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Gift of Life : Bug or Feature ?

popps

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When the gump for ressing from Gift of Life pops up, the ghost is incapacitated to move and can only res on the same spot where death occurred.

But, if death occured, chances are that the monster(s) which caused the death might still be there and thus, ressing might be pointless and result only in rez-killing.

Being incapacitated to move, the only other option is "wait" Wait for whatever caused the death to walk away and thus allow the ghost to res.

Problem is, and here comes the point of the question, if a player waits for too long before rezzing to wait for the threat to move elsewhere and thus not be rez-killed, after some time the ressing gump will not work. The gump is still there but if the player accepts the ressing if too much time has lapsed the ressing will not take place.

Now, I wonder, is this a bug or a feature ?

I am incline to think it is a bug because since the ghost cannot move, waiting for the area to clear is the only other option left. But who knows.......

Anyone has some reference of link to some devs post where it is clarified whether the loss of functionality of the ressing gump after some time is a bug or an intended feature ?

Thanks.
 

Viquire

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I'm glad you are exploring the spellset, enjoy!

Please do not think that just because you have now discovered this that it was here to fore undiscovered and/or now needs changing.
 

Storm

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I am almost positive this was done on purpose (ghost not moving) because it could easily be used to player advantage example cast life on yourself walk in to prism of light kill yourself walk through dungeon to the end (or any place thats hard to get to) then resurrect!
What i think might work is allow person to go so many steps or say within a screen of where you died! (even this might lead to people abusing it)
 

R Traveler

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Get poor internet link and you have option to run fast screen away before res gump appear and lock your movement.
 

Ender

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I am almost positive this was done on purpose (ghost not moving) because it could easily be used to player advantage example cast life on yourself walk in to prism of light kill yourself walk through dungeon to the end (or any place thats hard to get to) then resurrect!
What i think might work is allow person to go so many steps or say within a screen of where you died! (even this might lead to people abusing it)
If by the end of Prism of Light, you mean the room with the arcane circle, there's a healer there anyway.
 

Cear Dallben Dragon

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i'll entertain this one.

its not a bug or feature its how the game works.
When you are getting resurrected by anything in the game you cannot move.
It may have something to do with walking into player homes dead then resurrecting. The aspect of not being able to move when being resurrected has been a part of this game forever. if the creature/creatures don't leave your dead body after 17 minutes just die and go somewhere safe i guess.
 

Barry Gibb

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I am almost positive this was done on purpose (ghost not moving) because it could easily be used to player advantage example cast life on yourself walk in to prism of light kill yourself walk through dungeon to the end (or any place thats hard to get to) then resurrect!
What i think might work is allow person to go so many steps or say within a screen of where you died! (even this might lead to people abusing it)
My thoughts exactly!! If they do want to add a # of steps then I say no more than 8-10.

Popps, the Sacrifice Virtue allows you to resurrect away from your body, but has limited uses. Gift of Life can be used an unlimited number of times, so there is a tradeoff and a choice to be made by the player. You can always change your tactics, so you don't usually die at the monster's feet.

Stayin Alive,

BG
 
T

Tinsil

Guest
This was done because there were a few exploits since you could run with it up.. it was also a bit too powerful in PVP to be able to res yourself and get it off anywhere you wanted, then come right back.

I think limiting it to say 5 tiles but without allowing you into houses would help, but EA just isn't going to code all that in for this, so it'll remain the way it is.
 

popps

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I am almost positive this was done on purpose (ghost not moving) because it could easily be used to player advantage example cast life on yourself walk in to prism of light kill yourself walk through dungeon to the end (or any place thats hard to get to) then resurrect!
What i think might work is allow person to go so many steps or say within a screen of where you died! (even this might lead to people abusing it)

Wow, I must be a very poor writer......

Everyone thought I was referring to the Ghost being unable to move ? No Sir......

