I
imported_Coldren
Guest
Another thread suggested setting up vendors to sell Vinecord sandals for exorbitant prices. This got me to thinking:
Why not simply place a vendor in towns that sells PoFs, Runic Tools, and other BoD rewards, or limited versions thereof?
I see lots of advantages to this:
How much money is kept in circulation among players because of these items? If an NPC were to take the money, it would take it out of the economy, helping combat inflation. (If you believe it's a problem, which is another debate entirely that I wish to avoid here, for now.) Or, much like museum rewards, turn in resources for these items... Preferably rare ones.
It could help combat scripters as well, provided you can find that sweet spot for price. It'd have to be low enough that the scripters wouldn't bother with the effort needed to compete with it, but high enough to be an effective sink.
It would address the BoD's random elements by allowing players who don't wish to play the "Pokemon of UO" game to get these rewards. Even if, for example, the charges on everything was half of what a legitimate BoD reward produced, I'd still be willing to buy some of these rewards rather than spend the time needed to find the small BoDs and beat the RNG. And those who like the system intrinsically, well, they continue to go about their merry way.
Just a random thought.
Why not simply place a vendor in towns that sells PoFs, Runic Tools, and other BoD rewards, or limited versions thereof?
I see lots of advantages to this:
How much money is kept in circulation among players because of these items? If an NPC were to take the money, it would take it out of the economy, helping combat inflation. (If you believe it's a problem, which is another debate entirely that I wish to avoid here, for now.) Or, much like museum rewards, turn in resources for these items... Preferably rare ones.
It could help combat scripters as well, provided you can find that sweet spot for price. It'd have to be low enough that the scripters wouldn't bother with the effort needed to compete with it, but high enough to be an effective sink.
It would address the BoD's random elements by allowing players who don't wish to play the "Pokemon of UO" game to get these rewards. Even if, for example, the charges on everything was half of what a legitimate BoD reward produced, I'd still be willing to buy some of these rewards rather than spend the time needed to find the small BoDs and beat the RNG. And those who like the system intrinsically, well, they continue to go about their merry way.
Just a random thought.