Just throwing some ideas out to the pvpers and maybe the pvmers who would take up this cause. I have played or play other Mythic/EA games. DaoC, Warhammer Online, and UO. Now playing all 3 and back into UO full force for a while now I see some of aspects of the other 2 games that I would like something similair thrown into UO but with its own uniquness to keep UO different then from the other games out there. Instead fo new expansions lets revamp and work with our current expansions.
For example Daoc and Warhammer both have similar open RvR fighting but with a purpose. Keep and tower attacks plus defending your lands and attacking other lands. In DaoC and Keeps, Battlefield objectives and City sieges in Warhammer. In UO we have spawns and factions. Now my preference would like to add more of a purpose to going to fel then raiding/defending a spawn and yew gate fighting. Like give us a purpose to defend the faction cities as an example. Let us lay siege and the message comes up that Britain is unde siege so all TB can come to its defence.
Instead of just turning red let your pvp kills mean something. I mean in War and DaoC your RvR kills meant something. Special mounts you could buy, special abilities from other classes in DaoC. You could get some nice rvr gear in War in the open rvr lakes or keeps.
In both Daoc and War you had many different races but you also had sides. Daoc battles are epic since you have 3 sides to choose and could be fighting one side and here comes a zerg from the other side. War has 2 sides to choose from. At one time UO had Chaos and Order. I would love to see something Done with Chaos and Order.
Instead of new expansions lets revamp PvP and have more of a purpose to go in fel. There are many possibilities to do with UO since thers is no limit. Im not asking to nerf classes or change the game totally. I want UO to be UO but we need more in fel then double resource to lure people into fel.
For example Daoc and Warhammer both have similar open RvR fighting but with a purpose. Keep and tower attacks plus defending your lands and attacking other lands. In DaoC and Keeps, Battlefield objectives and City sieges in Warhammer. In UO we have spawns and factions. Now my preference would like to add more of a purpose to going to fel then raiding/defending a spawn and yew gate fighting. Like give us a purpose to defend the faction cities as an example. Let us lay siege and the message comes up that Britain is unde siege so all TB can come to its defence.
Instead of just turning red let your pvp kills mean something. I mean in War and DaoC your RvR kills meant something. Special mounts you could buy, special abilities from other classes in DaoC. You could get some nice rvr gear in War in the open rvr lakes or keeps.
In both Daoc and War you had many different races but you also had sides. Daoc battles are epic since you have 3 sides to choose and could be fighting one side and here comes a zerg from the other side. War has 2 sides to choose from. At one time UO had Chaos and Order. I would love to see something Done with Chaos and Order.
Instead of new expansions lets revamp PvP and have more of a purpose to go in fel. There are many possibilities to do with UO since thers is no limit. Im not asking to nerf classes or change the game totally. I want UO to be UO but we need more in fel then double resource to lure people into fel.