Actually, my question about the bug or feature was not about the ghost not being able to move, but the ressing gump functionality timing out after a while.

Try it.

Get gift of life on and let yourself die. Do not res right away, let the gump sit on screen for a good while. Just to play safe, let it sit there like 10 minutes.

Then go accept the res. It will not work. Won't res any longer.

This is what I was wondering whether it is a bug or a features.........
 

Zosimus

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WTF would anybody wait 10 mins. Its not a bug. When you use the spell its timed just like if you offer a rez to somebody. They dont take it after a while and the gump is there when they come back after 10 mins they cant rez.

Ok Popps go onto your next post.
 

Storm

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I misunderstood then ! I dont think thats a bug and really I dont know what the proper amount of time should be a few minutes maybe an hour or more i dont think so because like most things it would be abused
 

popps

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WTF would anybody wait 10 mins. Its not a bug. When you use the spell its timed just like if you offer a rez to somebody. They dont take it after a while and the gump is there when they come back after 10 mins they cant rez.

I just said 10 minutes to make sure, it could well be a shorter time that the gump stops working. I did not time it out exactly.

Why would one wait before activating it ?

Well, I "tried" to explain it but apparently I did a very poor job at explaining myself.......

I will try again.

Since the Ghost cannot move, and we assume this is a "feature", and since supposedly what killed the player is still on the scene, clearly, ressing right away would mean getting rez-killed on the spot, right ?

So, moving is not an option, ressing is not an option, what is the option that is left ?

Wait.

Wait for what ?

For the MoBs that got the player killed to wander away thus allowing for the ressing to take place.

Now, this can happen right away, in 1 minutes, in 3 minutes, in 10 minutes. Unpredictable.

Still, after some time the gump seems to loose functionality and when the res button is pressed nothing happens.

This is the part which I was questioning whether it is a feature or a bug.

Personally, since the ghost cannot move, I'd say at the very least let the gump always active so that a player can wait for the MoBs which caused the death to walk away and secure the area for ressing.

I hope it is clearer now.
 

popps

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I misunderstood then ! I dont think thats a bug and really I dont know what the proper amount of time should be a few minutes maybe an hour or more i dont think so because like most things it would be abused

Well, I am not saying to let the gump as active an hour but neither the current short few minutes seems right to me.

I mean, the reason for having that spell active is to get ressed in case of death.

But if one is unable to use it because the MoBs which got one killed are still around, then what is the point of having that spell in the first place ??

If we do not want the ghost to be allowed to move, at least there should be enough time to allow for the MoBs to walk away and the area get more secure for ressing.

Perhaps not an hour, not even 30 minutes but up to 10 or 15 minutes I think the gump should remain active......
 

Zosimus

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Gift of Life - Illorae
Mana Cost: 70
Minimum Skill Needed: 80.1
Casting Delay: 4.0
Duration: 1-5 minutes (Skill Level Real / 240, minimum 1)
Area of Effect: Caster or 1 tamed (must be bonded) creature under the control of the arcanist
Arcane Circle Bonus: +1 minute duration per additional arcanist.

Death during this spell effect can possibly be reversed for the arcanist or a bonded pet under her control. If the caster or a bonded pet dies while under the effects of this spell, then she/it is instantly resurrected, restored to 50% health, cured of all poisons, and the spell ends. Only the arcanist and her bonded pets may be resurrected in this manner.

How do you not understand this Popps?
 

popps

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Gift of Life - Illorae
Mana Cost: 70
Minimum Skill Needed: 80.1
Casting Delay: 4.0
Duration: 1-5 minutes (Skill Level Real / 240, minimum 1)
Area of Effect: Caster or 1 tamed (must be bonded) creature under the control of the arcanist
Arcane Circle Bonus: +1 minute duration per additional arcanist.

Death during this spell effect can possibly be reversed for the arcanist or a bonded pet under her control. If the caster or a bonded pet dies while under the effects of this spell, then she/it is instantly resurrected, restored to 50% health, cured of all poisons, and the spell ends. Only the arcanist and her bonded pets may be resurrected in this manner.

