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Fix relic frags

M

miss uo

Guest
A legit argument...but one hammer and a few stones can craft 100 relic fragments. Do you see that as a "level" playing field? It is going to diminish farming even further.
When you exaggerate a point, you go all out. A 100 relics from one hammer right. IMPOSSIBLE

O yea, I went mining for 3 hours this morning and got 3 perfect emeralds. At this rate it will only take me 11 more days to mine enough emeralds to produce those 35 to 45 relics, if I have bronze hammer.
 

Tina Small

Stratics Legend
Stratics Veteran
Stratics Legend
This is a design flaw with imbuing and needs to be corrected. Since they are steadily nerfing all possible ways to get them, short of unraveling ornament of the magician, they need to eliminate them altogether. Maybe increase the number of properties that require enchanted essence.
I keep coming back to the idea that perhaps the developers want us to make more use of looted items with the properties you normally get from imbuing with relic fragments (i.e., LMC, DCI, HCI, FC, FCR, super slayer, hit lightning, hit magic arrow, and SSI). Just find items with those properties as loot and use imbuing to add properties that use cheaper ingredients. Is anyone doing much of this now? I started to try to collect looted items that have only the properties that come from relic fragments, but after reading all the posts about methods to make relic fragments began to wonder if I was just being foolish or naive to think it might be a much cheaper way to actually make useful stuff with my poor artificer.
 

Freelsy

Babbling Loonie
Stratics Veteran
Stratics Legend
Sorry, no, you lose. Why, you ask? Because you're wrong. Dead wrong. :coco:


:loser::dunce:


I play Siege Perilous. The most underpopulated shard in the WORLD! If I can find enough vendors to keep me full of gem needs then I'm sure all you carebears playing prodo shouldn't have a problem buying up your precious gems...Whats that problem you guys have on prodo? oh yeah, flipping scripters and unattended bots. Its easy to get what you need/want.


SO yeah, I win, and I'm absolutely correct!

You sir ---> :coco:
 
L

longshanks

Guest
When you exaggerate a point, you go all out. A 100 relics from one hammer right. IMPOSSIBLE

O yea, I went mining for 3 hours this morning and got 3 perfect emeralds. At this rate it will only take me 11 more days to mine enough emeralds to produce those 35 to 45 relics, if I have bronze hammer.
what's your point here. over the course of those 11 days you are also sure to mine up some ecru citrine, turquoise and sapphires, all of which are highly desireable and will sell quite quickly. not to mention if you do it in ter mur and use a gargoyles pickaxe you can dig up elementals which give you a shot at obtaining more colored ore as well as the chance to dig up crys blackrock not only from the mountain but also off the loot of the elementals.

put mining on your fighter. have him hold an elemental slayer in hand and mine with the gargoyle pick axe in ur bag. stay in war mode with a special toggled. when the ele spawns it will be dead before it hits the floor.

crystalline blackrock sells 10 for 2.5 mln gold on chessy which is a better profit than relic frags... :coco:

sorry but your argument fails.
 
C

Connor_Graham

Guest
I play Siege Perilous. The most underpopulated shard in the WORLD! If I can find enough vendors to keep me full of gem needs then I'm sure all you carebears playing prodo shouldn't have a problem buying up your precious gems...Whats that problem you guys have on prodo? oh yeah, flipping scripters and unattended bots. Its easy to get what you need/want.


SO yeah, I win, and I'm absolutely correct!

You sir ---> :coco:
I play Pacific, which is one of the more populated shards. I scour the shard daily and can tell you with 100% accuracy that it is in no way "easy to get what you need/want". Finding gems and high end ingots on a regular basis is an almost non-existent occurance. People are keeping them for themselves, not selling them. The scripters and bots aren't around here anymore.

Sorry, you still don't win. Would you like to try for the consolation prize of a copy of the home version of our game? :lick:
 

Freelsy

Babbling Loonie
Stratics Veteran
Stratics Legend
I play Pacific, which is one of the more populated shards. I scour the shard daily and can tell you with 100% accuracy that it is in no way "easy to get what you need/want". Finding gems and high end ingots on a regular basis is an almost non-existent occurance. People are keeping them for themselves, not selling them. The scripters and bots aren't around here anymore.

