I
imported_CherryBomb
Guest
I have not been too kind towards the devs's handling of the economy, so I'm gonna make an extra-special effort to be constructive. I thought I would float it here in City Hall so y'all have a chance to point out the errors for me
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1) Adjust payouts for job objects to yield 500 emu per hour for a max skilled avatar with max support from extra workers. 500 emus gives you room to ladder up the payouts from low skill levels as before.
2) Set the cash-in/cash-out rate to one million emus for 10USD and forget about running multi-avatars on the same account. Someone farming the job objects 23/7 could make about 350,000 emus a month if he evades detection, so noone could make more than his subscription fee that way. This would turn anti-bot actions less of a life-or-death struggle for EA. Someone working 2 hours a day would earn about 30,000 a month.
3) Keep the drains about where they are, and expand the range of catalog prices from cheap (which you could afford with game-play alone) up to millions for luxuries like prestige lots, high-end items and CC (that you could only practically buy by using an ATM). There would be a medium price range of stuff you COULD get by working a loooong time, but you could shortcut by using the ATM. I suspect this range is where most of the ATM money would go: the main reason people buy game currency is to appear that they worked hard in game, lol.
4) Make sure this is bulletproof and wipe. (OK, I'm a radical, but EA has shown that they are willing to do something similar with the way they treated pirated CC.)
I think this would let people have meaningful game play if they only wanted to pay the monthly fee, but leave some goodies for the ATM. If it were up to me, I would just dump cash-out, but I'm trying to be helpful.
CherryBomb
1) Adjust payouts for job objects to yield 500 emu per hour for a max skilled avatar with max support from extra workers. 500 emus gives you room to ladder up the payouts from low skill levels as before.
2) Set the cash-in/cash-out rate to one million emus for 10USD and forget about running multi-avatars on the same account. Someone farming the job objects 23/7 could make about 350,000 emus a month if he evades detection, so noone could make more than his subscription fee that way. This would turn anti-bot actions less of a life-or-death struggle for EA. Someone working 2 hours a day would earn about 30,000 a month.
3) Keep the drains about where they are, and expand the range of catalog prices from cheap (which you could afford with game-play alone) up to millions for luxuries like prestige lots, high-end items and CC (that you could only practically buy by using an ATM). There would be a medium price range of stuff you COULD get by working a loooong time, but you could shortcut by using the ATM. I suspect this range is where most of the ATM money would go: the main reason people buy game currency is to appear that they worked hard in game, lol.
4) Make sure this is bulletproof and wipe. (OK, I'm a radical, but EA has shown that they are willing to do something similar with the way they treated pirated CC.)
I think this would let people have meaningful game play if they only wanted to pay the monthly fee, but leave some goodies for the ATM. If it were up to me, I would just dump cash-out, but I'm trying to be helpful.
CherryBomb