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I was thinking - if we could get together a complete and thoroughly explained list of gardening bugs, perhaps then we could get a developer to look at the list and maybe just maybe get some of these bugs fixed.
I'm going to start a list here (and edit it as we get more information). Please help me out by helping to complete this list (as in more information or ones that I've forgotten). Here is what I can think of so far:
Plants lose their name/color when set to deco
This happened with AoS - plants reverted to their original setup which works like this: Plant that is for example "a viabrant purple snowdrop" when set to deco will only say "a decorative plant". This is how they work now as how they worked originally. Sometime not long after plants were out they were changed to where when they set to deco they would say (using our example) "a decorative purple plant" - this was lost when AoS came out. By having the color name in them, it is less confusing on plants that do not hue well and look simular (for example water plants). This also helped in less scamming by people trying to sell a dark blue plant as black (which is worth much more).
The Fix Ideally it would be nice when plants, when set to deco, would read exactly as they do when alive. Such as "A decorative purple snowdrop" however even to have the color tags back would be sufficient such as "A decorative purple plant".
Bowl of lettuce and plant graphic can not be targetted with a cursor from a water pitcher
Double click on a water pitcher and get a targeting cursor. With this you can then target the plant bowl and water *as long as* the plant is in the first 2-3 days of growth and at the 'dirt bowl' graphic. When the graphic turns to the 'lettuce bowl' graphic or the actual plant itself, you get a message saying "You can not fill this locked down item with liquid". (this was tested on the lettuce bowl graphic, not on a plant graphic). It will however work (plant can be watered) if the bowl is not locked down (just laying on the ground) or is in your backpack.
The Fix Allow plants in the lettuce bowl or plant graphic to be watered with a targetting cursor from the water pitcher (such as is already allowable with the dirt bowl graphic).
When single clicking on a plant or seed, a string of numbers is displayed rather than the plant name/color or seed name/color <font color=red>FIXED</font color=red>
When a plant or seed is in the backpack, single clicking on it will give a string of numbers rather than a name. For example, clicking on a bright purple lillies plant I get "#1060822 bright #1060816 #1023211 plant". Clicking on a bright orange poppies seed will give the following "bright #1060817 #1023206 seed". Clicking an unknown seed will give the response "bright #1060814 seed" (<-- this was done on a bright red seed of unknown origin). This occurs if the seed is in the backpack or a container in the house. The same is true with plants. Mouseover shows the correct listing of what the plant or seed is.
The Fix It appears that the client (and/or server) are failing to recognize various number strings that should then translate into the proper name for the plant or seed. Apparently the "bright" or lack thereof portion is properly translating, however the state of the plant (first number), color of the plant or seed (first on seed, second number on plant) and type (last number on plant, last number if applicable on seed) are failing to correctly translate into their worded counterparts. I assume these translations need to be fixed.
In some mouse modes, plants (among other objects) do not show prices on vendors
This is most likely inter-related with the issue above about the # strings. In some mouse modes, most specifically single-click (not mouseover) mode, plants and seeds on vendors will not show the prices of that item once place on the vendor. The item is correctly being labeled for sale and at the price set, however the vendor owner (and/or shopper) can not see the price of the item unless they choose buy and see the price on the menu that pops up.
The Fix Although this can be corrected by setting the mouse mode to one of the mouseover choices, ideally the solution would be to fix it so that prices once again show on single clicking in a vendor bag.
When seeds or live plants are placed on a vendor, the set price msg is messed up
This too might be inter-related with the above two problems. When placing a plant on a vendor (in this case a bright purple lilly plant) it will say "Type in a price and description for a `1_HEALTH` bright `2_COLOR` `3_NAME` plant [ESC = not for sale]". Placing a seed on the vendor (in this case a bright orange poppy seed) results in: "Type in a price and description for bright `1_COLOR` `2_TYPE` seed [ESC = not for sale]". Dropping in a seed of unknown type (in this case a dull red seed) results in: "Type in a price and description for `1_val` seed [ESC = not for sale]". However dropping in a decorative plant will result in the proper message "Type in a price and description for a decorative plant".
The Fix Once again it appears that the client (and/or server) are failing to translate the plants status, color, and type into the message. This does not affect decorative plants since they currently do not say color or type. The solution is to fix it so that all the plant attributes are properly translated.
Watering a plant or plant bowl gives an incorrect message <font color=red>FIXED</font color=red>
Again most likely related or akin to the previous three problems. When applying water to a plant whether it is in bowl of plant stage, also whether locked down, in container, or in the backpack, the follow message is recieved: "You pour water over the #1023305" (a dirt bowl graphic used in this instance - if it is a lettuce bowl graphic it will say "#1060812" instead). When potions are applied they are labeled correctly.