Sorry, you still don't win. Would you like to try for the consolation prize of a copy of the home version of our game? :lick:
I would like a home version of OUR game! :D
 

Storm

UO Forum Moderator
Alumni
Stratics Veteran
Stratics Legend
Awards
1
I keep coming back to the idea that perhaps the developers want us to make more use of looted items with the properties you normally get from imbuing with relic fragments (i.e., LMC, DCI, HCI, FC, FCR, super slayer, hit lightning, hit magic arrow, and SSI). Just find items with those properties as loot and use imbuing to add properties that use cheaper ingredients. Is anyone doing much of this now? I started to try to collect looted items that have only the properties that come from relic fragments, but after reading all the posts about methods to make relic fragments began to wonder if I was just being foolish or naive to think it might be a much cheaper way to actually make useful stuff with my poor artificer.
personal this is how i do it i just enhance loot! on one run to swoop I net 3-6 frags .... works for me I gave up on crafting them its just not cost effective when in the same amount of time I get 3-6 frags for nothing (well maybe some ore, leather or wood)
by the time you gather the bods to get the hammers I have been long done
 

Silverbird

Slightly Crazed
Stratics Veteran
Stratics Legend
i dont think the imbuing skill is meant for the new player to train.

it is very costly to train up, even using the most thrifty methods. if your
truly a new player you should be more concerned about raising up other skills be it crafting or fighter that will first let you experience all the areas the game has to offer. than u can accumulate wealth and than you can worry about imbuing.
I am already thinking about that problem. Something like which character(-type) would do fine/best when the character focusses on imbuing. I already found a solution for me. Only that i am running into a storage problem with that char, if I should decide to actually start it on a shard, where I cannot own a house.
One thing that ppl are forgetting is, that you dont need an ubereq to get started/settled with the game. A character that starts with 50 imbuing can make himself a simple lrc suit, which is good enough to focus on training the other abilities. It takes some time but with latest changes it is not that pricey as it was before. (Mainly due to better/possible skill gains from unravelling stuff.)
For those that dont know me well enough:
I was thinking about a template like 120 imbue, tailoring, 100 armslore, 100 fishing, magery, eval, 60-80 med (depending on acc age). In the beginning this char would start with magery + imbuing and collect some gold from haven escorts for a full spellbook. Next station would be helping farmer nash with blade spirits (using reagents). Very soon after that char should have gathered a 100% LRC suit (crappy resists ofc) and ready to meet more challenges.


Good thing I bought hundreds of emeralds from our scripter friends when no one had any use for them.
No. Bad thing that is. I dont support scripters course those hurt the games economy. You cannot balance something for a scriptor without hurting a legit player too much.
I could get atm some relic frags if I would need them by using up perfect emeralds and bronze runic hammers. BUT I stashed away every single perf emerald that I have mined up since those got introduced. I have now about 130 of them lying in my bank box. I also have around 2 or 3 bronze runics at hand (or the bods for them), BUT I am doing bods since they got introduced more or less intense. I am taking breaks from the game ... sometimes for a week, sometimes for a month, sometimes longer .... What me stops atm from getting many good/superior/usefull bods a day is that i dont script and that i dont support those who do. (Or in other words ... those that proclaim that runic hammers from bronze up are easy to come by, should try to actually mine the ingots themselves for filling all those bods that lead to the hammers and I also mean alll the junk bods that are turned in in hope for a better bod.)
 
M

miss uo

Guest
what's your point here. over the course of those 11 days you are also sure to mine up some ecru citrine, turquoise and sapphires, all of which are highly desireable and will sell quite quickly. not to mention if you do it in ter mur and use a gargoyles pickaxe you can dig up elementals which give you a shot at obtaining more colored ore as well as the chance to dig up crys blackrock not only from the mountain but also off the loot of the elementals.

put mining on your fighter. have him hold an elemental slayer in hand and mine with the gargoyle pick axe in ur bag. stay in war mode with a special toggled. when the ele spawns it will be dead before it hits the floor.

crystalline blackrock sells 10 for 2.5 mln gold on chessy which is a better profit than relic frags... :coco:

sorry but your argument fails.
Do you know what this discussion is about? Don't think so........(making relics) Your point is what........ Go back an read some of the post and you will see what my argument is.
 

Tina Small

Stratics Legend
Stratics Veteran
Stratics Legend
Very few people are selling useful but less-than-uber imbued items at reasonable prices on many of the small shards. When you're scrimping and saving 10-15 million gold just to get your character's skills over GM level sometime before 2012, it makes you grit your teeth and mutter loudly about the endless greed in the game when you must fork over 30k for a crummy piece of 18% LRC armor with lousy resists that you know cost the crafter almost nothing to create.
I had a pleasant surprise today that somewhat contradicted my earlier statement in this thread.

