Lynk is correct here. And there is nothing stopping the person from running away when a mage casts explode FS.
Mages using protection already have a huge disadvantage when using it. In some cases, especially with the new upcoming changes, it is very difficult to even cast spells on a dexer when he is DP'in you AI'ing you, and hitting you about once a second with his Kryss. Yes dexers do miss once in a while but there are many dexers who have the right combinations of items that rarely miss. Even to a parry wrestle dci mage.
Each template has its strengths and weakness's, people just have to adjust.
Also you dont hear mages say, "why is there not a delay between switching from one weapon to another"? a weapon can be switched in less than .5 of a second, which is pretty much instantly. You dont hear mages say "why dont people take a dexterity penalty when wielding a shield"?
Dexers can Poison the mortal and then moving shot you. this can be devastating. Yes we can use potions, although the new changes makes it way harder. Yes we can eat apples, although the new changes makes it way harder.
We all have to adapt and deal with the changes. In all fairness Pure mages have been the most nerfed and less updated skill in the game. more than any other skills.
Edit.
You also dont hear mages complain how dexers done use Magic Resist as a skill and just use a trapped box to release the para spell. DUe to this Dexers get an additional 120 skill points to work with.
I hope you're not being 100% serious with all of those comments.
First you say that dexxers hit you with a kryss almost every second, but that's absurd considering no dexxer hits a properly equipped mage every single swing (which is 1.25 sps max), even if that dexxer has what you called "the right combinations of items that rarely miss". BTW, did you factor in all the skills and di that dexxer had to fit in just to hit a 35 AI every single time he lands an AI with a kryss? Try 100 tacts/100 anat/100 di, just to hit the 35 AI every time, and then add poisoning + fencing to the temp. That's a ton of skill points to squeeze onto a temp just to get 35 pt AI's/high level poisons. I love it when a mage weapon wielding mage (free defensive melee skill btw) makes me whiff 3 times in a row. Now imagine those whiffs while the dexxer is getting 50% sdi flamestrikes from a mage that cannot be disrupted. lol
Actually, ask Lynk about his whiffs vs my mage weapon mage the other night, and I only ran 25% sdi (scribe). I don't run pro vs dexxers on my mage btw. It's lame. If it was 50% and pro, that'd be just silly, especially since the dexxer had so many points invested in his skills just to hit me, but never landed 1 hit because of my free skill mage wep.
If you were getting hit often by dexxers on your parry/wrestle mage, then you had the worst dice rolls ever, or an improper suit/stats because that template does not get rolled on by dexxers, ever. Even when they had the bugged quiver of rages, we would laugh at all the high powered archers flying around us whiffing and tinging away.
Mages can poison dexxers easier than dexxers poison mages. Yes the mortals will stick more now, I agree.
Mages have always complained about dexxers not using resist. Always. It's not a free skill though, because if you're a halfway decent mage, you'll abuse the dexxers that run no resist. Mana vamp anyway? Yes, I'm always vamping dexxers that don't use resist. To be honest, I love it when dexxers make bad templates that don't run resist. It makes things so much easier.
Protection + 50% sdi will allow truly unskilled mages to kill people, just like magic arrow/nether bolt/magic arrow/nether bolt did.
I get Lynk's frustration about being weaken spammed as he's trying to go big. I just don't care for what's coming around the corner, bad mages huddled up holding flamestrikes FTW. I can already envision hearing it in vent:
"I'm fighting such and such."
"Run him to us, we're holding flamestrikes."
"oOOOoooO"
"Pwnage!"