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BloodstoneGL
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We need ATM cards....
I actually like this idea.In my opinion, a better approach would be to reduce the amount of gold in the game. Not only would this save you storage space, but it would also make gold valuable again. Here is how I'd do it...
1. Reduce all gold by 99.9%. So 1,000 gold now is 1 gold piece after the change. Any gold piles below 500 gold disappear;everything else is rounded off to the nearest gold piece.
i would say, you left the school toooooo earlyTurn in 10 x 1 mill check to get a 9 mill check. How about that?
Is there a limit to duping? How is this an arguement against it? If you can dupe 1 check, you can dupe 10 checks. So what?Viper09, incase you needed some help analyzing his post...
You are asking for a change that will allow dupers to do, instead of 1 dupe batch of gold, 10 batches in the timeframe of 1.
The problem with this is the ability to game the system.In my opinion, a better approach would be to reduce the amount of gold in the game. Not only would this save you storage space, but it would also make gold valuable again. Here is how I'd do it...
1. Reduce all gold by 99.9%. So 1,000 gold now is 1 gold piece after the change. Any gold piles below 500 gold disappear;everything else is rounded off to the nearest gold piece.
I know for me I got into collecting rares, not seriously but as a way to spend my extra cash. However the past few years there are fewer and fewer things I'm interested in buying. I don't like the mass duped rares so those are out, event items typically hold no interest for me, etc. It's really rare that someone is selling something I actually want to buy. And then there is xferring to other shards to buy things and doing all that mess. The last time I made a big purchase was to go to a couple other shards to buy 3 of the 2 piece rubble tapestries. Which are still in that character's bank (whichever one I used, I don't even remember now). I have no idea how much gold I have right now, because there is nothing I want to buy, so there's no point in adding it up.Sorry, but I don't understand why you keep cumulating money if there's nothing to buy?
If that's just for collection, well any collection has the limits of storage.
If that's "in case of", seriously step back from the game, think a bit. You're applying the IRL rule of "get more money if you can" because IRL you don't have that problem of having more money than what you spend. But in UO that's useless. If you don't spend your money, you don't need extra storage to get more.
That sounds really strange :x
you see that +/- 45% voted for NothingI would just thinking when reading the thread about storage increase that gold is one of the culprits in making most run out of space in the bank. Whether it's checks or gold piles.
Everyone has gold and it will always go into the bank. So why should gold take up our item space in the bank? It shouldn't.
Either that or vastly increase the amount of gold we can put into a pile and check.
Reagents were a good gold sink.Removing or at least capping LRC would be a nice start...
You accumulate money playing the game. If you don't need anything - you don't spend it. You save it in case there is something you would like to buy in the future.Sorry, but I don't understand why you keep cumulating money if there's nothing to buy?
If that's just for collection, well any collection has the limits of storage.
If that's "in case of", seriously step back from the game, think a bit. You're applying the IRL rule of "get more money if you can" because IRL you don't have that problem of having more money than what you spend. But in UO that's useless. If you don't spend your money, you don't need extra storage to get more.
That sounds really strange :x
That is assuming they would tell us this would happen, considering this change would affect everyone equally, there would be no reason to tell anyone until after the publish. Sure people will complain, but in the end they have the same amount of gold as they did before, just displayed as a smaller amount.The problem with this is the ability to game the system.
If this happens - before the change I load up on as many reagents as possible (value of 3gp or so each before the gold wipe). Then after the wipe the min anything can be worth is 1gp. So at worst my gold went down by 3/1 where yours went down 1,000 to 1. Then I'm freaking LOADED.
The ability to 'store' value in low value items that can't be subdivided is a problem with this system.
If you reasonably cap the amount of gold players can have, then you will reasonably cap inflation and all trade. If you can never have more than 150 mil, there is little reason to try and sell something for more than that, even assuming you have more than one account there is no reason to assume everyone else has more than one account and that means you have to assume very limited amounts of people would be able to buy an item for more than 150mil.If we truly fail to bring the economy back down to a manageable level, and castles begin selling at 1 billion, the cap can then be raised to this level. Otherwise, it's no different to the multi-instance transactions we do today.
Yes, back to inflation and gold sinks - as I mentioned in my previous post, I really feel that having things that costs 500 mil or more is indicative of a problem with the economy. There's currently very few ways that gold leaves the game system. Being a hoarder and a miser that loots trash at the bank, I have a fair bit of gold...If we haul in the economy well enough, in theory, there wouldn't be a need to have a cap higher than 150 mil.