I was wandering around taming timber wolves on Asuka and happened to walk past a small house with just a couple of vendors. (Asuka is loaded with small houses. It reminds me of Atlantic in some ways.) One named "100% LRC" of course caught my eye. Upon taking a closer look, I was astounded to find the vendor was selling a six-piece 100% LRC imbued suit for the whopping price of 3,800 gold (yeah that's just two zeros, not a typo). The box that held the suit also contained 10 Rose of Trinsic petals, 100 clean bandages, a white doublet, white fur boots, a shop rune and a little book with a bit of writing in Japanese. The suit has 200 luck and resists of 70/48/47/39/40. If I use it on my tamer, I can use whatever jewels I want.

All for less than 4k.

Pretty darn cool.
 

Tiberius

Babbling Loonie
Stratics Veteran
Stratics Legend
There are two main ways to get relic fragments.
1 do BoDs, Mining and smithing to create them.
2. hunt in areas where special drops will give you an item to unravel - either via minor artis or paragon chest which further require a treasure hunter to dig the chest.

Both methods require considerable time and effort. Therefore I see no imbalance here.

I do however see someone who had to drop the price of the relic fragments on his vendor to compete with the rest of the shard.

The vast majority of the 'easy' fragments are coming from unravelling minor artifacts from IDOCs.
Lady mel is our friend:).
 
F

Fink

Guest
..perhaps the developers want us to make more use of looted items with the properties you normally get from imbuing with relic fragments .. Is anyone doing much of this now?
I keep rings and bracelets that have only FC1 or FC3, etc and store them for when I need them. As for weapons and armour I like to have my maker's mark on them and have the full 500 intensity to use. Ideally I don't want to stash a whole bunch of stuff, but with some non-craftable things I use myself like pitchforks I may as well. I do tend to keep slayers if they are otherwise "blank". Also, I keep mage armour such as bone, plate, etc to make cheap novelty LRC suits from that sell well.
 
G

georgemarvin2001

Guest
Speedy: When players are complaining that the fact that the 15 relic fragments you need to make one piece of armor only cost about 1.5 million, besides the additional 1.5 million for the essences and gems, making it cost 3 million for an item that will wear out, it just sounds ridiculous to me. Not all of us farm gold constantly; 3 million is still a pretty hefty sum to us. If relic fragments cost a lot more to make, then the armor we make from them will cost a lot more. I applauded the Devs for allowing people who don't have a billion gold in the bank to get some decent equipment; you're trying to undermine that effort and keep the status quo, where only the super rich can afford to either PvP or PvM.

You seem to forget that for the first HALF of UO's 12 year history, we all used cheap GM made weapons and armor almost exclusively, both for PvP and PvM. Combat in UO didn't depend on how many million in gold you had in the bank; it depended almost entirely on your own skill. Weapons and armor were cheap; if you lost your suit, any GM smith could make you a whole new suit in like 5 minutes for a few thousand gold. If you didn't have any gold, you could fight perfectly well, even in PvP, in bone armor you picked up off skeletons. 5 day old players had equipment that was just as good as any other player. It was only in 2003, when the Devs brought us Age of Shadows, that crafting became irrelevant and the game became so item based as a result of artifacts and a massively overcomplicated and ugly armor, weapons and combat system. Coincidentally, that's also when about half of the player base left.

Personally, I welcome the idea that those of us who don't have 200 million gold in the bank can now have equipment that's just as good as the stuff that the uber rich, and the gold buyers, have.

Ever since the AOS team figured out that the game wasn't broken, so they fixed it until it was, it has allowed the super-rich to get continually richer, while it has become harder and harder for the poor and the new players to ever get started. When Doom was set up so that only tamers got arties for the whole first year, that didn't help the situation. Then ML allowed the players with those 200 million gold artifact suits to farm Miasma, Swoop and the Trog cave for endless gold at practically no risk. If you have the 200 million to buy the suit, you can make several million a day gold farming. It's a vicious cycle. That has been disastrous for the long-term health of the game.

Why should the Devs care whether we gold farm or not? The game is what we make of it. UO did perfectly well for 6 years when they let us figure out what we wanted to do and didn't worry about whether it was profitable or not. We figured that out for ourselves. It wasn't about figuring out which monster to farm to get the most cash the fastest; we decorated our houses, fought guild wars, put bounties on our enemies' heads, fought whatever monster we felt like, or just explored. Some of us sat at the Brit forge, making weapons and armor on demand, and repairing stuff. Others sat at Brit bank hawking their goods, or at Moonglow selling their dragons. Basically, just leaving us to our own devices seemed to work better than trying to push us into making UO into a Diablo clone.