How do you not understand this Popps?

Where does it say that the gump is made not working if not used within a set amount of time ?? Because this is the issue I am raising up.......

The "duration" has nothing to do with the gump, it refers to the actual "spell" for how long it stays on in one's on "buffs"....
 

Zosimus

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Look this isnt the game Candyland. Ill show you so you can understand.

When you cast the spell you have a timer of 1 minute minium to 5 minutes maximum depending on these 2 things ...

1) Duration: 1-5 minutes (Skill Level Real / 240, minimum 1)

2) Arcane Circle Bonus: +1 minute duration per additional arcanist.


In the buff bar it should stay on during that time allowed. If the gump is staying up its bloody UO. Its not perfect. I never had the issue with the gump staying because I used it and could survive.

It also heals you 50% and you are not posioned. If you cant click your body and run off and heal up after a 50% rez I feel for you. If its your pet you can run off and use the pet ball to summon it to you so you can heal it after it rezzes.

If you dont like the idea of the spell that wont let you move then get rezzed I suggest go work your virtue

Sacrifice: A Teardrop (Sacrificing fame / self resurrection)

so you can move and rez as much as to your liking.
 

Lorddog

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duration is for lots of spells. if you can inv and just keep the target there it will eventually disappear.

i use it on my dragon and draw him away from spawn before letting him res but if it takes too long that gump doesnt work.

works as its suppose to work and shouldnt be changed

Lorddog
 

Viper09

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It is a feature popps. Next time don't sit around dead for so long.
 

LordDrago

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It is not the gump that is not working Popps.

It is the spell that has timed out.

The gump is no longer pointing to an active "rez", so hitting the button does nothing for you.
 

popps

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Look this isnt the game Candyland. Ill show you so you can understand.

When you cast the spell you have a timer of 1 minute minium to 5 minutes maximum depending on these 2 things ...

1) Duration: 1-5 minutes (Skill Level Real / 240, minimum 1)

2) Arcane Circle Bonus: +1 minute duration per additional arcanist.


In the buff bar it should stay on during that time allowed. If the gump is staying up its bloody UO. Its not perfect. I never had the issue with the gump staying because I used it and could survive.

Hmmm, it looks to me as if there might be some misunderstanding here....

The Gift of life spell icon in the "buffs/debuffs" is one thing, and that can last from 1 to 5 minutes depending on one's own skill and Focus level.

That is, the 1 to 5 minutes is the duration that the spell will be active and during which the ressing will be automatically triggered upon death.

That is one thing.

Then, we got something entirely separate, the ressing gump.

The ressing gump comes up only upon dieing and assuming that at the time of death the Gift of Life spell was active (i.e. the icon showing in the "buffs/debuffs"...).

What I am trying to say, and apparently am doing a very poor job at since I am not being understood, is that once that gump comes up, where a ghost has the option to either press the button to res or cancel the ressing, that gump is shortly lived.

That is, either the ghost accepts the ressing in a very limited time or the gump which will stay on screen, it will not disappear, will no longer function and not res the ghost.

That is precisely what I am discussing. I was arguing my point since the ghost is incapacitated to move and yet, in order not to be res killed, if the ghost could not move then the ghost might need to wait (this is the key word, wait) for whatever threat was around to walk away thus allowing the area to become more secure for ressing.

But since this wait time can be unpredictable, if the wait passed whatever time the gump has to allow for ressing, then the ressing gump would not res the ghost.

I imagine it as a bug since the ghost cannot move and thus, the only other possible option would be to wait for the MoBs to walk away. It makes no sense to me to have a spell that one cannot use because it would get one res-killed.....

Hence, I imagined that waiting was within the Gift of Life spell design logic but then, the gump should not become inactive or, at least, not so fastly. It should remain as activable for the ressing for at least 10 if not 15 minutes.

