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Morning Ginsu,
You got me going with that post, I had to reply
I'd like to clarify the categories, as I see them, by what you refer to 'good' and 'evil'. I see four categories.
Good - roleplayers who roleplay the good guys (KSS)
Evil - roleplayers who roleplay the bad guys (Orc.)
PKs - (blue or red) non-roleplayers who generally play aggressively or antagonistically (OTF)
Blues - non-roleplayers who generally play a passive or pacifistic game (DTA)
To support my own roleplay, I simply convert the PKs into 'evil' afflicted with madness (The Tongue of Discord) since they speak in gibberish (OOC and swearing), and convert the non-aggressive 'Blues' to neutral 'citizens' - so long as they don't commit crimes, they retain a neutral status.
Why should a non-roleplaying aggressive type want to play a 'good guy'? If the desire for good does not come from within the personality of the player, then playing 'good' would only seem like a restriction on their actions, a set of 'rules'. If the desire to do good comes from the personality of the player, then it is a natural thing, and it is equally natural to despise acts of 'evil' on those who are 'good' or 'neutral'.
Roleplaying is a way of playing to benefit others. You have to first have the desire to benefit others.
So, in OOC terms, I classify 'good' as altruistic behaviour, and 'evil' as negative, aggressive, selfish behaviour. Not at all the same thing as rp good and evil. Ingame, I might not attack someone whose OOC actions I find repulsive, though I might certainly want them to commit a crime so I can attack them ingame, my character's roleplay will not allow it. Similarly, I have had many many friends roleplaying evil ingame, but my character would not stay his hand just to spare them.
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You can divide the players up anyway you want to. In battle it still comes down
to "who do I attack and why" and that leaves you with two general categories;
those you attack, and those you don't attack.
My problem is the lack of "good" FIGHTERS to interact with. I don't care how
the "evil" guilds RP... personally I consider chatting with the enemy, letting an enemy
res you, and having pleasant banter after the fight to all be VERY crappy RP.
The people I want to RP with would be "good" FIGHTERS that want to war against
"evil". The alliances that lead up to war, the stories of those people and binding
the stories together is what I like. My enemies are targets on the field... be they
RPrs, PKs, Notos.... they are all the same. There's just not enough "good guys" that
want to fight to have any kind of ongoing RP that makes sense.
If you want to call arranged fights, and the occasional "milady" RP... that's one thing.
It just doesn't get it for me. When there was a large pool of players to associate
with... you could build almost anything. I just find the kind of RP that is practiced
now to be pretty boring and insubstantial.
Cheers!