As for the relic fragments, it takes at least 15 relic fragments and 40 various essences to make one piece of quality armor. That means that suits are still expensive; we need 6 pieces of armor, 2 jewels, a weapon and shield. That's 10 pieces, which is 150 relic fragments and 400 various essences. IF the crafter doesn't fail at least once. If we count an average of 30k per essence and 100k per relic fragment, that's 12 million for essences and 15 million for relic fragments. By the time you add in essences and gems, an imbued suit will cost 30 million or so. That may be a little cheaper than a 200 million artifact suit, but it's not anywhere near affordable for a new player.

On Atlantic, any bronze runic that's priced at less than 850k doesn't last over a few minutes. 40 perfect emeralds cost 1 million, and that was cheap; they generally cost about 30K each. And 1,000 valorite ingots were 200k. That's 2 million plus to get 28 relic frags. 73K per frag is NOT CHEAP!!!!
 

Freelsy

Babbling Loonie
Stratics Veteran
Stratics Legend
I'm going to say this again. The whole idea behind the residue, essence and relic resource gathering was to get people into the lands and killing monsters again. It was supposed to take away from the crafters and BOD scripters. You're not supposed to be able to craft the stuff. Completely contradicts the reason the system was put in place.

EVERYONE is not supposed to have L33T suits and UBER weapons. That **** is meant for the people that put in there work to get the items. If you're an average gamer that doesn't put in the hours to make the gold. Then you're not going to get the best stuff...just like RL... If your a lazy bit4ch and you don't do anything, you cant expect to be as wealthy and have the things Donald Trump does.

The system is flawed, hopefully it will be fixed with the next patch.
 
G

georgemarvin2001

Guest
@Tina: The problem with collecting loot to enhance for relic fragments is that there is just so MUCH of it, mostly junk. I took 68 Miasma chests home; when I opened them, I got all of 1 item that I could enhance for a relic fragment. I use the copper enhanced mod when I'm checking them; anything less than a score of 338 won't enhance to make a relic. One relic fragment out of maybe 1,000 items of loot means that I have to look through a LOT of crap to find that one needle in the haystack.

When I go to the Miasma spawn, The only way to tell whether anything is going to enhance to a relic is if I use the EC, and I HATE using the EC to hunt; it has a tendency to get me killed when either 1) something invisible appears to be stuck on my cursor, so I get the message saying "you can't pick that up", and I can't pick up my weapon to re-arm it when I try to switch weapons to kill a reptalon, and I have to log out and back in before I can re-arm a weapon or leave the dungeon, or 2) Pathfinding kicks in and my character suddenly starts running straight toward the Rend area, no matter how many times I click my cursor or how many times I try to run the other direction. But I have to
use it in order to see whether any of the loot will make a relic frag.

If the Devs could just fix the loot so that anything with a score of less than 300 doesn't spawn at all in a chest or corpse, it would be great. It should be easy for them to set something like that up. As it is, most people don't even bother with looking at the loot at all; it's not fun. It's more like a job. And a tedious, boring one, at that. One of those jobs that you grind your teeth and wish you didn't have to do, before leaving for work.

The problem with trying to find stuff to imbue is that it generally has properties you don't want. If I'm making a piece of jewelry for my mage, I want 3/1, but I also want LMC, SDI and Int. A 3/1 jewel I find in monster loot generally has at least 1 or 2 properties I don't want. Likewise, a 15 DCI will probably have 3 or 4 other properties, so I can't add HCI, Str and LMC. If it does have all 4 of those properties, it's unlikely that they will all be maximum intensity, and when you try imbuing with that many properties on an item already, you don't have a 100% chance of succeeding, so you'll probably end up failing a few times and burning more relic frags than you would have used to just make the item from scratch. I haven't found a single warrior or mage jewel that was worth imbuing yet. I generally just spend the extra relic frags and essences to make them from scratch.

On the other hand, I have found that using a spined runic kit can save a lot of gold. Everybody wants mana regen 2 on their mages' armor. Seeds of renewal for the regens are $$$$$$. Just one seed seems to sell for 300k lately, and you need 10 of them. On the other hand, a cheap spined kit has a chance of making max regens, and it doesn't always make a lot of other properties that you don't want. One kit will generally make at least one MR2 piece of armor that doesn't have some crappy mod that would make the item unsellable. Just have a set of scissors handy to cut up all the other crap that the kit makes, and re-use the leather.
 
A

AtlanteanAngel

Guest
The problem with trying to find stuff to imbue is that it generally has properties you don't want.