The Fix Correct it to read "You pour water over the plant" (or some such simular phrasing - I honestly forget how it read originally)
the previous 4 bugs occured with the application of the emergancy patch to stop an exploit with pet names crashing servers
When a plant dies, leftover bowl or twigs are improperly labeled
When a plant dies while still in bowl stage, it will read as "A bowl of hard dirt" even though there is no dirt in the bowl (nor plant). When a plant dies after it has gone to plant stage it will turn to twigs but is labeled as "A bowl of hard dirt". This bug has been around since AoS.
The Fix The bowl from the dead plant should read "An empty bowl" (or even more ideally it would be nice to see it make some reference to having been a plant that died such as "An empty bowl that used to have a plant in it"). The plants that die and turn to twigs should be labeled as "A dead plant".
Having both a keg and bottle of potion in backpack causes plant confusion
Whenever a person has both a keg of potion as well as a bottle of potion in their backpack and they click on the potion icon in the plant menu they will hear the sound of the potion being applied, however the potion counter does not change on the menu (the potion is not applied). I've not tested this personally but this bug has been reported for a long time now and I believe it's been narrowed down to this happening.
The Fix When the potion is called for, the game needs to be able to decide which potion it will use (keg or bottle) and actually apply that potion. Right now it is taking neither.
Plants set to deco proceed to die
A plant set to deco will die - even though it should no longer take growth checks or progress in growth in any way. Some theories have that the plants undeco themselves and then proceed to grow to the point that they die - and are only noticed at that point as having grown again. This bug is very rare and elusive - no one has as of yet established a pattern or consistancy with how or why this has happened. It is even unsure that this is still happening (it is that rare). This bug has been around since the beginning of the inception of plants.
The Fix Unknown.
Security setting by the context menu has no effect on a plant
The plant's own security setting always overrides any security setting the owner wishes to place on a plant using the context menu. Who locks down the plant determines exactly who can access it. If the owner locks it down, only the owner can access it. If a co-owner locks it down only that coowner and the owner can access it. If a friend locks it down only that friend, all co-owners. and the owner can access it.
The Fix Either enable the security settings to be applied from the context menu, or disable the context menu from showing up when clicking on a plant. The last solution is probably the easiest, although the first would probably be more helpful to plant growers. Being able to set security by the menu would make things easier on them for who they allow to tend plants. It would also allow for multiple friends or co-owners to access plants where they can not currently, only the one locking it down.
Some plants sink below floor tiles
When some plants are placed on the floor, they have a tendancy to sink below floor tiles. This is most especially notable when placing plants on teleportars and front steps.
The Fix I would guess that raising the heighth level of the problematic plants would stop this. Another poster mentioned that some plants have a zero heighth level and this is what causes them to sink below floor tiles (most notably campions, poppies, snowdrops, and lillies, although their are potentially others). I'm unsure if this is the issue, but it does sound reasonable. Currently I do not have an exact list of plants with this problem.
Trying to plant a seed in a bowl with a seed already in it gives a string number instead of name <font color=red>(status of bug unknown) </font color=red> Simular bug to the other 4 of this nature - gives the number instead of name
Opening more and more plant gumps causes more memory usage which appears not to be returned when gumps are closed <font color=blue>added 1/17/05</font color=blue>
Each plant gump can be opened without losing the plant gump opened previously. This allows unlimited multiple gumps to be opened which eventually starts to slow down the game. It appears as these gumps are closed, the memory they use (?) is not being released thus slowing down the game and system. When the game is shut down and restarted, this memory can be regained sometimes - also though sometimes it appears that a computer reboot is needed. (this is all supposition based on eyeing computer performance)
The Fix
If there is a memory leak, then it needs to be corrected. Also a solution to multiple gumps using more memory should be looked into. One solution would be to allow only one gump at a time to be open but it should be noted that gardeners all over Sosaria would most likely hate this so this would probably be a case of the solution being worse than the problem.
This does bring up a related problem/sort of bug:
One plant can have it's plant gump opened multiple times <font color=blue> added 1/17/05</font color=blue>
Double clicking on a single plant more than one time will bring up a seperate plant gump for each double clicking. This can cause problems because the multiple gumps do not update on water and potion usage as each is applied to one of the instances of the gump. This can cause over watering and over potioning if the gardener doesn't realize they have more than one gump open for the same plant.
The Fix
A plant should only be able to have one open gump associated with it. If another instance of the gump is opened, the previous one should close.
