K
Kiminality
Guest
I got in the beta for Link Realms. Which coincided with getting a new job and being unable to do any real testing...www.linkrealms.com
http://www.youtube.com/watch?v=L9L1uHJHaX0
NOTE: Only one of these games is actually released, so we will have to wait and see how the other three turn out..
It was still very early days, and I got a bit of a tour from one of the staff. I commented on the similarities to UO, and my Dogtanian-esque guide said that one of their developers was a big fan of UO.
The whole thing worked quite nicely, with fixed perspective view, but 3D rendered. Playing it felt more like UO (client-wise) than our recent new clients, although it seemed quite mechanically bewildering (which is perhaps what new players to UO face).
What it lacked, however, was the consistent world feel that UO has. I know it was in beta, but the point stands for UO by itself, that everything descends from the original design of a virtual world. To run a minimal risk of losing that, the developers need to build new clients and advancements on top of it.
Consider a city. You can improve the infrastructure and everything about it, and while some mightn't be happy about how those changes affect the city, it's still the same city. If you build a new perfect city in the likeness of the old city, a lot of people won't want to just relocate to the new city, improved or not.
TL;DR version - There's more to the appeal of a game than the mechanics and presentation.