Agreed. Imbuing should be improved to allow you to remove whatever mods you deem undesirable. That would reduce a lot of wasted items and make obtaining your desired items/suit via imbuing more affordable, and not just for the super rich.
 

Speedy Orkit

Grand Inquisitor
Stratics Veteran
Stratics Legend
Speedy: When players are complaining that the fact that the 15 relic fragments you need to make one piece of armor only cost about 1.5 million, besides the additional 1.5 million for the essences and gems, making it cost 3 million for an item that will wear out, it just sounds ridiculous to me. Not all of us farm gold constantly; 3 million is still a pretty hefty sum to us. If relic fragments cost a lot more to make, then the armor we make from them will cost a lot more. I applauded the Devs for allowing people who don't have a billion gold in the bank to get some decent equipment; you're trying to undermine that effort and keep the status quo, where only the super rich can afford to either PvP or PvM.
To me, this is nonsense. I've been running an imbued mage suit on ATL for 3 weeks, gorget and sleeves. How much durability have I lost playing 3-4 hours a DAY? 120. A piece of max powdered armor has about 15000 dura. So my armor will last 125 weeks?
 
U

UOKaiser

Guest
High end armor and items need to remained high priced,mid level armor mid price,and low end items low price. This is the balance of things. Nobody can expect to have only 3mil gold and be able to afford the most strongest items in the game. Just like real life you have more money you can afford that 52 inch plasma screen instead of that 22inch.
 
J

JL from Europa

Guest
High end armor and items need to remained high priced,mid level armor mid price,and low end items low price. This is the balance of things. Nobody can expect to have only 3mil gold and be able to afford the most strongest items in the game. Just like real life you have more money you can afford that 52 inch plasma screen instead of that 22inch.
Not the most strongest items in the game but I would make a nice suit for 3mil if someone would buy it. Just a few hours lumberjacking and mining (depending how lucky I get at perfect emeralds), spend a horned runic kit (450k) and a shadow or copper hammer (10k?) plus a few charges of a bronze hammer (500k) maybe an hour hunting for enchanted essence. Even without relics I could make a decent suit even though it would be more useful in pvm and less for pvp. Using that suit a player could get better and better items.

I just assumed that is why imbueing was created, to allow new players a chance to get started instead of having to go through a lot of difficulties getting the mid gear to get the high end gear...
 

Theo_GL

Grand Poobah
Stratics Veteran
Stratics Legend
UNLEASHED
Once again - if you are using relic frags to craft items - you are wasting them is my opinion.

I actually look to sell most of the relic frags I make to people who are silly enough to use them.

Look - if I want to make a MR 2 140 Luck 18% LRC armor piece - I'll craft with a spined kit and regular leather until I get a MR 2 piece.

Then I imbue with 100 Luck (no relics) and 18% lrc (no relics) and then enhance with spined for the extra 40 luck.

Spined kits are 100k each and out of a spined kit I get at least 1-2 MR 2 items. Relic frags cost 70-100k each.

Sell the relic frags and buy spined kits.

If you are making weapons - same thing. Why use relics? Craft with DC or Shadow hammer until you get the relic mods you want and then add the non-relic stuff.

With DC hammers - keep the items with Lightning 50%, FC 1 or Super Slayers and then add on the rest of the non-relic mods. It is as easy as that.

It is better to have crafted instead of loot items since the EX bonus allows you to imbue more properties.

For jewelry - yes - it is loot based. Keep the items with high single intensities. Look for high HCI/DCI and nothing else, FCR 3/FC 1 and FCR 2 and FC 1 items.

Then imbue on the rest of the stuff that doesn't require special materials/relics.
 
C

Connor_Graham

Guest
To me, this is nonsense. I've been running an imbued mage suit on ATL for 3 weeks, gorget and sleeves. How much durability have I lost playing 3-4 hours a DAY? 120. A piece of max powdered armor has about 15000 dura. So my armor will last 125 weeks?
Yeah...on a mage. Try doing that on a dexxer. In 3-4 hours I have to repair at least 2 items on my suit, and 4 pcs of my suit are self repair. Forget trying to do the spawn that has both grizzles and acid eles in it with an imbued suit.
 

Speedy Orkit

Grand Inquisitor
Stratics Veteran
Stratics Legend
Yeah...on a mage. Try doing that on a dexxer. In 3-4 hours I have to repair at least 2 items on my suit, and 4 pcs of my suit are self repair. Forget trying to do the spawn that has both grizzles and acid eles in it with an imbued suit.
Me and a friend were talking about this last night. You can do a Mel on a whammy and only lose 40-50 durability off your weapon. So off one weapon that may cost you a couple mil to make, if you are doing them in 6-7 minutes with a whammy, you're making your money back and then some for sure, and get this...