That's all the bugs I can think of. I feel like I am missing something big but my brain is stuck now. If you have any you can think of or more information i can add to what is already here (most especially with regards to the prices not showing up on vendors which I have had the least experience with) - please post and I will revise this list. Hopefully we can get someone's attention with this. *crosses fingers*
I'm going to start a list here (and edit it as we get more information). Please help me out by helping to complete this list (as in more information or ones that I've forgotten). Here is what I can think of so far:
Plants lose their name/color when set to deco
This happened with AoS - plants reverted to their original setup which works like this: Plant that is for example "a viabrant purple snowdrop" when set to deco will only say "a decorative plant". This is how they work now as how they worked originally. Sometime not long after plants were out they were changed to where when they set to deco they would say (using our example) "a decorative purple plant" - this was lost when AoS came out. By having the color name in them, it is less confusing on plants that do not hue well and look simular (for example water plants). This also helped in less scamming by people trying to sell a dark blue plant as black (which is worth much more).
The Fix Ideally it would be nice when plants, when set to deco, would read exactly as they do when alive. Such as "A decorative purple snowdrop" however even to have the color tags back would be sufficient such as "A decorative purple plant".
Bowl of lettuce and plant graphic can not be targetted with a cursor from a water pitcher
Double click on a water pitcher and get a targeting cursor. With this you can then target the plant bowl and water *as long as* the plant is in the first 2-3 days of growth and at the 'dirt bowl' graphic. When the graphic turns to the 'lettuce bowl' graphic or the actual plant itself, you get a message saying "You can not fill this locked down item with liquid". (this was tested on the lettuce bowl graphic, not on a plant graphic). It will however work (plant can be watered) if the bowl is not locked down (just laying on the ground) or is in your backpack.
The Fix Allow plants in the lettuce bowl or plant graphic to be watered with a targetting cursor from the water pitcher (such as is already allowable with the dirt bowl graphic).
When single clicking on a plant or seed, a string of numbers is displayed rather than the plant name/color or seed name/color <font color=red>FIXED</font color=red>
When a plant or seed is in the backpack, single clicking on it will give a string of numbers rather than a name. For example, clicking on a bright purple lillies plant I get "#1060822 bright #1060816 #1023211 plant". Clicking on a bright orange poppies seed will give the following "bright #1060817 #1023206 seed". Clicking an unknown seed will give the response "bright #1060814 seed" (<-- this was done on a bright red seed of unknown origin). This occurs if the seed is in the backpack or a container in the house. The same is true with plants. Mouseover shows the correct listing of what the plant or seed is.
The Fix It appears that the client (and/or server) are failing to recognize various number strings that should then translate into the proper name for the plant or seed. Apparently the "bright" or lack thereof portion is properly translating, however the state of the plant (first number), color of the plant or seed (first on seed, second number on plant) and type (last number on plant, last number if applicable on seed) are failing to correctly translate into their worded counterparts. I assume these translations need to be fixed.
In some mouse modes, plants (among other objects) do not show prices on vendors
This is most likely inter-related with the issue above about the # strings. In some mouse modes, most specifically single-click (not mouseover) mode, plants and seeds on vendors will not show the prices of that item once place on the vendor. The item is correctly being labeled for sale and at the price set, however the vendor owner (and/or shopper) can not see the price of the item unless they choose buy and see the price on the menu that pops up.
The Fix Although this can be corrected by setting the mouse mode to one of the mouseover choices, ideally the solution would be to fix it so that prices once again show on single clicking in a vendor bag.
When seeds or live plants are placed on a vendor, the set price msg is messed up
This too might be inter-related with the above two problems. When placing a plant on a vendor (in this case a bright purple lilly plant) it will say "Type in a price and description for a `1_HEALTH` bright `2_COLOR` `3_NAME` plant [ESC = not for sale]". Placing a seed on the vendor (in this case a bright orange poppy seed) results in: "Type in a price and description for bright `1_COLOR` `2_TYPE` seed [ESC = not for sale]". Dropping in a seed of unknown type (in this case a dull red seed) results in: "Type in a price and description for `1_val` seed [ESC = not for sale]". However dropping in a decorative plant will result in the proper message "Type in a price and description for a decorative plant".
The Fix Once again it appears that the client (and/or server) are failing to translate the plants status, color, and type into the message. This does not affect decorative plants since they currently do not say color or type. The solution is to fix it so that all the plant attributes are properly translated.
Watering a plant or plant bowl gives an incorrect message <font color=red>FIXED</font color=red>
Again most likely related or akin to the previous three problems. When applying water to a plant whether it is in bowl of plant stage, also whether locked down, in container, or in the backpack, the follow message is recieved: "You pour water over the #1023305" (a dirt bowl graphic used in this instance - if it is a lettuce bowl graphic it will say "#1060812" instead). When potions are applied they are labeled correctly.
