu doesn't time it's attacks with it's summoner.

Brutes can be killed fairly easily with slayers, I can take one down with eoo and my spawning bow (repond slayer) in a few hits, especially they dont do anything unless the user is meleeing you.
Clearly the orc brute is a summons for melee combat. That isn't the issue here, but lets stick with facts. The orc brute is maybe slightly easier to kill than a hiryu, a four slot pet. They are both vulnerable to slayers, they both have similar hit point ranges, a fully trained hiryu will have slightly higher weapon skills and better fire and phys resists, but it's lowest resist, cold, will be lower than the orc brute's lowest resist, which means it is more vulnerable to hail storm and consecrate weapon.

And the issue here isn't really about how easy or hard the orc brute is to kill, or how much damage it does, or how often it hits. The issue here is about how effective it is in comparison with other pets and summons, and especially other one slot pets and summons. Any pet or summons can be easily killed by someone who knows what they are doing. But the fact is, and you can check the numbers, I've posted them in this thread, that the orc brute is easily as effective in combat as any other three or four slot pet, and because of it's special abilities in some ways is more effective than any other three or four slot summons.

And if you want a real laugh, start comparing the orc brute to any other one slot pet or summons. There simply is no comparison, and there is absolutely no way an orc brute should take only one control slot. Absolutely no way. And in my opinion it should also be attackable in the same way that any other pet or summons is.

The next strongest one slot pet or summons that I can think of is the frenzied ostard. Go look at it's numbers, then go compare them with those of the orc brute. If you can't see what I am saying, you are either trolling, trying to protect an unfair advantage for yourself, or are simply stupid.

The reason why I see this so clearly, when so many others don't, is because I play an advanced tamer. I don't just pull out a greater dragon or a dread warhorse, say "all kill", target, and stand back and do my thing. I understand the strengths and weaknesses of pets, in a way that few others in the game do, and when I play a tamer, I work with my pets. There are lots and lots of characters with taming in UO, but there are actually very few who play a truly advanced tamer, and even fewer of those post on Stratics, and even fewer of those are heavily into pvp.
 

Llewen

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All kill is still just all kill.
You are wrong. My "all kill" macro actually contains no fewer than a dozen macro commands and three distinct pet commands. And I have two distinct ways of initiating pet attacks which I interchange depending on the tactical context. And those two different ways of initiating pet attacks break down to three distinct tactical uses for those two different methods of initiating pet attacks.

If "all kill" is all you do with your pets in combat, you don't know what you are doing. I don't love pvp'ing as a tamer because it is simple. My tamer is without a doubt my most complex character template to pvp with.
 

Picus at the office

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Even if it was some complex macro of prep bola, target, all kill, all follow, arm weapon, cast para and what ever else really it just comes back to all kill.
 

Llewen

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Even if it was some complex macro of prep bola, target, all kill, all follow, arm weapon, cast para and what ever else really it just comes back to all kill.
No, what it really comes down to is two words, "tamer hater". You don't like tamers, I get it. I also get that playing a tamer takes skill just as any template does. In the end all playing any template boils down to is mouse clicks and key strikes: dexxers, archers, mages, tamers, that's all that is involved with playing any of them, mouse clicks and key strikes.

They all take knowledge, practice and experience and certain people are better at one than they are the other, and some enjoy certain templates, and don't enjoy others, but they all have a place in the game. If you want to talk balance, that's another issue, but your prejudice against tamers is your problem, and that's all it is, baseless prejudice.

And we are well off the topic of this thread now.
 

Picus at the office

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LoL, I've posted twice in your near never ending rant.

You posted this "The reason why I see this so clearly, when so many others don't, is because I play an advanced tamer. I don't just pull out a greater dragon or a dread warhorse, say "all kill", target, and stand back and do my thing. I understand the strengths and weaknesses of pets, in a way that few others in the game do, and when I play a tamer, I work with my pets. There are lots and lots of characters with taming in UO, but there are actually very few who play a truly advanced tamer, and even fewer of those post on Stratics, and even fewer of those are heavily into pvp."

Which lead me to the all kill remark. Prior to this posting I didn't even know you played a tamer and just thought it was some random type of char. I did wonder how you would be on foot during a pvp fight(though I am not 100% sure you are but a footed tamer would explain how a orc brute gets beside you to hit). I'm not a tamer hater though I do truely dislike runing into them at the gate and nearly anywhere else though on the field it's less of a big deal. And I do know that any well played char can be effective, even a crutch using tamer.

I'm not sure what a advanced tamer is as my view of such a char is limited I guess. I could see a archer tamer for dismounts, a mage tamer for spells, a necro tamer for the same and many other similar combo's of the before mentioned temp. I could see you having many different animals for different uses, clearly a person who plays a tamer more ofter than not should have such a choice. I could see you having well thought out macro's that do a varity of things depending upon what needs to be done. I could see lots of stuff happening but it all starts along the notion of all kill.
 

Llewen

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I did wonder how you would be on foot during a pvp fight(though I am not 100% sure you are but a footed tamer would explain how a orc brute gets beside you to hit).
That's one of the hallmarks of prejudice my friend, lots and lots of assumptions, and most of them incorrect...

I'm not a tamer hater though I do truely dislike runing into them at the gate and nearly anywhere else though on the field it's less of a big deal. And I do know that any well played char can be effective, even a crutch using tamer.
No one who is prejudiced ever thinks they are, but I did get a good laugh out of this bit. I'm not a tamer hater but "I do truely dislike runing into them at the gate and nearly anywhere else". I'm not a tamer hater, I just think that playing one takes no skill. I'm not a tamer hater I just think that tamers are lame "crutch using" losers.