For a gold sink to be successful, it must be implemented in such a way that players willingly part with their gold. A choice must be given to the player instead of a one-time blanket removal of 90% of the existing gold. The sink must be in the game perpetually so that it doesn't accumulate again after the one-time removal.
I was thinking of gambling here (again, rip off from another game). But there are several good ideas suggested before previously. so I'll leave this to other threads.
Umm... this is a game, and it is supposed to be fun. Take away all the fun stuff, make it too much like the things we are trying to escape in real life and it is no longer fun.I think we need property taxes and income taxes.
Tax people for the size of their house, X amount.
Tax people for how much gold they have in their back and on vendors X amount.
Solid gold sink, if you have to much gold, then start spending it, if you horde a ton of luna houses, you should pay for it, etc etc.
There are items that cost exponential amounts of gold in this game, some items have sold for far more than I would be willing to pay for. So maybe there are several items that cost serious amounts of gold, you have to save up for each item and also search for someone who would be willing to sell you the item, in this event you save up enough for item x but it takes you a long while to find someone who has it and is willing to sell it, all the while you are saving up for item y as well and run into a wall where you have more gold than you are able. My example is not perfect, but perhaps the number of items you are saving for is 10, you can see that gold starts to take up a lot of room even when there are things you want, you are just waiting for a time you are able to get them.Sorry, but I don't understand why you keep cumulating money if there's nothing to buy?
If that's just for collection, well any collection has the limits of storage.
If that's "in case of", seriously step back from the game, think a bit. You're applying the IRL rule of "get more money if you can" because IRL you don't have that problem of having more money than what you spend. But in UO that's useless. If you don't spend your money, you don't need extra storage to get more.
That sounds really strange :x
Not that I voted no, but it could hurt EVERYONE, increasing the amount of gold people can have is like taking the limiter off of inflation.you see that +/- 45% voted for Nothing
half of the stratics poster are simply against anything, even if it would just HELP
(remind me to the brit veterinary pet res)
more storage space in the bank would hurt NOBODY but still 45% voted NOLOL
making 5/10/50 m gold checks or 100/500k gold stacks takes nothing then a finger tip for the devs, so pls dont come here and say it would take a huge amount of dev timeDer_Rock :
1) Respect other players.
2) Changes, fixes and additions take developpement time.
3) Players vote "No" when they think the suggestion won't be efficient.
4) Players vote "No" when they think it's a waste of time.
That's enough to understand there's nothing to "LOL" about.
This is not a bad idea, I am not fond of carrying regs, but having them in the bank is fine with meReagents were a good gold sink.
I thought of a compromise. I think instead of capping LRC you could make it "Reagent Channeling". At 100% "RC" you only need keep regs in the bank (which are burned when you cast). At 50% RC, you'd have a 50/50 chance to use the regs on your character or in their bankbox. And without RC you'd carry regs as usual.
What? Charging to convert checks into a larger amount would be a solid gold sink, that is what they told you. On the other hand, if you reduce the amount of gold in game, the item is still worth the same amount. if you take all the gold, and half it. 100m is now 200m, so a 200m item is worth 100m and the price has not changed at all, correction, the VALUE has not changed at all.making 5/10/50 m gold checks or 100/500k gold stacks takes nothing then a finger tip for the devs, so pls dont come here and say it would take a huge amount of dev time
(the poll is about to much space for gold in the bank box, and it derails to another havenot:
"reduce gold in game because i cant afford a 200m worth piece")
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Oh, that reminds me of an old idea - magic component pouch. Works like arcane clothing, but instead of removing charges from arcane gems, it removes gold. Can have it remove gold automatically from bank or requires charging like bags of sending.Reagents were a good gold sink.
I thought of a compromise. I think instead of capping LRC you could make it "Reagent Channeling". At 100% "RC" you only need keep regs in the bank (which are burned when you cast). At 50% RC, you'd have a 50/50 chance to use the regs on your character or in their bankbox. And without RC you'd carry regs as usual.
I see your point.The problem with this is the ability to game the system.
If this happens - before the change I load up on as many reagents as possible (value of 3gp or so each before the gold wipe). Then after the wipe the min anything can be worth is 1gp. So at worst my gold went down by 3/1 where yours went down 1,000 to 1. Then I'm freaking LOADED.
The ability to 'store' value in low value items that can't be subdivided is a problem with this system.
Thats the dumbest thing I've heard all day.Since I think if you can't spend all your gold ingame then obviously you don't play enough to really need it anyway.
How does that sentence make sense? I will say it again, If you reduce all the gold in the game then you still have the same amount you started with, it just looks like less.First off... I don't EVER want to see gold reduced in game... I have a hard enough time keeping some.