The Fix Correct it to read "You pour water over the plant" (or some such simular phrasing - I honestly forget how it read originally)
the previous 4 bugs occured with the application of the emergancy patch to stop an exploit with pet names crashing servers
When a plant dies, leftover bowl or twigs are improperly labeled
When a plant dies while still in bowl stage, it will read as "A bowl of hard dirt" even though there is no dirt in the bowl (nor plant). When a plant dies after it has gone to plant stage it will turn to twigs but is labeled as "A bowl of hard dirt". This bug has been around since AoS.
The Fix The bowl from the dead plant should read "An empty bowl" (or even more ideally it would be nice to see it make some reference to having been a plant that died such as "An empty bowl that used to have a plant in it"). The plants that die and turn to twigs should be labeled as "A dead plant".
Having both a keg and bottle of potion in backpack causes plant confusion
Whenever a person has both a keg of potion as well as a bottle of potion in their backpack and they click on the potion icon in the plant menu they will hear the sound of the potion being applied, however the potion counter does not change on the menu (the potion is not applied). I've not tested this personally but this bug has been reported for a long time now and I believe it's been narrowed down to this happening.
The Fix When the potion is called for, the game needs to be able to decide which potion it will use (keg or bottle) and actually apply that potion. Right now it is taking neither.
Plants set to deco proceed to die
A plant set to deco will die - even though it should no longer take growth checks or progress in growth in any way. Some theories have that the plants undeco themselves and then proceed to grow to the point that they die - and are only noticed at that point as having grown again. This bug is very rare and elusive - no one has as of yet established a pattern or consistancy with how or why this has happened. It is even unsure that this is still happening (it is that rare). This bug has been around since the beginning of the inception of plants.
The Fix Unknown.
Security setting by the context menu has no effect on a plant
The plant's own security setting always overrides any security setting the owner wishes to place on a plant using the context menu. Who locks down the plant determines exactly who can access it. If the owner locks it down, only the owner can access it. If a co-owner locks it down only that coowner and the owner can access it. If a friend locks it down only that friend, all co-owners. and the owner can access it.
The Fix Either enable the security settings to be applied from the context menu, or disable the context menu from showing up when clicking on a plant. The last solution is probably the easiest, although the first would probably be more helpful to plant growers. Being able to set security by the menu would make things easier on them for who they allow to tend plants. It would also allow for multiple friends or co-owners to access plants where they can not currently, only the one locking it down.
Some plants sink below floor tiles
When some plants are placed on the floor, they have a tendancy to sink below floor tiles. This is most especially notable when placing plants on teleportars and front steps.
The Fix I would guess that raising the heighth level of the problematic plants would stop this. Another poster mentioned that some plants have a zero heighth level and this is what causes them to sink below floor tiles (most notably campions, poppies, snowdrops, and lillies, although their are potentially others). I'm unsure if this is the issue, but it does sound reasonable. Currently I do not have an exact list of plants with this problem.
Trying to plant a seed in a bowl with a seed already in it gives a string number instead of name <font color=red>(status of bug unknown) </font color=red> Simular bug to the other 4 of this nature - gives the number instead of name
Opening more and more plant gumps causes more memory usage which appears not to be returned when gumps are closed <font color=blue>added 1/17/05</font color=blue>
Each plant gump can be opened without losing the plant gump opened previously. This allows unlimited multiple gumps to be opened which eventually starts to slow down the game. It appears as these gumps are closed, the memory they use (?) is not being released thus slowing down the game and system. When the game is shut down and restarted, this memory can be regained sometimes - also though sometimes it appears that a computer reboot is needed. (this is all supposition based on eyeing computer performance)
The Fix
If there is a memory leak, then it needs to be corrected. Also a solution to multiple gumps using more memory should be looked into. One solution would be to allow only one gump at a time to be open but it should be noted that gardeners all over Sosaria would most likely hate this so this would probably be a case of the solution being worse than the problem.
This does bring up a related problem/sort of bug:
One plant can have it's plant gump opened multiple times <font color=blue> added 1/17/05</font color=blue>
Double clicking on a single plant more than one time will bring up a seperate plant gump for each double clicking. This can cause problems because the multiple gumps do not update on water and potion usage as each is applied to one of the instances of the gump. This can cause over watering and over potioning if the gardener doesn't realize they have more than one gump open for the same plant.
The Fix
A plant should only be able to have one open gump associated with it. If another instance of the gump is opened, the previous one should close.
That's all the bugs I can think of. I feel like I am missing something big but my brain is stuck now. If you have any you can think of or more information i can add to what is already here (most especially with regards to the prices not showing up on vendors which I have had the least experience with) - please post and I will revise this list. Hopefully we can get someone's attention with this. *crosses fingers*