And it cannot be abused in no way since during that time frame no action can be done in the game by the ghost.

I hope it is clearer now.

It also heals you 50% and you are not posioned. If you cant click your body and run off and heal up after a 50% rez I feel for you. If its your pet you can run off and use the pet ball to summon it to you so you can heal it after it rezzes.
There is MoB that can kill in 1 or 2 hits a character fully armored all 70s imagine what they can do to a character just ressed, with onle a simple robe on and at 50% health.......
It all depends on the scenario where one died. Sometimes it can really be unwise to res right away on the spot....

If you dont like the idea of the spell that wont let you move then get rezzed I suggest go work your virtue
I think this is the 3rd or 4th time I am trying to explain this.
This thread is not about the inability of a ghost to move while under the Gift of Life spell. it is not. Have I been clear enough ???

This thread is about the time that the ressing gump stays as active (not the gift of life spell in the "buffs/debuffs", I am specifically talking about the ressing gump here....). The time is way too short and I believe it a bug, and it does not allow, sometimes, for MoBs in the area to walk away before activating the gump to res in a more secure environment.

I hope this one time I have been able to better explain it.
 

popps

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It is a feature popps. Next time don't sit around dead for so long.
Well, what other option does a Ghost incapacitated to move have other than wait for the nearby MoBs to walk away ?

It is not a choice to wait, it is a necessity.

It simply makes no sense to activate the ressing gump while there is threats nearby because this simply means getting rez-killed.

One cannot move because the Ghost is stuck, cannot activate the ressing gump because this would result in getting rez-killed.

Not wait too long ?

Then how could one get the MoBs to walk away and leave the area to allow a more secure ressing if I may ask ???

There is no way that a Ghost can have nearby MoBs walk away.

So, waiting is the very only option available sometimes.

And that is when I am saying the gump should be usable for much longer, even after a wait time of like 10 or 15 minutes.
 

Viper09

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Learn to adapt, run after res. Otherwise don't rely too heavily on the spell. It's been around how long now? Long enough for you to have learned popps. You're way too late to be complaining about the aspect of this spell that everyone else was well aware of by now.
 

popps

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It is not the gump that is not working Popps.

It is the spell that has timed out.

The gump is no longer pointing to an active "rez", so hitting the button does nothing for you.

I am not sure about that.

The moment that one dies, the spell is triggered and the gump fires up.

The spell is old story, gone. It was gone the exact moment of death that activated the ressing gump. The new story is the ressing gump.

This ressing gump is active for a limited time. I did not time it exactly but I am guessing 1 or 2 minutes.

Sometimes it is enough for MoBs nearby to walk away, but often it is not.

The problem is then, that by the time that the MoBs have walked away, if too much time has lapsed the ressing gump, even though on screen, will not do anything when the ressing button is pressed. It will no longer res the ghost.

My point is, that whether a bug or a feature this time should at least be 10 to 15 minutes to allow enough time for nearby MoBs to walk away and allow the ressing.

Or, as an alternative, allow automatic hiding upon death from within the spell functionality.
 

popps

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Learn to adapt, run after res. Otherwise don't rely too heavily on the spell. It's been around how long now? Long enough for you to have learned popps. You're way too late to be complaining about the aspect of this spell that everyone else was well aware of by now.


Well, I hear always players complaining about very old bugs, from way years back, and still asking for them to get fixed after so much time so, whether a problem is new or old story, it does not mean that it could not be taken care of at some point......

As in regards to the Sacrifice Virtue being mentioned, the problem with Virtues other than Honor is their decaying.

I personally find it very annoying. I can accept just fine their depletion upon usage but the decay from just playing the game and do else ? No thanks, makes them annoying and plainly repetitive.

Just spend time doing over and over the same thing to recharge them only to them see them decay while doing else in the game ?

Makes no sense to me.
 