YOU'RE ACTUALLY WORKING FOR IT
 
C

Connor_Graham

Guest
That's one weapon, you're forgetting about all of the armor. You know, the stuff that takes a serious beating? The wep is only one piece of that puzzle.
 

Speedy Orkit

Grand Inquisitor
Stratics Veteran
Stratics Legend
A) The weap takes the worst beating
B) So it's all breaking down @ the same rate?

At that rate, you can still use the same armor and weapon for 100 days. YOUR logic is flawed. Not mine.
 
C

Connor_Graham

Guest
A) The weap takes the worst beating
B) So it's all breaking down @ the same rate?

At that rate, you can still use the same armor and weapon for 100 days. YOUR logic is flawed. Not mine.
A) Mage's don't use weps, and wasn't the point you brought up to begin with. You brought up a mage's armor. I countered with the fact that a dexxer takes a LOT more damage than a mage and has their armor wear out much faster.

B) Where did I say that? In armor, yes, pieces generally lose durability at the same rate as other pieces. Weps, on the other hand, don't lose points at the same rate as armor, they wear out much, much faster as each hit has the chance to take a point off.

If you want to talk logic, then keep on the same subject. Don't tell me oranges are orange, then turn around and counter with 'lemons are sour'.
 

Silverbird

Slightly Crazed
Stratics Veteran
Stratics Legend
Just a few hours lumberjacking and mining (depending how lucky I get at perfect emeralds) ....
I am just back from my latest mining round. I got 8 perfect Emeralds out of it along with 49 other mixed rare ML-Gems. Expect to mine little more than 'just a few hours'. (My mining rounds usually consists of 50 sturdy tools. This one took me about 3 months to finish. Could have been faster, but other things keep me buisy too.)
 
G

gjohnson5

Guest
Ok, my smithy isn't 120 yet but with a +10 and good talisman I made a few gold and shadow weapons with a bronze which I then unraveled at the public forge, 120 imbueing gave me essence. Then I imbued a few to 500 and it still gave me essence.

What can you imbue with perfect emeralds, I can't see it on the list http://uo.stratics.com/php-bin/show_content.php?content=31013 ?
They are making knights war cleaver with the emeralds.
Enhance valorite and then unravel @ queen's forge
 

Speedy Orkit

Grand Inquisitor
Stratics Veteran
Stratics Legend
A) Mage's don't use weps, and wasn't the point you brought up to begin with. You brought up a mage's armor. I countered with the fact that a dexxer takes a LOT more damage than a mage and has their armor wear out much faster.

B) Where did I say that? In armor, yes, pieces generally lose durability at the same rate as other pieces. Weps, on the other hand, don't lose points at the same rate as armor, they wear out much, much faster as each hit has the chance to take a point off.

If you want to talk logic, then keep on the same subject. Don't tell me oranges are orange, then turn around and counter with 'lemons are sour'.
I'm sorry you can't follow logic. A dexer in PvP and a mage in PvP will lose the same amount of durability on their armor, period. In PvM, of course a dexer will lose more durability. I am telling you doing a solo Mel a weapon only loses about 40 durability. That is not very much at all. Considering a weapons total durability is about 15000.
 
U

UOKaiser

Guest
I'm sorry you can't follow logic. A dexer in PvP and a mage in PvP will lose the same amount of durability on their armor, period. In PvM, of course a dexer will lose more durability. I am telling you doing a solo Mel a weapon only loses about 40 durability. That is not very much at all. Considering a weapons total durability is about 15000.
You can solo mel with a sword,mace,fence dexer reliably?
 
C

Connor_Graham

Guest
I'm sorry you can't follow logic.
I follow logic just fine when the person that's trying to make a point sticks with the same point and doesn't bring something completely unrelated to the initial statement into it.


A dexer in PvP and a mage in PvP will lose the same amount of durability on their armor, period.
Who cares? Most people PvM. Most players won't have the millions needed, nor the time needed, to obtain by either farming or buying, everything they'd need to replace a suit. You may not think 30 mil is a lot of gold, but someone that's never had that much at one time sure the hell is.


In PvM, of course a dexer will lose more durability.
This is the point I originally brought up that you felt obliged to argue about. Glad to see you finally agree on this.


I am telling you doing a solo Mel a weapon only loses about 40 durability. That is not very much at all. Considering a weapons total durability is about 15000.
if you are doing them in 6-7 minutes
40 durability every 6-7 minutes sure does sound like an awful lot to me. You might not think so, but the guy that doesn't have millions available to him isn't going to feel the same way about it.
 

