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UO has done nothing but stopped growing since that was removed
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Uh uh...no. Gotta love revisionist history.
The Trammel/Fel split saw the account numbers shoot through the roof. People were leaving the game because of the frustration with the whole idea of "player policing" before Trammel. Once we got Trammel we had the "golden age" of UO.
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You should refer to the chart linked to in this very topic. It clearly shows UO having approximatly 185,000 subscribers when UO:R was released. This data comes from EA's own press release when Renaissance launched. After Trammel the number grew to about 245,000 and later settled at 225,000. At no point were players leaving UO pre-Trammel enough to cause the graph to decline.
Lots of people quit World of Warcraft but their subscription numbers keep going up. Your so called "Golden Age" was a period of stagnation in terms of subscription growth.
<blockquote><hr>
UO has done nothing but stopped growing since that was removed
[/ QUOTE ]
Uh uh...no. Gotta love revisionist history.
The Trammel/Fel split saw the account numbers shoot through the roof. People were leaving the game because of the frustration with the whole idea of "player policing" before Trammel. Once we got Trammel we had the "golden age" of UO.
[/ QUOTE ]
You should refer to the chart linked to in this very topic. It clearly shows UO having approximatly 185,000 subscribers when UO:R was released. This data comes from EA's own press release when Renaissance launched. After Trammel the number grew to about 245,000 and later settled at 225,000. At no point were players leaving UO pre-Trammel enough to cause the graph to decline.
Lots of people quit World of Warcraft but their subscription numbers keep going up. Your so called "Golden Age" was a period of stagnation in terms of subscription growth.