Viper09

Grand Poobah
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Except as every person in this thread have said, there is no bug. Your dislike for something doesn't make it a bug popps, srry.
 

Farsight

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Just to clear up misinformation, the not-moving bit was a bug-fix for a very nasty bug (details omitted on purpose).

The gump timing out after so many minutes (which was the original question) is likely a bug, but I'm not certain.
 

Heimi

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The Resurrection spell times out, just like any other spell if you hold it on your cursor too long. Gift of Life is just a Resurrection spell repackaged so the same rules apply regarding spell timeout.
 

Petra Fyde

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Sacrifice virtue, once at knight, can be kept there by doing just 3 escorts per week.

Gumps from all types of resurrection - gift of life, player offer, sacrifice, wandering healer, gem of salvation all time out if not accepted within a fairly short time. I suggest you submit a bug report requesting that the gump be made to close when the time allowed for acceptance runs out.
 
T

Tinsil

Guest
Sacrifice virtue, once at knight, can be kept there by doing just 3 escorts per week.

Gumps from all types of resurrection - gift of life, player offer, sacrifice, wandering healer, gem of salvation all time out if not accepted within a fairly short time. I suggest you submit a bug report requesting that the gump be made to close when the time allowed for acceptance runs out.
You sure it's sacrifice that is the escorts? I think that's compassion.

Sacrifice (self-res which you can move around before taking) is used by sacrificing your fame to "turn" away a demon or something.
 

popps

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The gump timing out after so many minutes (which was the original question) is likely a bug, but I'm not certain.

I also think it a bug because otherwise, most likely on many occasions this spell is made useless. What is the point of ressing while dangerous MoBs are near by to rez-kill the character being ressed ??

At the very least, if the ghost cannot move, let the gump be active for a longer period until the area clears out of dangers for the MoBs walking away.......
 

popps

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I suggest you submit a bug report requesting that the gump be made to close when the time allowed for acceptance runs out.

I'd rather have the time extended instead, because with the current short timing most often this spell is pointless to use since one cannot res because it would result in a certain rez-killing......
 

popps

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Sacrifice (self-res which you can move around before taking) is used by sacrificing your fame to "turn" away a demon or something.

And, if I do not recall it as wrong, there is even a CAP of the Daemons that can be "sacrificed" per day, further limiting it.......
 

LordDrago

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Sacrifice (self-res which you can move around before taking) is used by sacrificing your fame to "turn" away a demon or something.

And, if I do not recall it as wrong, there is even a CAP of the Daemons that can be "sacrificed" per day, further limiting it.......
Yes, you sacrifice fame to certain creatures to increase your sacrifice virtue level.
Yes, you are capped to, I believe, sacrificing fame once per day (24 hours)

No, it is not that difficult to become a Knight of Sacrifice, nor to maintain.

You cannot be seriously upset that you cannot sacrifice fame an unlimited amount/times per day can you? if so, why not just ask for unlimited self rezzing.


And back to the rez gump....what happens to a rez if someone rezzes you, and you wait 10 minutes to hit the button to accept the rez? Give it a try. Tell you what, just to ensure there is no doubt, try it a an equal number of times to your post count and report back to us your results. I eagerly anticipate your findings in a couple of years.....
 

LordDrago

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I also think it a bug because otherwise, most likely on many occasions this spell is made useless. What is the point of ressing while dangerous MoBs are near by to rez-kill the character being ressed ??
How strange....a spell that has limits you say? Whatever were the devs thinking?

Perhaps that is why there a several ways to rez? I mean, its not like, say, casting a cold based spell on a frost dragon is effective. Dammit devs, why are you limiting me?

If the mobs are still around, my suggestion (and what I do/have done), is DON'T ACCEPT THE REZ!!!! Go find a healer, a friend, move away and self rez, find an Ankh (but they also have a cooldown (damn you devs and your devious ways!!!!)).
 