Petra Fyde

Peerless Chatterbox
Alumni
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Stratics Legend
I am not totally against smiths getting relic fragments, just not like this. It seems like an exploitation of the system. Now, getting rid of some of the rewards no one uses any more and are way past due, and replacing them with something like "A crafter's satchel" that instead of giving a stretched hide, or bear rug, gives 5-10 relic frags, I would love that. It would add some meaning to the crafting system, but as is now I just don't see it.

And Petra, I lowered the prices on those fragments to help out Fanta, you can ask him. But thanks for the call out, Mod.
I stand corrected, and apologise.
 

ACB1961

Lore Keeper
Stratics Veteran
Stratics Legend
No, my example of 70 is with the use of an Ancient Smithy hammer and a talisman. These items can yield 1-3 relic fragments if all made exceptionally. I put my testing up here for all to see where I received about 30. And I'm sure I've been on UO longer than you ^^ I just don't like to see PvMers get any more of a shaft than they already are. Not that crafters haven't gotten their fair share.
I misunderstood your point. You're right pvmers should get more for sure. Most days we'd only get 1-8 no matter how many monsters we killed.

Its like this though. We've got to have relics no matter what we have to do. I didn't have a choice personally. I had to make them or buy them to be able to imbue armor because I sure couldn't get enough from monsters.
 

Speedy Orkit

Grand Inquisitor
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Stratics Legend
I follow logic just fine when the person that's trying to make a point sticks with the same point and doesn't bring something completely unrelated to the initial statement into it.




Who cares? Most people PvM. Most players won't have the millions needed, nor the time needed, to obtain by either farming or buying, everything they'd need to replace a suit. You may not think 30 mil is a lot of gold, but someone that's never had that much at one time sure the hell is.




This is the point I originally brought up that you felt obliged to argue about. Glad to see you finally agree on this.






40 durability every 6-7 minutes sure does sound like an awful lot to me. You might not think so, but the guy that doesn't have millions available to him isn't going to feel the same way about it.

You lose 40 durability on a weap killing Mel, and @ 2500 luck, she gives 7-15 items that give a chance of a relic fragment...not to mention crimson drops and other ingredients. So you can kill her...10 times, repair the weap once, and have enough relic fragments to make your suit, and pay for the other ingredients.
 

Freelsy

Babbling Loonie
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You can solo mel with a sword,mace,fence dexer reliably?
No, you use an archer wammy. Tank her with a drag and shoot at her from afar. i haven't been able to do it in 6-7 minutes but I can kill her in 10-12 easily.


3100-3300 Luck yields on average 10 relic frags per corpse...can do three-four mels per luck statue. Around 30 relics for an hours work. Not counting Hair dyes/arties/ingrediants or sweet talismans and weapons/jewels she may drop.


The point is, Relics are supposed to be hard and very rare to find!! Your supposed to sacrifice nice items you find as loot to make really good imbued items.
 
G

georgemarvin2001

Guest
@Speedy: You may be right for mages, but not PvM dexxers. I usually use my Darkwood set (it has self-repair); when I'm using armor I have imbued, I will have to repair my weapon and equipment every hour or so when I'm fighting Lurgs. Maybe 3 or 4 repairs in an afternoon for the equipment and 5 or 6 for the weapon. I'm bad about waiting till my stuff is below 50 durability before I repair it, so I usually lose a point of durability. If you lose 1 durability per repair, your equipment will be below 100 durability in less than a month, if you play every day.

Your ideas of how much damage dexxers take are far from accurate. The soul seeker I got when I first got back to the game a little over a month ago is down to 227 durability now, and I haven't even used it every day; I hunt Miasmas with my scorpion slayer a lot more often than I hunt Lurgs with the soul seeker. Also, I used PoF on it once because I let it get down to 0 accidentally and didn't know whether it would pop if the repair failed, or if it would just lose more durability. Game mechanics change over time, but pre-AOS, it would have popped for sure. Anyway, it would have been 217 if I hadn't used the PoF; that's a total of 38 durability it has lost in just over a month of semi-regular play, with a sword that I don't use a lot. I will probably have to either replace it or use a couple of bottles of PoF on it in like another couple of months, because it will have lost so much durability that it will need repairing every few minutes.

We can pretty much say that most people won't keep their imbued armor until it is down to like 3 durability. Most of mages and tamers will scrap it and buy another set when it gets below 30 or 40; most dexxers will probably scrap their armor when it gets just a little below 100 durability; they won't want to have to run to the blacksmith and burn a half dozen repair contracts every 15 minutes or carry a spare set for when their regular set runs out of durability.