You are correct - it is all relative. Its funny how people don't understand currency and value. The problem as I stated above is that those that have invested in low value items will profit because there is a 'floor' for the price of anything - 1 gp.Cloak‡1307240 said:How does that sentence make sense? I will say it again, If you reduce all the gold in the game then you still have the same amount you started with, it just looks like less.
Do people not understand Value? When you remove 50% of everyone's gold, and all the gold in game, the Value of gold goes up, now you have the same Value worth of gold as you did before they removed the gold.
I agree with you about not removing gold as a "physical" item from the game, but still does not change that if you remove a portion of gold from the game the value remains the same, so....you would not have a hard enough time keeping some, as you would have the same amount. -.-
Not at all. In a game, I earn money normally and if I need something specific, I will make an effort to earn more to reach that thing. You sound like you go hardcore merchanting to find yourself with an amount of money you have no intention to spend.You accumulate money playing the game. If you don't need anything - you don't spend it. You save it in case there is something you would like to buy in the future.
You sound like you have the typical 'I have $10 in my pocket I must find something to spend it on mentality'. Some people like to save and I enjoy the freedom and flexibility a large bank account affords me - in UO and in RL.
I understand that. I assume you pay by transfering a house full of checks or something like that. But then, ok it's justified for you and now you have that special thing, you're back with normal amounts of money. But what will the other guy do with all that money?Cloak‡1306718 said:There are items that cost exponential amounts of gold in this game, some items have sold for far more than I would be willing to pay for. So maybe there are several items that cost serious amounts of gold, you have to save up for each item and also search for someone who would be willing to sell you the item, in this event you save up enough for item x but it takes you a long while to find someone who has it and is willing to sell it, all the while you are saving up for item y as well and run into a wall where you have more gold than you are able. My example is not perfect, but perhaps the number of items you are saving for is 10, you can see that gold starts to take up a lot of room even when there are things you want, you are just waiting for a time you are able to get them.
Ok, lets be clear. I'm not saying everyone should run around and save every penny and deny themselves the items they need to survive. The point is - in UO - you need very little and with IDOC's, constant drops and giveaways, and with nothing decaying - EVERYONE HAS MORE THAN THEY NEED. You quickly reach a point where there is nothing you NEED to spend money on. Can you find ways to 'blow' your money? Sure. So can you in real life. That doesn't mean you should run out and blow every dollar you get so that you don't accidentally accumulate money.I think what Coppelia and others are saying and if they are not then I am
Is that what is the intrinsic value of having gold as stacks of Gold or Checks if your not spending it? I just assume it is the Sylas Marner/Midas syndrome were one is happy to look at stacks of gold or more simply put there the intrinsic value is in knowing you have the gold to do what ever you want.
I suppose we can be pissy about it, if you ever study economics and understood Velocity of Money (isn't it ironic I did not need to look it up?), you would know that you are confusing expansion with inflation, they are not the same, you would know that by increasing or decreasing the supply of money you speed the Velocity up or down. Thus enabling one to control, more or less, an economy. Thus money setting idle is functionally a waste....if you ever study economics at all you will cover the formula for velocity of money. As the velocity increases, it pushes inflation up since the same $$ is spent over and over again. The people who hoard but do not spend it actually take money out of the system and keep prices lower than they would normally be. You should thank me for not spending my money. I'm helping you keep prices lower. You are welcome.
Now give me 10 mil checks so I can hoard gold better and continue to help you keep prices low.
Well, I am advocating removing portions of gold, or in some way helping inflation. I am not really for this Increase in space for gold... But I do understand how it could benefit some, given the situation I already explained.I understand that. I assume you pay by transfering a house full of checks or something like that. But then, ok it's justified for you and now you have that special thing, you're back with normal amounts of money. But what will the other guy do with all that money?
Maybe at a point someone will sell it for RL cash, if it sells. But seriously, what's the use of having more and more money if you don't spend it? It becomes even less worthful. You can add more room for money, the only result will be : "Ah no, I don't sell for gold it's worthless, I only trade".
Even if any, or all of the other options that have been said in this thread were to go into effect, I think some sort of display in the trade window would be nice.Haven't been on Stratics for a few days and don't have time to comb through every single post on this thread so please pardon me if this has already been mentioned... I voted for gold stacking, because I don't like how the trade window always time out on me whenever I try to be overly careful and take my time to verify the grand total of those "stacks" of 1 million cheques the other party offers.
Increasing the amount stackable, depreciating gold or adding a "display total gold" option for the trade window would all work for me.
Lol, good catch thereHAHAHA GOLD NEEDS CHANGE, FUNNY!