S

Sevin0oo0

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I think the gump window should time-out and disappear, just like a target cursor. I say bug.
 

Petra Fyde

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argh yes, you're right, that's compassion. Three hags quests per week for sacrifice. Sorry!
 

popps

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And back to the rez gump....what happens to a rez if someone rezzes you, and you wait 10 minutes to hit the button to accept the rez? Give it a try. Tell you what, just to ensure there is no doubt, try it a an equal number of times to your post count and report back to us your results. I eagerly anticipate your findings in a couple of years.....


There's a difference though, if there is others ressing a ghost, missed one res one can always get another....

If a ghost is alone in the area and can only rely on gift of life, gone that there is no other option but walking to a wandering healer and sometimes that can be quite a walk........
 

popps

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If the mobs are still around, my suggestion (and what I do/have done), is DON'T ACCEPT THE REZ!!!!


What is the damn point of having a rez spell as active when one is forced to refuse the rez when upon death it is triggered ???

I see no point in using a spell that I cannot use !!!!

If I have a spell, I want to be able to use it, dammit.

Use it, means IMHO staying ressed and NOT getting rez-killed right away.........
 

Cetric

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being able to instantly re-res is awesome in pvp. u die, take gift of life, hit body, chug a heal pot, and ur back up in no time if u play ur cards right.


Edit: i just realized i basically copied exactly what puni said!!!
 

Boogy

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When the gump for ressing from Gift of Life pops up, the ghost is incapacitated to move and can only res on the same spot where death occurred.

But, if death occured, chances are that the monster(s) which caused the death might still be there and thus, ressing might be pointless and result only in rez-killing.

Being incapacitated to move, the only other option is "wait" Wait for whatever caused the death to walk away and thus allow the ghost to res.

Problem is, and here comes the point of the question, if a player waits for too long before rezzing to wait for the threat to move elsewhere and thus not be rez-killed, after some time the ressing gump will not work. The gump is still there but if the player accepts the ressing if too much time has lapsed the ressing will not take place.

Now, I wonder, is this a bug or a feature ?

I am incline to think it is a bug because since the ghost cannot move, waiting for the area to clear is the only other option left. But who knows.......

Anyone has some reference of link to some devs post where it is clarified whether the loss of functionality of the ressing gump after some time is a bug or an intended feature ?

Thanks.

Its not a bug, it has worked just fine for me whenever I have felt like using it since its inception.

Popps... why is it I get the feeling people like you are the reason why we have to have "Contents may be hot" written on coffee cups at McDonalds?
 

Viper09

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What is the damn point of having a rez spell as active when one is forced to refuse the rez when upon death it is triggered ???

I see no point in using a spell that I cannot use !!!!

If I have a spell, I want to be able to use it, dammit.

Use it, means IMHO staying ressed and NOT getting rez-killed right away.........
You CAN use the friggen spell popps. You use the spell if you're confident you can keep your ass alive after resing. It's part of the risk of going into dangerous places. Obviously if you're with a friend you're not going to ask them to res you in the middle of mobs. Unless the reason you keep dieing is because you're just not smart and keep walking into the middle of the mobs. I've use that spell SEVERAL times in dungeons, champ spawns, etc. I even use it in the middle of mobs because I know how to heal myself or hide asap. Learn some strategy already popps.
 

popps

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And it resses you with some HP to avoid 1 HP res kills. Loot your corpse, chug a heal apply and aid or G heal and remount asap.
If one dies near a mongbat perhaps ressing with only a robe on and a few hit points is plenty, but that most often is not the case.......

Unfortunately, most often one dies in a scenario with way much tougher MoBs around which are a threat when wearing an all 70s suit with other mods, sometimes capped, imagine being ressed in the same exact spot that got one killed with a uber suit on but now only having a robe on and a "few" hit points.........

And that is not getting rez-killed ????
 

