I've been giving a lot of thought to gargoyles as of late, and I have to say that the one thing that really deters me from rolling a gargoyle for anything other than my crafter is the itemization issues...
It is my strong opinion that the differences between each race should purely be skill-based; I'm fine with gargoyles having better imbuing and mysticism, and I'm definitely fine with the flying/mountless restriction. For elves, this equates to night sight and energy resist. For humans, jack of all trades and better resource gathering.
What I find serious issue with is the difference in itemization, and I dare say that it will be an even bigger hurdle for new players. Changing the main available slots causes all sorts of issues. Now perhaps for the DevTeam there was some issue with a gargoyle wearing a hat or a helmet, or perhaps no one wanted to see them wearing cloaks, but frankly, there should be the same armor and clothing pieces available for each race. I will say I'm okay with the throwing/archery differentiation (though I am sort of curious why we humans and elves are too stupid to learn throwing, but I digress... hehe).
To me, it's already enough of a puzzle fitting together the correct pieces for humans and elves... now perhaps that puzzle is slightly easier for gargoyles by virtue of different slots, but the issue is also confused some (necklaces vs. gorgets? I'm not even sure on this one...).
It just feels like in an attempt to make gargoyles more unique, a core unit of the game was changed, and in the process, adding confusion to that very same core.
I like all other aspects of gargoyles, but if I were to review the gargoyle system myself, the first thing I'd do is remap everything and return itemization to the same standard used for both other races.
It is my strong opinion that the differences between each race should purely be skill-based; I'm fine with gargoyles having better imbuing and mysticism, and I'm definitely fine with the flying/mountless restriction. For elves, this equates to night sight and energy resist. For humans, jack of all trades and better resource gathering.
What I find serious issue with is the difference in itemization, and I dare say that it will be an even bigger hurdle for new players. Changing the main available slots causes all sorts of issues. Now perhaps for the DevTeam there was some issue with a gargoyle wearing a hat or a helmet, or perhaps no one wanted to see them wearing cloaks, but frankly, there should be the same armor and clothing pieces available for each race. I will say I'm okay with the throwing/archery differentiation (though I am sort of curious why we humans and elves are too stupid to learn throwing, but I digress... hehe).
To me, it's already enough of a puzzle fitting together the correct pieces for humans and elves... now perhaps that puzzle is slightly easier for gargoyles by virtue of different slots, but the issue is also confused some (necklaces vs. gorgets? I'm not even sure on this one...).
It just feels like in an attempt to make gargoyles more unique, a core unit of the game was changed, and in the process, adding confusion to that very same core.
I like all other aspects of gargoyles, but if I were to review the gargoyle system myself, the first thing I'd do is remap everything and return itemization to the same standard used for both other races.