Ok, so i was just looking at the release notes, and I came across wrestling mastery. I kinda scoffed at it a little, wrestling is for mages trying to pvp 1v1 duel! These abilites are weak i said to myself! No mage would use this.
However.
I looked over at necromancy focus spec ability, and something clicked.
Wrestling
AND THIS.
I dont know why it clicked in my head, i have no idea. Its so outside the box the box is over in Japan and Im on Mars lol, but I noticed the synergy and I had to try it.
Horrific Beast form and Level 3 Wrestling Mastery. Who woulda thought.
Heres the temp i ran for the testing:
120 Wrestling
120 Tactics
120 Anatomy
100 Necromancy
100 Spirit Speak
100 Healing
60 Med
Now this is just preliminary template. All kinds of things can be changed.
First lets look at the actual damage numbers.
With Horrific Beast (granting baseline 5-15 damage to wrestling attacks), 360 points in combat, and 100 DI my damage is 11-30. This is doubled (100%) by the mastery in PVM, making the damage 22-60. Thats auto attack about in line with a 2 hander! Thats baseline, nothing equipped in main hand. Now, i tried fishing poles and lanterns for the max SSI trick? and the damage goes to 0, so thats a no go. But with rampage it matters very little, as your stam regen is through the roof.
This ability is phenominal. You do 2 hits for 50-60 damage each, and the third hit did 93 at the speed of double strike (only triple strike lol) I believe that might even be better than double strike or AI.... i mean the mechanics are different as it requires being hit, but the numbers are there. Maybe an actual skilled gamer (lol) can come in and give an opinion on that in particular.
Rampage – The wrestler attempts to continually hit their opponent where with each successful hit the wrestler receives a bonus to hit point regeneration, stamina regeneration, casting focus, and swing speed increase based on mastery level. The effect is lost if the wrestler misses, the wrestler’s opponent parries the attack, or fails to cast a spell.
This ability is why its not really important to need a fishing pole. The stamina regeneration is through the roof. Hit point regeneration is a little wasted here, as the form itself puts you over cap. Casting focus and swing speed all ramp up to a high level, its actually pretty broken.
And....
And this is on TOP of your necromancer arsenal, on top of your paralyze and disarm, and on top of whatever else your template adds.
This isnt a guide. This is just bringing awareness to the synergy. Please get on test and try it out, its pretty darn good.
Thanks!
Edit - Alchemical Bracers of Devastation and Mace and shield make this even sweeter. Tried it out and its REALLY good. Also can use potions, so thinking of incorporating alchemy and max EP since alot of mods on the armor you simply dont need (hpr to name one).
However.
I looked over at necromancy focus spec ability, and something clicked.
Wrestling
- Rampage – The wrestler attempts to continually hit their opponent where with each successful hit the wrestler receives a bonus to hit point regeneration, stamina regeneration, casting focus, and swing speed increase based on mastery level. The effect is lost if the wrestler misses, the wrestler’s opponent parries the attack, or fails to cast a spell.
- Fists of Fury – The wrestler attempts to land three hits in rapid succession to the next target that damages you within a 2 tile radius. If successful the third hit will deal direct damage based on the wrestler’s mastery level. The duration of this ability is based on wrestling skill and anatomy skill or evaluating intelligence skill.
- Knockout – While the wrestling mastery is active the wrestler receives a damage bonus to each hit based on mastery level.
AND THIS.
- Necromancy Update: Focused Spec players can now cast spells in Horrific Beast Form.
I dont know why it clicked in my head, i have no idea. Its so outside the box the box is over in Japan and Im on Mars lol, but I noticed the synergy and I had to try it.
Horrific Beast form and Level 3 Wrestling Mastery. Who woulda thought.
Heres the temp i ran for the testing:
120 Wrestling
120 Tactics
120 Anatomy
100 Necromancy
100 Spirit Speak
100 Healing
60 Med
Now this is just preliminary template. All kinds of things can be changed.
First lets look at the actual damage numbers.
With Horrific Beast (granting baseline 5-15 damage to wrestling attacks), 360 points in combat, and 100 DI my damage is 11-30. This is doubled (100%) by the mastery in PVM, making the damage 22-60. Thats auto attack about in line with a 2 hander! Thats baseline, nothing equipped in main hand. Now, i tried fishing poles and lanterns for the max SSI trick? and the damage goes to 0, so thats a no go. But with rampage it matters very little, as your stam regen is through the roof.
- Fists of Fury – The wrestler attempts to land three hits in rapid succession to the next target that damages you within a 2 tile radius. If successful the third hit will deal direct damage based on the wrestler’s mastery level. The duration of this ability is based on wrestling skill and anatomy skill or evaluating intelligence skill.
This ability is phenominal. You do 2 hits for 50-60 damage each, and the third hit did 93 at the speed of double strike (only triple strike lol) I believe that might even be better than double strike or AI.... i mean the mechanics are different as it requires being hit, but the numbers are there. Maybe an actual skilled gamer (lol) can come in and give an opinion on that in particular.
Rampage – The wrestler attempts to continually hit their opponent where with each successful hit the wrestler receives a bonus to hit point regeneration, stamina regeneration, casting focus, and swing speed increase based on mastery level. The effect is lost if the wrestler misses, the wrestler’s opponent parries the attack, or fails to cast a spell.
This ability is why its not really important to need a fishing pole. The stamina regeneration is through the roof. Hit point regeneration is a little wasted here, as the form itself puts you over cap. Casting focus and swing speed all ramp up to a high level, its actually pretty broken.
And....
And this is on TOP of your necromancer arsenal, on top of your paralyze and disarm, and on top of whatever else your template adds.
This isnt a guide. This is just bringing awareness to the synergy. Please get on test and try it out, its pretty darn good.
Thanks!
Edit - Alchemical Bracers of Devastation and Mace and shield make this even sweeter. Tried it out and its REALLY good. Also can use potions, so thinking of incorporating alchemy and max EP since alot of mods on the armor you simply dont need (hpr to name one).
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