You're right that set of imbued armor may last a mage or tamer for a couple of years, but dexxers will be regular customers; 3 months or so and they'll be ready for new equipment.
 

GarthGrey

Grand Poobah
Stratics Veteran
Stratics Legend
UNLEASHED
I play Siege Perilous. The most underpopulated shard in the WORLD! If I can find enough vendors to keep me full of gem needs then I'm sure all you carebears playing prodo shouldn't have a problem buying up your precious gems...Whats that problem you guys have on prodo? oh yeah, flipping scripters and unattended bots. Its easy to get what you need/want.


SO yeah, I win, and I'm absolutely correct!

You sir ---> :coco:
So you can find vendors full of gems all the time, on the most underpopulated shard, and you think you have no scripters or bots? LOL
 
S

Smokin

Guest
No, you use an archer wammy. Tank her with a drag and shoot at her from afar. i haven't been able to do it in 6-7 minutes but I can kill her in 10-12 easily.


3100-3300 Luck yields on average 10 relic frags per corpse...can do three-four mels per luck statue. Around 30 relics for an hours work. Not counting Hair dyes/arties/ingrediants or sweet talismans and weapons/jewels she may drop.


The point is, Relics are supposed to be hard and very rare to find!! Your supposed to sacrifice nice items you find as loot to make really good imbued items.
That may be true but the failure rate at times is asking for you to sacrifice a lot of items. Those 30 relics could be gone in seconds with nothing to show for it.
 
C

Connor_Graham

Guest
You lose 40 durability on a weap killing Mel, and @ 2500 luck, she gives 7-15 items that give a chance of a relic fragment...not to mention crimson drops and other ingredients. So you can kill her...10 times, repair the weap once, and have enough relic fragments to make your suit, and pay for the other ingredients.
You're not going to find many casual players that can do that. The whole purpose of Imbuing is to give the casual player a chance to compete with the not so casual ones. Changing the system so only powergamers can have access to the high end ingredients defeats the purpose of the entire system.
 

Speedy Orkit

Grand Inquisitor
Stratics Veteran
Stratics Legend
That may be true but the failure rate at times is asking for you to sacrifice a lot of items. Those 30 relics could be gone in seconds with nothing to show for it.
I run items that require relic frags on a shard with no insurance. I REALLY don't wanna hear production players crying about losing items.
 
C

Connor_Graham

Guest
I run items that require relic frags on a shard with no insurance. I REALLY don't wanna hear production players crying about losing items.
Then stop posting about things that will change production shards. If you want them changed on Siege, go for it, otherwise leave production shards alone. The majority of UO players don't want to have to run circles trying to replace items.
 

Speedy Orkit

Grand Inquisitor
Stratics Veteran
Stratics Legend
Then stop posting about things that will change production shards. If you want them changed on Siege, go for it, otherwise leave production shards alone. The majority of UO players don't want to have to run circles trying to replace items.
Every 2 years.
 
C

Connor_Graham

Guest
Casual players can't powergame. That's why they're called casual players instead of powergamers....
 

Speedy Orkit

Grand Inquisitor
Stratics Veteran
Stratics Legend
Casual players can't powergame. That's why they're called casual players instead of powergamers....
So you're going to tell me a casual player is going to have to repair their entire suit more often than every 3 days? I don't think so.
 
C

Connor_Graham

Guest
It only takes 3-4 hours for a dexxer to require repairs. Even less going by your own example.
 

Speedy Orkit

Grand Inquisitor
Stratics Veteran
Stratics Legend
It only takes 3-4 hours for a dexxer to require repairs. Even less going by your own example.
If we're going to assume most people sleep 8 hours a day, and work 8 hours a day.... I doubt a "casual" player is playing 4 hours a night. Sorry.
 

ACB1961

Lore Keeper
Stratics Veteran
Stratics Legend
It only takes 3-4 hours for a dexxer to require repairs. Even less going by your own example.
Somewhere this thread got hijacked I guess.

I fight in the cavern 4 to 8 hours at the time. I have to repair my axe several times a day, but I go weeks to months without having to repair the invidual pieces of armor. I keep a blacksmith in the abyss and I let it go down real low because it makes no sense not to. For sure, I don't have to repair even every week and I've got a LOT of dex. The axe however takes MASSIVE damage. The only reason I still have it is its not imbued. I don't advise anyone that really plays uo to imbue their weapons.
 
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