I could see lots of stuff happening but it all starts along the notion of all kill.
Perhaps if you understood tamers better, you might feel differently. I've fought and won many a battle with my pets without ever using the "all kill" command. And the majority of my pvp battles these days don't start with that command.
 
N

northwoodschopper

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i'd think i'd carry around at least 5 of those talisman to get some LOLz. marco to pop another one when charging, get some hit lower attack, and wammo! :lol:
 

Llewen

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i'd think i'd carry around at least 5 of those talisman to get some LOLz. marco to pop another one when charging, get some hit lower attack, and wammo! :lol:
They work even better with a disarm, nerve strike combo, trust me on this one. Disarm, death srike works pretty well too. :)
 

Picus at the office

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I said I dislike them, more so at the gate than elsewhere though they are annoying. At the gate you see the typical all kill, bola/dismount rah rah I kilz you newb, this I find annoying. Most often I tend to see this with the stealth archer spamming para shot....sigh.

I'm sorry that one player using a pet/summom needs a nerf more than your temp who uses a pet/summom but such is life.

You've won battles with your pets not using the all kill but using the pets, I understand this but no matter how you spin it the pets are involved. I fail to see how you could come here ranting about a summon when you use a very similar temp, though different in your eyes.
 

Lynk

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I said I dislike them, more so at the gate than elsewhere though they are annoying. At the gate you see the typical all kill, bola/dismount rah rah I kilz you newb, this I find annoying. Most often I tend to see this with the stealth archer spamming para shot....sigh.

I'm sorry that one player using a pet/summom needs a nerf more than your temp who uses a pet/summom but such is life.

You've won battles with your pets not using the all kill but using the pets, I understand this but no matter how you spin it the pets are involved. I fail to see how you could come here ranting about a summon when you use a very similar temp, though different in your eyes.
Don't worry, she'll respond with 4 paragraphs that no one will read on how wrong you are.

We should all collectively stop contributing this thread and let it die like it should have died a long time ago.
 

Llewen

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You've won battles with your pets not using the all kill but using the pets, I understand this but no matter how you spin it the pets are involved. I fail to see how you could come here ranting about a summon when you use a very similar temp, though different in your eyes.
Sure the pets are involved. I play a tamer, half my skill points are tied up in taming. Any pvp'ing character that has half their skill points tied up in something will be using those skills in pvp, if they aren't they probably aren't going to be very effective.

And you clearly haven't read the reasons why I started this thread in the first place, or if you have you have either ignored them, or didn't understand them. Given your level of understanding of tamers I'd say there is a very good chance that if you read them, you didn't understand them.


Don't worry, she'll respond with 4 paragraphs that no one will read on how wrong you are.

We should all collectively stop contributing this thread and let it die like it should have died a long time ago.
Was there a point to your troll beyond the fact that you don't like me? If you want anyone to think of you as something other than a troll, you might want to do a little reading, although apparently four paragraphs is quite the challenge for you. There are classes you can take you know... :)
 

Llewen

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I just thought I'd post back to this thread with some follow up, not to revive the trolls, but maybe just to close the circle.

First off I think the change to the movement speed of the orc brutes, whether following or in attack, has largely addressed the imbalance I saw when I first posted this thread. Second, I think a lot of the reason why the orc brutes I saw being used were so overpowering was that they were being used by players who were using scripts to coordinate the timing of their attacks. From what I see this largely ended when the data gathered by the third party cheat detection was acted on.

Having said that, I also created a dexxer tamer designed specifically to combine the use of a four slot pet with the orc brute, to prove my point. I did this before I fully understood the impact of the changes to the way orc brutes move, and the implementation of the third party cheat detection. I thought that I was going to be creating a truly op "gimplate" which would get kills by the dozens and be hated and feared throughout the land of Sosaria and beyond. I was wrong.

It took me a long time before I really got into the character and started playing it with any passion or regularity. And then I learned an important lesson. Namely that every template in UO takes practice and skill to play well, even the ones that seem to be gimped out to the max. I've been playing this character regularly for over a month, and while he does ok, and I am having fun with him, he hasn't exactly wiped the proverbial floor with his enemies either.

So my conclusion is that the changes to movement, and the implementation of the third party cheat detection largely addressed my concerns with regard to the orc brute, and I would have to say that I no longer consider them to be overpowered. You have to make sacrifices to work them into your suit, sacrifices which balance their power in my opinion, and the fact that they only last for 5 minutes, and then the talismans have to be recharged for 20 minutes, also provides some balance.

My only remaining concern is that those who are seriously making use of these are probably using multiple talismans, and then using a script to recharge them while they are afk. Although to be honest, I haven't seen a lot of evidence of this, so perhaps even this has been addressed by the third party cheat detection.
 

Lynk

Grand Poobah
Stratics Veteran
Stratics Legend
<snip>

First off I think the change to the movement speed of the orc brutes, whether following or in attack, has largely addressed the imbalance I saw when I first posted this thread.

<snip>

From what I see this largely ended when the data gathered by the third party cheat detection was acted on.

<snip>
First, what? My orc brutes haven't slowed down.

Second, lol.
 
L

longshanks

Guest
re : third party detection...


MISSION ACCOMPLISHED :gee:

*looks to see if its april 1st*
 

Llewen

Grand Inquisitor
Stratics Veteran
Stratics Legend
Campaign Supporter
First, what? My orc brutes haven't slowed down.
There was a change to follower movement not long after this thread was started. Unfortunately I've been unable to find the applicable patch notes.
 
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