Cetric

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If one dies near a mongbat perhaps ressing with only a robe on and a few hit points is plenty, but that most often is not the case.......

Unfortunately, most often one dies in a scenario with way much tougher MoBs around which are a threat when wearing an all 70s suit with other mods, sometimes capped, imagine being ressed in the same exact spot that got one killed with a uber suit on but now only having a robe on and a "few" hit points.........

And that is not getting rez-killed ????
Puni is referring to pvp, not mongbats. typically tho, pvpers are tougher than "tough mobs"
 

Boogy

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If one dies near a mongbat perhaps ressing with only a robe on and a few hit points is plenty, but that most often is not the case.......

Unfortunately, most often one dies in a scenario with way much tougher MoBs around which are a threat when wearing an all 70s suit with other mods, sometimes capped, imagine being ressed in the same exact spot that got one killed with a uber suit on but now only having a robe on and a "few" hit points.........

And that is not getting rez-killed ????
You should also be rezzing right next to your body. Why cant you dbl click your corpse and invis your self? The char I use has 70hp after rezzing and a 70s suite....
 

Thunderz

Certifiable
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Stratics Legend
Its not a bug, it has worked just fine for me whenever I have felt like using it since its inception.

Popps... why is it I get the feeling people like you are the reason why we have to have "Contents may be hot" written on coffee cups at McDonalds?
You just made me spit my whiskey all over my computer..

Thats so spot on the mark, same as the big bold letters on a packet of peanuts that says "MAY CONTAIN NUTS"

:lol::lol::lol::lol::lol::lol:

Thunderz
 

LordDrago

Certifiable
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Stratics Legend
And back to the rez gump....what happens to a rez if someone rezzes you, and you wait 10 minutes to hit the button to accept the rez? Give it a try. Tell you what, just to ensure there is no doubt, try it a an equal number of times to your post count and report back to us your results. I eagerly anticipate your findings in a couple of years.....


There's a difference though, if there is others ressing a ghost, missed one res one can always get another....

If a ghost is alone in the area and can only rely on gift of life, gone that there is no other option but walking to a wandering healer and sometimes that can be quite a walk........
So get off your fourth point of contact and walk to the healer!!!!!!
 

LordDrago

Certifiable
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Stratics Legend
If the mobs are still around, my suggestion (and what I do/have done), is DON'T ACCEPT THE REZ!!!!


What is the damn point of having a rez spell as active when one is forced to refuse the rez when upon death it is triggered ???

I see no point in using a spell that I cannot use !!!!

If I have a spell, I want to be able to use it, dammit.

Use it, means IMHO staying ressed and NOT getting rez-killed right away.........
Like many spells, it has it's uses. better in some areas than in others. Are there instances when it can be used easily? yes. Is it always useful? no.


If your definition of being able to use a spell is that it is always useful, then you must have a very limited spellbook. Ever recall out of fel destard. damn, guess you don't use recall. Gate out of the Abyss? damn, no gating for you either. A Rising Colossus will not atttack all creatures (damn necros and their undead summonses :)), guess you better never cast that spell either.

However, I do use Gift of Life. is it always useful to me? no. But like many aspects of UO, you have to know when to use certain spells/abilities and when to use others.

And by the way, you are not "forced" to accept any rez. It is your choice. You decide if may be rezz killed, if you have the skills to accept the rez, loot your corpse, hide, invis, etc. before you are targeted (I have found some creatures insta-target me, while others take a couple of seconds to regognize me, or perhaps they have already engaged my pet, summons, another player, etc.), or your killer has left the area for you to accept the rez.
 

popps

Always Present
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Stratics Legend
(I have found some creatures insta-target me, while others take a couple of seconds to regognize me, or perhaps they have already engaged my pet, summons, another player, etc.)

Probably one's connection also is a factor. Those with a better connection might have more chances to loot the corpse and hide while those with a slower connection might not be able to do it before all MoBs nearby attack.....
 
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